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A Curved Trajectory

1.http://www.mrmont.com/games/docktherocket2.html

2 http://www.mrmont.com/games/targetpractice.html

3 http://www.mrmont.com/games/humancannonball.html

4 http://www.mrmont.com/games/projmotsim.html

5 http://www.mrmont.com/games/golfer-3d.html

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link for simulation on acceleration due to free fall

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link for simulation on acceleration due to free fall

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http://glencoe.com/sec/science/physics/ppp_09/animation/Chapter%203/Acceleration%20Due%20to%20Gravity.swf

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 An experiment to determine the acceleration of free fall using a
falling body

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 An experiment to determine the acceleration of free fall using a
falling body

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The Ball-Drop Experiment

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Area under the graph gives the displacement.

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Distance time graph for increasing and decreasing velocit

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Distance time graph for increasing and decreasing velocit

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Gradient of the graph gives us the velocity.

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Distance time graph for stationary and uniform velocity

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Distance time graph for stationary and uniform velocity

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Gradient of the graph gives us the velocity.

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Acceleration of an object is the rate of change of its velocity with respect to time.

1. SI unit for acceleration: ms−2

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Distance moved by an object in a particular direction.

Vector quantity.

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Velocity is the rate of change of its displacement with respect to time. (Vector

Average Velocity: Total Displacement/ TotalTime

Instantaneous Velocity: Rate of change of displacement with respect to time at that instant

SI unit for speed and velocity: m s−1

http://www.mrmont.com/games/docktherocket.html

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Speed is the rate of change of distance traveled with respect to time. (Scalar)

Average speed: TotalDistance / TotalTime

Instantaneous Speed: Rate of change of distance with respect to time at that instant

SI Unit m/s