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COMMUNITY IS ¨KILLER APP¨ MISSING FROM VIRTUAL REALITY 

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COMMUNITY IS ¨KILLER APP¨ MISSING FROM VIRTUAL REALITY 

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122Dmitri Williams

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1
3
6
2  = 12/15 = B

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The author uses evidence by including this in his article, "70% of us now carry with us everywhere, precisely because they allow us to connect to each other so easily." This related back to when he suggests that the best "content" is with other people. It is because people would rather play with someone than be alone.

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Winding down to conclusion, the author presents emotive language " fantastic" to give a emotional response to whats coming in the future. Form using a emotional response lays under the term ethos to emotionally induce the audience.

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The author uses evidence stating a flaw with VR ¨If only it weren’t so lonely in all these beautiful locales.¨ This is an example of pathos. The feeling of being alone also affects the reader and their judgment of VR because most people would not want to feel lonely in a beautiful place. (blue for sadness)

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The author uses sensory detail to help us understand what VR would look like and how some people might react to it.

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The author enters the debate saying Virtual Reality is good but not great.

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The author uses evidence to support to their argument in paragraph 6 using the metaphor " Social Monkeys" to refer humans as social creatures. They use logos from "humans, without others, we grow bored, restless, frustrated and sad." to establish virtual reality to effect human interactions with each other.

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The author uses evidence to support their argument of virtual reality to give a sense of " presence"conveyed by researchers by demonstrating as ethos. By the list of three: " I have piloted Startfighters through dogfights, descended through the coral reef and walked through virtual theme parks" gave personal experience.