# data[].attributes.body
sounds that are synchronised with what can be seen on the  screen, adding to the realism of the shot

# data[].attributes.body
sound effects that do not match what the audience can see on-screen

# data[].attributes.body
when the camera moves in or out on what is being viewed, such as moving

from a medium shot to a close-up

# data[].attributes.body
when the camera stays in one spot, and while remaining stationary, follows the

movements of an actor or a thing to the left or right

# data[].attributes.body
when the camera is looking up at the object or person being viewed, creating a sense of authority or power

# data[].attributes.body
when the camera is working down onto the tops of the heads of those in the frame.

# data[].attributes.body
A shot in which a moving camera circles round the subject being

photographed.

# data[].attributes.body
Movement of camera is up and down

# data[].attributes.body
Shot where you can see the reaction of an actor. This is a gif. If you press it, it will play

# data[].attributes.body
Super close close up, like an actors eyes.

# data[].attributes.body
Camera shot where the audience looks into the eyes of the person in the frame.

# data[].attributes.body
Camera shot where the audience sees things how the actors would see them.

# data[].attributes.body
Shot where the camera is looking down on the object being viewed.

# data[].attributes.body
An extreme long shot that sets up where a movie is taking place

# data[].attributes.body
A shot of an actors face. Usually in reaction shots.

# data[].attributes.body
Shot where the actor is seen from either the knees or waist up

# data[].attributes.body
Used mostly in dialogue scenes. The camera looks over the shoulder of an actor focusing on something else.

# data[].attributes.body
Shot where what is seen is at an odd angle

# data[].attributes.body
A shot in which a full body can be seen