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My Journey Into Digital Pedagogy

When I started this unit, I thought of digital tools as optional add-ons—useful but not essential. I now realise that digital pedagogy is not about the tools themselves, but how we design learning with purpose. As a future ITD teacher, my mindset has shifted. I see my role not only as a skills coach but also as a guide who empowers students to create, evaluate, and innovate using digital platforms.

This blog journey has helped me recognise that students must not only use tools—they must understand how to use them ethically, creatively, and reflectively. Digital learning is not just a convenience; it is a responsibility and a real opportunity to transform how knowledge is built and shared.

“Digital pedagogy is not about tech skills -it’s about mindsets.” – My reflection, Blog Post 6

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Using SAMR to Reimagine Toolbox Projects in ITD

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Using SAMR to Reimagine Toolbox Projects in ITD

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Using SAMR to Reimagine Toolbox Projects in ITD

This post explores the SAMR model as a framework to evaluate and design digital tasks that go beyond basic tech substitution. In my Industrial Technology and Design (ITD) classroom, I aim to use SAMR to transform traditional tasks into student-driven, digitally empowered projects.

I applied the model to a typical Year 9 task: designing a toolbox. Here's how the task evolves through each SAMR level:

Substitution: Students sketch their toolbox design using a drawing app instead of paper.

Augmentation: They annotate the design with digital labels and embedded dimensions using a CAD platform like Fusion 360.

Modification: Students co-design the model in real-time using Onshape or Tinkercad, integrating material data, feedback notes, and version history.

Redefinition: Students create a digital pitch using Canva or video to present their toolbox solution to a simulated client, receiving feedback from an external audience (e.g. local tradies or parents).

This transformation promotes higher-order thinking, aligns with the Australian Curriculum's focus on systems and design thinking, and supports real-world relevance.

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Exploring Canva as a digital tool to transform learning in my ITD classroom. 

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Exploring Canva as a digital tool to transform learning in my ITD classroom. 

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This post explores Canva as a digital tool to transform learning in my ITD classroom. Canva allows students to become visual communicators through mood boards, pitch decks, and digital folios—developing skills that align with real-world design practices.

I redesigned a traditional poster task using the SAMR model, progressing from simple substitution to a collaborative, industry-standard pitch presentation. This fosters higher-order thinking, student agency, and professional communication.

As Howell (2012) states, digital tools should enhance both the learning process and the product. Canva achieves this by blending accessibility with creative flexibility.

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This week I explored Tinkercad, a free, browser-based 3D modelling and electronics simulation tool. As a future ITD teacher, I was impressed by how well it supports student creativity, iteration, and real-world design thinking. Tinkercad enables learners to visualise and refine their ideas digitally—key skills in the industrial design space.

Tinkercad offers a safe and flexible classroom environment through its Tinkercad Classrooms feature. It allows real-time collaboration, basic coding with Arduino, and export options for 3D printing. Students can design, simulate, and share prototypes, encouraging inquiry-based learning and iteration.

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Digital Responsibility in ITD – Safe, Legal, and Ethical Practice

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Digital Responsibility in ITD – Safe, Legal, and Ethical Practice

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As an ITD teacher-in-training, I now see that digital creativity must be matched with digital responsibility. Tools like Canva and Tinkercad offer huge educational value, but only if used safely and ethically. This post explores how I will embed legal and ethical protocols into student learning.

🔹 In Canva, students must be taught how to:

Use Creative Commons images and media

Attribute sources correctly

Avoid plagiarism by designing from scratch

🔹 In Tinkercad, digital safety is key:

I will use Tinkercad Classrooms to keep student work private

Teach students to avoid including personal information

Guide them in managing their digital footprint when sharing designs

I will also integrate explicit lessons on copyright, collaboration, and cyber safety. As Howell (2012) and ACARA (2022) both argue, ethical use of ICT must be modelled, scaffolded, and assessed. Students aren't just building products—they’re building digital reputations and skills for life

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Reflecting on My Digital Pedagogy Journey

This post marks the culmination of my learning in EDSE12024. At the beginning, I approached ICT with cautious curiosity. Now, I recognise that digital pedagogy is not just about using tools—it’s about designing engaging, ethical, and transformative learning experiences.

Throughout this unit, I’ve applied the SAMR model and TPACK framework to evaluate digital tools in the context of Industrial Technology and Design (ITD). I’ve designed learning sequences where students not only use technology—but create, collaborate, and problem-solve with it.

Using Gibbs' Reflective Cycle, I examined my own growth:

I experimented with Canva and Tinkercad, redesigning traditional tasks to support student voice and creativity.

I embedded safe, legal, and ethical use into every step—taught through Smartcopying guidelines and Tinkercad Classrooms.

I actively participated in peer feedback using the RISE model, gaining new perspectives and refining my pedagogy.

Professional Standards Addressed:

APST Code

Standard

2.6

Planned and implemented curriculum tasks using ICT to extend student learning.

3.4

Designed teaching strategies using digital tools to engage learners in ITD.

4.5

Demonstrated understanding of safe, legal, and ethical ICT use in education.