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Currently, education has shifted towards more innovative and creative approaches due to the rapid development of emerging technologies and changes in society. Even though teachers have received new opportunities to lead these changes, there are challenges are constantly faced. In this proposal, we provide tools to help teachers succeed and develop a more flexible and participative environment for students.

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Usually people think that creativity means making an "original" work, which is not really what it means. Creativity does not mean being funny, clever, crafty nor energetic.

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Creativity in a person comes from a combination of attitude, skills, and a working method based on certain rules, techniques, and processes. The creativity of a product, in turn, depends on the specific qualities it achieves. Ultimately, it is not the creator, but the community or experts in a given field who evaluate and determine the value of both the creator and their work. In the classroom, this role of expert is carried out by the teacher.

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Creativity is about generating ideas, while innovation is about putting those ideas into action. The key difference lies in focus: creativity unlocks the mind’s potential to imagine new possibilities, often abstract or experimental, while innovation is practical, measurable, and focused on creating viable, sustainable solutions. Innovation turns unmet needs into opportunities, using creativity to design solutions that deliver real value.

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There is no single, unified definition for research, development, and innovation, as their meanings can vary slightly depending on the organization using them. According to the Oslo Manual , which guides the measurement of scientific and technological activities, the key distinctions are:

Research: Activities aimed at acquiring new knowledge useful for creating or significantly improving products, processes, or services.

Development: The use of existing scientific, technological, or business knowledge to design and plan new or improved products, processes, or services. This includes the creation of designs, prototypes, and pilot projects

Innovation: Goes a step further by focusing on real-world application and feasibility. It relies on knowledge and planning, but prioritizes implementing ideas in practical, usable ways.

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The term innovation has become commonly used, often used in many contexts with varying meanings. In business, academia, and organizations, it’s frequently seen as a symbol of value and differentiation. This widespread use makes it important to clarify what innovation truly means, especially in the university setting.

The concept has evolved from the industrial society, where innovation followed a closed model dominated by companies, to today’s information society, where innovation is more open and collaborative.

Innovation is often confused with improvement, but the two are not the same. Improvement follows a known path to enhance existing processes with predictable outcomes. In contrast, innovation involves creating real change by introducing new, valuable, and differentiated elements. It aims for higher quality but comes with uncertainty and risk, as neither the process nor the results are fully known in advance.

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The proposed definition of educational innovation begins with having a clear purpose and a vision of what we want to achieve with students. The goal is to develop students’ abilities to act and shape their own futures, which requires deep learning experiences and cultivating a genuine desire to learn.

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1. Anthropologist: Does not stay passive; instead, they venture into the field to observe how people interact with products, services, and experiences in order to uncover new innovations. They are skilled at reframing problems in new ways, humanizing the scientific method to apply it to everyday life. Curiosity is their most powerful tool.

2. Experimenter celebrates the process, not just the tool. They have a curious mind . They test and re-test possible scenarios to make ideas tangible, seeking calculated risks and models for products or services, always aiming for an efficient solution.

3. Connector: Makes associations and connections between seemingly unrelated ideas or concepts to open new paths. People with these traits innovate by discovering clever solutions in one context or industry and successfully applying them in another.

4. Overcomer: The overcomer faces rapid change, increasing complexity, and crushing uncertainty. In such times, challenges have greater power to hinder progress, whether personal or professional. The ability to overcome obstacles is perhaps the most crucial skill for confronting adversity, acting as the bridge between a difficult situation and the person tackling it.

5. Collaborative: leads from the center, fostering new combinations and multidisciplinary solutions. They encourage people to step out of their work silos and form teams across disciplines.

6. Principal: assembles a qualified team and helps activate the creative talents of its members. Through empowerment and inspiration, the person in this role motivates others to step into the spotlight and embrace the unexpected.

7. Set designer: creates an environment that enhances productivity and fosters creativity. They see each day as an opportunity to bring life to their workspace. By promoting work environments that celebrate individuality and stimulate creativity.

8. Experience architect: designs experiences that connect with the latent or expressed needs of customers. They are constantly focused on creating remarkable, individual experiences and never rest in their pursuit of innovation.

9. Caregiver: provides customers with attention that goes beyond good service. Through empathy, they work to understand each customer and build a relationship. Whether it's a nurse in a hospital, a salesperson, or a cashier, caregivers create a comfortable environment and ensure a positive experience for the customer.

10. Storyteller: Brings together internal values and external awareness, conveying a fundamental human value. They capture our imagination with compelling stories of initiative, hard work, and innovation.

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1. Let's ask open-ended questions to the students, giving them room to find their own answers.

2. Let’s give them them room to ask questions, share their opinions, and be curious.

3. Encourage introspection, and self-awareness, helping students become conscious of their own creativity.

4. Use active methodologies, promoting student engagement through flexible and personalized learning, where they can build their own knowledge and choose their own learning path

5. Build a creative environment

6. Promote creativity and provide flexible and personalized learning opportunities.

7. Support their willingness to take risks, presenting mistakes and failure as essential parts of the learning process.

8. Help students to relax and have active pauses.

9. Encourage art expression and critical thinking.

10. Support students to gain digital competencies and be innovative and encourage them to use emerging technologies.