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Check out this Presentation designed by Advika Raizada.

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https://www.canva.com/design/DAGBRODQKqM/AnejrAcwpWyunKwIibnl6A/view?utm_content=DAGBRODQKqM&utm_campaign=designshare&utm_medium=link&utm_source=editor

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Grey minimalist business project presentation

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Designing and Building Birdhouses | Activity 1

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Designing and Building Birdhouses | Activity 1

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https://www.canva.com/design/DAGBVB1i7wE/sHzhka_1T4aOzjHn2b2xcA/view?utm_content=DAGBVB1i7wE&utm_campaign=designshare&utm_medium=link&utm_source=editor

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prototype 1

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prototype 2

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https://www.canva.com/design/DAGBVJQM5fM/-_FwkqvfeY8Z_iDz27Sguw/view?utm_content=DAGBVJQM5fM&utm_campaign=designshare&utm_medium=link&utm_source=editor

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https://www.canva.com/design/DAGBVAmUDG4/SZY-8rA0pkQhfuxCNB4SiQ/view?utm_content=DAGBVAmUDG4&utm_campaign=designshare&utm_medium=link&utm_source=viewer

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This is my birthday card invite !!!!!!!!!!!!!!

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https://www.canva.com/design/DAGBbGNmBv0/DfQYxpnBFpWEZ35F_TqJ1Q/view?utm_content=DAGBbGNmBv0&utm_campaign=designshare&utm_medium=link&utm_source=editor

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https://www.canva.com/design/DAGBVPWnDS4/xvyQiPSIEv8Zyo-OTG7acg/edit?utm_content=DAGBVPWnDS4&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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https://www.canva.com/design/DAGBbJ6ZEbE/7wFF4joS5_xqe0kNrlLBaQ/view?utm_content=DAGBbJ6ZEbE&utm_campaign=designshare&utm_medium=link&utm_source=editor

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https://www.canva.com/design/DAGBbElKPjE/ZmaCm9DI1lpsqUPTRCOAWQ/edit?utm_content=DAGBbElKPjE&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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Do your homework the day it is given

Raise your hand to speak

Do not use your device unless asked to

Be careful and don’t touch any unknown equipment while you are in the design lab

Mind your safety in the design lab

Respect each other in class

Raise your hand before speaking

Contribute in class

Be respectful

Give credits

Don’t plagiarize

Listen to who is taking and don’t interrupt

Be on time to the class

Be an active listener

don't misbehave in the lab

don't forget to bring your device fully charged

-Aan Sharma and Dhvani Dave -

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Factual Questions

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GRP NAME- Gaurav, Abdaan, Shrest, Jain, Arjunbir

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GRP NAME- Gaurav, Abdaan, Shrest, Jain, Arjunbir

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SOI: When a problem  occurs in a community, innovation helps in advancing fairness and development.

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GRP NAME - Gaurav, Jain, Abdaan, Shrest, Arjunbir

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GRP NAME - Gaurav, Jain, Abdaan, Shrest, Arjunbir

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SOI: When a problem occurs in a community, innovation helps in advancing fairness and development.

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SOI(Statement Of Inquiry) Aarav Emmanuel, Bala, Atharv

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SOI(Statement Of Inquiry) Aarav Emmanuel, Bala, Atharv

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Innovation is a form to fairly develop communities beyond their current state.

Innovation is a fair way to develop communities.

Innovation is a way to express development in communities.

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1.How does the interaction between a community and innovation influence fairness and development on a global scale

Or

2.how can working together as a community lead to new ideas that improve learning on a larger scale?

ahima, Siya, Ruhi, Ariana

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1 To innovate an app to help the school community in the development of its students learning with all the faclities for a student to learn and develop in the certain subjects.

2 to innovate a cutting-edge software that would support in the  development of the school community in providing all the resources needed for pupils to study and develop in certain disciplines

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Ai ( updated):

Do you ever feel like your not able to understand what your learning in class? Well, today I would like to introduce the app I will be creating for the grade 5 students to learn about matter ( atoms, states of matter, heterogeneous, pure substances ,etc) or fractions( integers, algebra, etc) to make it easier for teacher to teach. Apps bring learning to life through interactive multimedia elements, such as videos, quizzes, simulations, etc. These features not only capture student’s attention but also enhance their comprehension and retention. Research shows that 85% of learning apps are very useful. Math and science are two very important subjects to study. Schools like ours holds many exams related to these two subjects like ASSET, MACAT, Cat 4, etc. If the fifth graders continue not understanding in class, their grades will start to drop and this may eventually lead to students changing schools! Hence, I believe it is quite necessary to make an app for fast and easy learning on math and science.

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Rules in design- Ananyaa, Saachi, Smrithi,  Lakshmi, Meha and shreya

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Rules in design- Ananyaa, Saachi, Smrithi,  Lakshmi, Meha and shreya

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1. Follow instructions given by the teacher

2. Use school property wisely and carefully

3. Sumbit tasks on time

4. Prepare materials that you need

5. Be open-minded to others

6. Don't touch other people’s products with out permission

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1. Show respect to your peers and teachers while they are talking

2. Raise your hand when you wish to share something

3. Be focused during class

4. Complete tasks before deadline

5. Do not talk while doing your work

6. Don't laugh loud during class

7. Don't talk back to the teacher

8. Respect your peers during class

9. Wear safety equipment in the lab

10. Don't talk online with friends in class

11. Listen to the teacher

12. Don't play games in the classroom

13. Don't use device when not needed

14. Follow safety instructions

15. Be responsible while using the tools

16. Do not use your device irresponsibility

17. Keep the classroom clean at all times

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https://www.canva.com/design/DAGBXkDp8h0/0CWC3y7la7tC9hOGyyzDQQ/view?utm_content=DAGBXkDp8h0&utm_campaign=designshare&utm_medium=link&utm_source=editor

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Research project of Aesthetics and function

Product: Pressure cooker

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SOI: Explore how the interaction within a community helps towards developing innovative design solutions, keeping in mind the client needs, and its impact to make education fair within it.

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Beige Vintage Newspaper Motivational Quote Poster

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Statement of Inquiry:

Exploring innovative, community-driven ideas can give equitable learning chances for Grade 5 students struggling with mathematical and scientific concepts.

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Hi all my name is Bhargav and my clients are grade 5 maths teachers as their students are facing difficulties in solving integers in maths so I have decided to help them by creating a fun app which makes them play and understand the concepts of integers in maths while playing and having and it will be designed in such a way that they won’t forget these concepts ever as they’ll remember doing this because of all the fun. It is important for the grade 5 students of gems modern as if their concepts of integers and other subjects are not clear than they’ll have difficulties in the future as they might have difficulties in their whatever job they are doing for example they’ll have difficulties calculating the salary or the income, profit and etc also the attention span of grade 5 is around 20 – 25 minutes so the game will only be around 10- 15 minutes which doesn’t even increase their screen by a big margin and also usually grade 5 like games and sports and animations so that will also be included in my app.

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The problem we are currently facing is that the children of Grade 5 in Gems Modern Academy are struggling to adjust and understand particular concepts of subjects like Maths(Fractions) and Science(Matter).My solution for this is a website/app to improve their progress.I will make this similar to a game so that the children don't feel strsssed towards this and think of it as study.Studies show that playing these type of games can increase overall motivation. Students become more motivated to learn, pay attention, and participate in-class activities. They can also be a great classroom management tool, helping to motivate a class.According to survey data, a significant 88% of teachers who utilize digital games in their classrooms reported increased student engagement in learning, a vital factor in enhancing the educational experience.This way, children will progress and start to enjoy learning.I am solving this problem through an app as in today's world, technology is a fast forwarding trend in schools and learning facilities.In a world where there were not many similar resources like educational games, students struggle even harder as in their minds, study is something they are forced to do.49% of teachers feel more efficient at planning and giving lessons with technology. 54% of teachers believe that technologies help them to plan various and more exciting lessons.As seen in the above statistics, learning becomes a more exciting for students and efficient-coordinating tool for teachers.Without such tools, children will start losing interest in the subject, and then learning, which will cause them to take lot's of stress on themselves to understand the problem and not view it on the perspective of rigid , forced study.Soon, their grades will drop down and they will be even more demotivated because of that, and then their minds would completely be out of focus.That is why I believe a game based app would better help the students.
CITATIONS:
https://scoop.market.us/game-based-learning-statistics/#:~:text=According%20to%20survey%20data%2C%20a,in%20enhancing%20the%20educational%20experience.
https://scoop.market.us/game-based-learning-statistics/#:~:text=According%20to%20survey%20data%2C%20a,in%20enhancing%20the%20educational%20experience.

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A1

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A2 W

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A1 - Explain & Justify The Need

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A2 - Identify & Prioritize The Research

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My Client Is My cousin who came from India wants a souvenir to remember, Your Cousin is the client.

The Need for a Souvenir is that when your cousin or sometimes, even you has a look at a Souvenir from the trip, you really feel happy thinking about a trip and saying “ I WAS THERE!”, In Fact, Over 68% Women & 62% Men Buy Souvenirs & Above 90% OF THEM FEEL HAPPY:).

A Souvenir Represents The Cultures, Traditions & Monuments of A Country, We Need Them as It Serves as a Thing to remind us About that trip, So, We Really Need them in our homes!

I Conclude that Souvenirs are Good For Us..

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Students in grade 5 of GEMS Modern Academy, are struggling to develop learning in the mathematics topic fractions. This is hindering their progress and frustrating them.

This problem is serious, since these fundamental concepts are expanded on in later grades and the world. A solution is much needed for this problem. It strengthens these fundamentals and prepares students for the future, guiding problem-solving. It will also improve mental fitness.

A personalized app for every student is a functional and visual solution to this problem, providing ways to better their concepts and testing them regularly on what they’ve learned.

A learning application is the easiest way for the exchange of education, and makes learning easily possible, which is the aim of my app. Apps provide an advantage to students. They can learn more and improve their skills through apps. 81% of students feel that educational apps have improved their grades.

I am inclined towards interactive interfaces to help me grasp concepts, and use my understanding wisely. This is universal since something eye-catching and easy to use always attracts people and helps bring out positive outcomes. Digital technologies make learning efficient. If I am allowed to regulate my pace, learn in a personalized way, and receive support in clearing the topics I learn, then it would help me perform better, and also maintain my mental health. This applies to people aged the same.

Without this easy solution, children will face issues in their studies, and eventually get low marks. This will also cause self-doubt, which could eventually lead to anxiety and depression, which is not good for the future. Not clearing these fundamentals will impact the students’ university applications and careers. It will also impact teachers, as they will not have the resources to educate the students well, and me too, because I will not be able to give a community a desirable solution, which adopts innovative strategies to provide equal opportunities of learning to communities.

Citations:

https://elearningindustry.com/what-are-the-advantages-of-learning-apps-for-students-nowadays

https://www.kqed.org/mindshift/61995/can-young-children-learn-from-educational-apps

https://online.wilson.edu/resources/educational-apps-for-toddlers/#:~:text=Educational%20apps%20have%20the%20potential,learn%20more%20through%20interactive%20apps

https://gitnux.org/technology-in-education-statistics/#:~:text=81%25%20of%20students%20feel%20that,improve%20their%20grades%20and%20efficiency

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Grade 5 students are struggling with matter(science) and also, struggling with research. My client is the intergrated  science teacher, since for maths, mind spark is available, they could practice on mindspark and improve their maths. For science, the only app is Gizmos, which is rarely used. My app will fix this problem since it has a lot of questions to practice, and data to study on, also including some fun interactive games for the students to enjoy learning. This would definitely fix the problem, since one of the main reasons children don’t study is because it’s boring. In an interactive game format, it would help the children learn faster, and better, compared to reading a textbook, https://cnld.org

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In Grade 5, students are facing significant challenges in developing their understanding of fractions in mathematics, matter in science, and conducting effective research. These struggles hinder their progress and lead to frustration.

This problem is situated within Grade 5 classrooms where students are expected to grasp foundational concepts in mathematics, science, and research skills. These areas are crucial for building a strong academic foundation and preparing students for higher levels of education.

The target audience includes Grade 5 students who are directly impacted by these challenges, as well as teachers and parents who are invested in their academic success.

Solving this problem is critical because it directly affects students' academic growth and overall learning experience. Understanding fractions and matter concepts lays the groundwork for advanced mathematical and scientific understanding. Additionally, research skills are essential for students to navigate an increasingly complex information landscape.

Research indicates that students who struggle with foundational concepts in mathematics and science are more likely to fall down from learning and experience lower academic achievement, Potentially ranging 40% or more. In my opinion students who receive early intervention and support in these areas show significant improvement in their academic performance.

Personally, as a student, I understand the frustration and challenges that come with struggling in these subjects. Without addressing these issues, students may continue to fall behind, leading to long-term consequences for their academic and professional futures. Failing to address these challenges can lead to a cycle of academic inequity, where certain students are left behind due to inadequate support and resources. In a world where STEM (Science, Technology, Engineering, and Mathematics) fields are increasingly important, it is important that all students have a strong foundation in these subjects.

Without intervention, students may become discouraged and disengaged from learning, leading to negative outcomes such as decreased motivation, self-esteem issues, and limited future opportunities. However, with targeted support and resources, students can overcome these challenges and thrive academically, leading to a brighter future for themselves and society as a whole.

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A1

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A2

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Students in grade five struggle both with research and matter (science). Since Mind Spark is accessible for math, my customer, an integrated science instructor, can practice and get better at math. Gizmos is the sole app for science, and it's seldom ever utilized. This issue will be resolved by my app since it offers a ton of practice questions, data to study, and entertaining interactive activities that let students have fun while studying. Considering that one of the primary reasons kids avoid studying is because they find it dull, this would undoubtedly solve the issue. If the kids played interactive games instead of textbooks, they would learn more quickly and effectively.

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Create an app to help Grade 5 students struggling with the concept of matter in science. The problem statement is: Despite various teaching methods, students have difficulty grasping the concept of matter, including its states, properties, and changes. They struggle to understand how matter can exist as solids, liquids, or gases, and how it can undergo physical and chemical changes. Students often confuse the different states of matter and have trouble identifying their properties. They also find it challenging to understand how matter can change from one state to another and the factors that influence these changes. Additionally, they struggle to differentiate between physical changes, such as melting or freezing, and chemical changes, such as burning or rusting. The app needs to provide interactive lessons, visual aids, and practical examples to help students better understand these concepts.