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as a personal hobby I did some character sketches to improve my drawing skill. so I can draw better in the future

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our team received a certificate from escape  studios and industrial light and magic for outstanding group contribution, in this project I mainly had the role of making the textures however I also created some assets like the cannons on its back.

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the finished tech priest model, put in a terrain

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the finished tech priest model, put in a terrain

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as a final product, I put my model into a pose on a platform and I have given him a weapon

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tech priest - Download Free 3D model by flinto1298

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I took massive inspiration from the Warhammer universe and its models taking reference images to apply its aesthetic to my ideas

the reason I chose Warhammer is from a personal fascination with the franchise, taking interest in its world, especially a faction called the adeptus mechanicus that combines machines and religion to make a unique aesthetic

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to display our model we put it in a terrain as a set piece

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the company Styly  tasked to create something from the royal docks so I chose the cranes, trying to get them as close to the real thing as possible, these models would later be accessed by the public

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this was the first base model i had created before improving it

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to visualize my idea I had a go at sketching his head taking inspiration from the images of the hoods, eyes, and masks to add to the sketch

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from the start the first thing i work on is the foot of the tech priest

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i started learning texturing at this point extracting a uvw map for use in photoshop

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I made his cybernetic leg go into detail on a more futuristic look

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I made a mix of a more mechanical leg and less mechanical leg to fit the cyborg concept I was going for

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the first full version of the tech priest

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the first full version of the tech priest

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this is the first full first version of the tech priest, uncolored and unrefined bieng the very first version

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the second improved version of the tech priest 

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the second improved version of the tech priest 

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from the base model I improved on it, modelling his chest more accurate to a human, and started to experiment with colour

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in this version i added a cape which i learned how to use 3ds max's cloth tool for and attached grappling hook gadget on his back as well as started to attach a metal coating on him

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this is the final video that i animated to display the sensor getting dissembled and being put back together

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picture of the final version of the tech priest

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picture of the final version of the tech priest

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this is the last iteration of the tech priest before I uploaded him to sketchfab

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as a personal project i took my model and created a video for it, doing a slow cinematic reveal for it, testing out animation at the same time

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this is the first texture I created for my model showing an extensive amount of sand to make immersive with its environment

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this is the second texture i made for the leg of the model implementing rust and sand onto the material to show that the AT ST is old

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I applied the textures I created in photoshop onto parts of the AT ST

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I started off by making the very base the crane is attached too

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I made the crane block itself and started on the arm

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i finished the crane arm and had applied the colour making the first finished iteration of the crane

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this is the finished project with all the crane finished with crates alongside it

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Crane - 3D model by flinto1298 (@flinto1298) [bfd31f9]

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this is the finished model with all of the parts dissembled, which were getting prepared to animate plus all the labels

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we used this picture as reference for our project and making our own design from it

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this was the top part of the lightsaber created

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this is the full lightsaber that was created for the project

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I decided to make this sensor animation because I was inspired by some of the animations from portal 2 I wanted to create something similar because it would be cool

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my role in the team was to use the camera and lights to present the lightsaber in a grand and dramatic style. which was accomplished with a collection of the shots I made

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a display animation was created to show off the wireframe of the model and have it moving

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here are 10 infantry units, with a very unique design that I found interesting and was my primary inspiration for my tech priest model, by using real things as a frame of reference it became easier to model

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this is the spider tank I've recently finished a notable feature is that the terrain is completely made by me using different methods to create sand effects, and taking a real rock and transforming it into a piece for my environment testing a bunch of different methods to achieve my goal. the colour scheme is made by me too

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here is another miniature that I've created for a cool effect I used a special method of colour grading to make it look like the blue part of the cannon is glowing. I wanted to see how colour could affect the look of something

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before I made the final image in preparation for making soundwaves I made a program that would show me them as part of the process

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as a creative experiment I made the sound data make a image with geometry

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this is an image entirely made from audio data using a converter I made I used it to make art, I believe data can be used as a tool in media creation

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this is the crane put in the environment on Styly's platform

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one of our side projects was to create a basic lego man which turned out accurate

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this is a small prototype I created of a turret, but I have not yet finished it