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Quick Reference Card for Digital Licenses

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Quick Reference Card for Digital Licenses

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Click on the Icon to sign in for today's session

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Copy of Getting Started with Do The Math

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Trainer: Sandi Thorne
Email: sandra.thorne@heinemann.com

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Community News: Addition & Subtraction B

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Community News: Addition & Subtraction B

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Community News: Addition & Subtraction A

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Community News: Addition & Subtraction A

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Community News: Addition & Subtraction Number Core

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Community News: Addition & Subtraction Number Core

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Professional Article: Win-Win Games by Marilyn Burns

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Professional Article: Win-Win Games by Marilyn Burns

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Professional Article: Using Games in Math Class by Marilyn Burns

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Professional Article: Using Games in Math Class by Marilyn Burns

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Addition & Subtraction Progression pp. 70-81

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Addition & Subtraction Progression pp. 70-81

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Curricular Progressions & Deeper Dive into Content Areas

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Curricular Progressions & Deeper Dive into Content Areas

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Preparing for Implementation & the First Week of DTM Instruction

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Preparing for Implementation & the First Week of DTM Instruction

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Along with your knowledge of student performance, use the following guidelines to determine if a module is the right fit for a student. If the student scores...

0-40%: “Go Back a Module” & administer the beginning of module assessment for the prior module (i.e. If Sam took the Addition & Subtraction A beginning-of-module assessment and scored 20%, then he should be reevaluated in the Number Core beginning-of-module assessment.)

40%-80%: “Appropriate Placement”— The student should be ready for instruction in this module, beginning with lesson 1

80%-100%: Administer the next module’s beginning-of-module assessment (i.e. If Jamie took the Addition & Subtraction A beginning-of-module assessment and scored 90%, then she should be reevaluated in the Addition & Subtraction B beginning-of-module assessment.)

If a student scores less than 40% on the beginning-of-module assessment for Number Core, the earliest module, then s/he may not yet be ready for the Do the Math program; reevaluate in 8-10 weeks

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20-25 questions, open-ended response assessment

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20 questions, multiple-choice assessments

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1. Which of the Instructional Principles are evident in the lesson you are studying? Explain.

2. What is the role of the teacher in the lesson? What is the role of the students in the lesson?

3. What do you notice?

4. What do you wonder?

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DTM Instructional Principles at a Glance

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Addition & Subtraction Module A: Lessons 6-10

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Addition & Subtraction Module A: Lessons 6-10

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Follow-Up Resource: 9 Essential Strategies for Intervention Instruction

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Follow-Up Resource: 9 Essential Strategies for Intervention Instruction

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A paper copy of this guide is in your DTM Teacher Bookcase.

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Username: dothemath
Password: Heinemann2

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Welcome to the
Do The Math eSampler!

Created by Marilyn Burns, Do The Math offers high quality instruction to help students develop number sense student need to reason, the skills they need to compute with accuracy, and the ability to apply their reasoning and skills to solve problems. Organized by modules, the program offers the flexibility to support students where they need to rebuild their understanding.

Login to the Do The Math eSampler and explore each module by reviewing lessons in the Teacher Guide and student WorkSpace.

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Build Numerical Reasoning with Instruction from Marilyn Burns | Do The Math

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Created by Marilyn Burns, Do The Math offers high quality instruction to help students develop number sense student need to reason, the skills they need to compute with accuracy, and the ability to apply their reasoning and skills to solve problems. Organized by modules, the program offers the flexibility to support students where they need to rebuild their understanding.

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Username: dtm-001
Password: Curious08

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Another resource for math games; also located in the back of each Teacher's Guide