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More skills workshops , like actually showing you how to do things , eg like animating or editing stuff (more post production side)

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Something that I want to see more of is actually introducing and teaching certain software's and skills workshops.

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I think that we should be able to do more practical work to make it more engaging, this way not everyone is just bound to their chairs for 4 hours or more.

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Everything is great I just wish things were a bit more organized I feel like half the time i don't know if I have to go to a certain talk or not, and what are the exact criteria is for a project as everything is always quite vague.

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I'd like there to be more freedom of choice and being given the ability to do something we're confident doing and presenting it.

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practical skills workshops teaching us industry standard practices etc

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could you share opportunities to get experience in the industry?, over the summer or during the course.

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Being a bit more organised with how things work, knowing where we are meant to be at what time.

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I would like to see more practical creative practice. I enjoyed the split elective activity on monday as i got to focus on what i specifically chose. Also more independent work as i think that is important

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Definitely include more practical and workshop based content

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Workshop on the basics and fundamentals of Premiere pro.

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Workshop on the basics and fundamentals of Premiere pro.

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would love to have more in depth skills on learning how to use equipment or if not possible to have extracirricular options with this

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More workshops surrounding concept and character design.

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more focus on game and not just animation in the animation/games elective

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I find some of the talks that we are required to go to aren’t always that beneficial, if we had more of a choice and freedom of talks we can attend that would be a lot more helpful

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I would like more time at the end of the session to work on my canva so I have everything in one place rather than trying to piece it together later.

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Research suggestions of practitioners are really helpful so more of them would be interesting

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More post production workshops/ maybe a club or a photography club to work on camera skills

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if you could find any guest speakers about starting your own business after the course

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a specific place to go in order to share good things to look at, maybe a padlet or page on aula. Somewhere that I could put a film or article that I think applies to a current project or I think is interesting.

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I would like to have the details of what we are doing in classes available before the session

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Hello! This is solely meant as constructive criticism and not intended to be blunt or rude (just to preface).

For some context, I am not an MP student but was involved in a 1-week group project where I took on a post-production role. I was not meant to be involved in the shoot but oversaw the project. I noticed a lot of MP students were struggling to get adequate footage and material for the project (at no fault of their own). Making a film in 1 week is hard enough, but I realised no one had the proper materials to get what they wanted out of the brief given to them. For example, we were allocated roles for the project yet not only the cinematographer was working on the storyboard but 3 other people simultaneously working on different ones. Furthermore, when I asked if anyone was going to make a shotlist for the shoot day I was told that no one knew what that actually was. Furthermore, no one knows how to use a clapper board, or actually knows what room tone is, or how to write a basic script.

I just want to say that I am not being judgemental or blaming them for anything. I am just upset on their behalf because they haven't been given the proper tools to carry out an industry standard shoot day which causes a lot of stress.

I can understand not wanting to limit creativity, but I think everyone is really struggling without being taught the proper skills. And it just makes me think, what am I missing out on in my chosen discipline?

I hope I have articulated this concern correctly but I think it is a big issue.

Ways that this can be tackled is perhaps shadowing an actual uni students shoot day, or teaching them about individual roles in the industry.

Again, I hope this didn't come across as rude. Thanks for reading x

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A workshop on key film/camera techniques for short films ? 

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A workshop on key film/camera techniques for short films ? 

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the week long projects are too much work for us to do them in just a week and at first they were alright but then Wednesdays were also mandatory making the work we were trying to do more stressful. I understand that we need to go to some masterclasses however having to go to every single masterclass and write about it even though half of them do not match the the course we choose feels like a waste of our time

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I'd like to have a talk from the year above us, specifically games and animation undergraduates. Talks about their experience adjusting to the school and what they do in their days at school.

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if we could bring back the separate masterclasses for chosen electives that we had at the beginning of developmental? photographers, filmmakers, animators and gamers all getting a specialist workshop and a chance to learn skills in that medium rather than a broad overview

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More workshop tailored towards games and games art content would be nice. Such as the process of making a table top game and the exectution.

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Learn how to make a short film within a group from pre-production, to shoot, to post.

Be taught how to structure a script, the correct pre-production planning, maybe some competitive pitches for a role to replicate industry standard practices, getting help from higher uni students or visitors for individual film roles.

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Really enjoying the more structured morning. I feel like I've gotten a lot more work done and a better understanding of what I am actually making. Feeling less stressed.

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Right now we are only really learning about conceptual stuff and ideas etc but no actual practical skills

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for a design and media foundation year I didnt expect to sit infront of a laptop for so long. I'd like for there to be more practical work and not for everything to be so digital/ context based. I dont understand most of the tasks we are given. For example the most recent archive research task we were given, most people on my table didn't understand it. Mostly feels like alot of words that are hard to comprehend or explanation is limited. Don't understand the purpose of most of these tasks we are given.

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More masterclasses with people that actually work within the film industry would be great so they could talk through all of it and teach industry standard practices and such. I do wish we also had workshops that help those who want to get into an apprenticeship externally to find them, it would be helpful.

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I think it would be really useful for both photography and film+tv to get more hands on experience / guidance on suitably adapting the brief as currently it feels as though we're focusing on more abstract concepts rather than looking into anything to do with working with realism which can make it hard to compile a portfolio of work that we're happy to take through to industry.

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I think there could be more tasks that cater towards film and Tv that aren’t as abstract but more projects that focus on skills we can use within the industry of film and tv rather than exhibitions. I feel as though the only project thus far that has met these skills has been the London Rave project, many others feeling more catered towards animations and games and overly abstract.

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Going over the fundamentals of film and tv maybe, I've noticed a lot of people on this course are unsure of what some things are like a shot list, call sheet, the job roles within industry, this doesnt just count for film and tv so maybe we could be in our own electives for it?

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can we get some sort of checklist for our developmental canva so we know exactly what is needed to get our highest marks?

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It would be nice if the Wednesdays were better scheduled because the masterclasses are great but most of them take place during the workshops. The timing is really awkward.