# data[].attributes.body
Tilt controls

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The sin hole

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bug animations

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Vertical movement

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Experimenting with fun interactions

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Saving/ loading

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Backgrou ds and aninations

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Growing vine

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Saving bugs

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Color scheme/themes

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Eat wood and make a picture depending o  other bugs with u

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Interests at bug party Go thru the shell eoth user of other bugs

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Incoming/Falling Interaction
Something comes down tree

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Mushroom homes for bugs

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Camouflage bug then closer u get it walks away or other way

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Different vine skins

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Lots of obstacles select to btanch certain points

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Clarify art focus

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Follow same movement,  creative on tree

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Random environment art asset

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Has water when hit it water falls

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Night party

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Disco party

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Pill bug u roll them or something

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Color changing and mixing

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Hippie tree

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Helicopter seeds

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Bats

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Owls

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Happy bugs on happy mushrooms

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Nest

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Exploring interactions

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Moth

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Forest Fire with Fundraiser aspect

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Butterfly

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Energy orbs to collect and dispense

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Mushrooms sprouting flowers/spores

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Different trees offering different processes (interactions, or interaction themes)

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the longer you stay on the tree, the more fancy your VINE gets

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the longer you stay on the tree, the more fancy your VINE gets

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Relaxing and immersive

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Grasshopper

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Player takes control of bug for short time

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Fruit

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Squirrel hole

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Puzzles

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Photo album achievements/memories

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Activated abilities

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“Grafting” mushrooms or other plants to activate or interact

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“Grafting” mushrooms or other plants to activate or interact

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Bird

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Bug party

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Bug that has
mushroom

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Everything is like a plush animal/Knitted

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Atttibutes that pile on one another

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Special Events on certain days (Earth Day)

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Special Events on certain days (Earth Day)

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Vine and object attributes

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Sunlight spots

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Branching managemnt

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Different trees

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Model qnd interaction

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Mushroom

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Branches

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Different vine models as dlc

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James and the guant peavh

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Growing on tip of mushroom

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3d art styele

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always rewarded no matter how much progress was made, but rewarded more for greater progress

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no negative interactions affecting the player