# data[].attributes.body
A frame within a tween span where you explicitly define one or more property values for the tween target object.

# data[].attributes.body
The computer graphics term for a technique used for creating animated cartoons and editing movies to see several frames at once.

# data[].attributes.body
How long the animation is and where the changes occur

# data[].attributes.body
What you put the animation on

# data[].attributes.body
The selection tool is capable of selecting either an image or a text

# data[].attributes.body
A group of frames in the timeline in which an object on the Stage can have one or more properties changed over time.

# data[].attributes.body
An animation you create by specifying a value for an object property in one frame and another value for that same property in another frame.