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21. yüzyılda okuma, yazma, problem çözme gibi eğitimin hedeflediği temel becerilere bir yenisi eklendi.Dijital okur-yazarlığın temellerinden olan kodlama; problem çözebilme, teknolojiyi doğru ve etkili kullanabilme açısından çok önemlidir. Bu nedenle projede ilkokul öğrencilerinin etkili, eğlenceli ve oyun tabanlı yapısı sayesinde oyun oynar gibi eğlenerek kodlama öğrenmesi amaçlanmıştır.ENGLISHIn the 21st century, a new chapter was added to basic skills aimed at education such as reading, writing, and problem solving. Encoding from the bases of digital literacy; problem solving, and the ability to use technology effectively and effectively. For this reason, it is aimed that the primary school students learn the coding by amusing as the game is played with the effective, fun and game based structure.                    HEDEFLER                                 1- Teknolojiyi doğru kullanmak2- Grup çalışması yapmayı öğrenmek3- Kendi yapabildiği çalışmaların farkına varmak4- Öğrencilerin kendilerine olan güvenlerini artırmak5- Problem çözme becerisi geliştirebilmek.6- İşbirliği yapmayı öğrenmek7- Çeşitli web 2.0 araçlarını öğrenmekENGLISH1- To use the technology properly2- Learn to do group work3- Be aware of the work that one can do4- Increasing the students' confidence in themselves5- To develop problem-solving skills.6- Learn to collaborate7- Learn various web 2.0 tools ÇALIŞMA SÜRECI         Projemiz 2019 Eylül ayında başlayıp 2020 Ocak ayında sona erecektir.EYLÜLProje tanıtımıOrtakların bulunması ve tanışma webinarıLogo ve poster çalışmalarıEKİM- Okulda kodlaKASIM – Evde kodlaARALIK- Yiyeceklerle kodlaOCAK – Oyunla kodlaEksiklerin tamamlanmasıBütün çalışmalar kayıt altına alınarak twinspace ,facebook ve proje blog unda yayınlanacak.ENGLISHOur project will start in September 2019 and end in January 2020. SEPTEMBER Project presentationFinding partners and meeting webinarsLogo and poster works OCTOBER- Code at school NOVEMBER - Code at home DECEMBER- Code with food JANUARY - Code whit gamesAll works will be recorded and published on twinspace, facebook and project blog.              BEKLENEN SONUÇLAR                                1- Öğrencilerin problem çözme becerilerinin gelişmesi.2- Öğrendiği Web 2.0 araçalarını kullanması3- Araştırma yapmayı öğrenmesi4- Öğrencilerin grup halinde çalışmayı öğrenmesi5- Öğrencilerin özgüven geliştirmesi6- Öğrencilerde dijital okur-yazarlığın temellerinin oluşması amaçlanmıştır.ENGLISH1- Development of problem-solving skills of students.2- Using Web 2.0 Tools3- Learning to do research4- Students learn to work in groups5- Developing self-confidence of students JANUARY - Code whit gamesAll works will be recorded and published on twinspace, facebook and project blog.              BEKLENEN SONUÇLAR1- Öğrencilerin problem çözme becerilerinin gelişmesi.2- Öğrendiği Web 2.0 araçalarını kullanması3- Araştırma yapmayı öğrenmesi4- Öğrencilerin grup halinde çalışmayı öğrenmesi5- Öğrencilerin özgüven geliştirmesi6- Öğrencilerde dijital okur-yazarlığın temellerinin oluşması amaçlanmıştır.ENGLISH1- Development of problem-solving skills of students.2- Using Web 2.0 Tools3- Learning to do research4- Students learn to work in groups5- Developing self-confidence of students                                                                                                      

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21. yüzyılda okuma, yazma, problem çözme gibi eğitimin hedeflediği temel becerilere bir yenisi eklendi.Dijital okur-yazarlığın temellerinden olan kodlama; problem çözebilme, teknolojiyi doğru ve etkili kullanabilme açısından çok önemlidir. Bu nedenle projede ilkokul öğrencilerinin etkili, eğlenceli ve oyun tabanlı yapısı sayesinde oyun oynar gibi eğlenerek kodlama öğrenmesi amaçlanmıştır.ENGLISHIn the 21st century, a new chapter was added to basic skills aimed at education such as reading, writing, and problem solving. Encoding from the bases of digital literacy; problem solving, and the ability to use technology effectively and effectively. For this reason, it is aimed that the primary school students learn the coding by amusing as the game is played with the effective, fun and game based structure.                    HEDEFLER                                 1- Teknolojiyi doğru kullanmak2- Grup çalışması yapmayı öğrenmek3- Kendi yapabildiği çalışmaların farkına varmak4- Öğrencilerin kendilerine olan güvenlerini artırmak5- Problem çözme becerisi geliştirebilmek.6- İşbirliği yapmayı öğrenmek7- Çeşitli web 2.0 araçlarını öğrenmekENGLISH1- To use the technology properly2- Learn to do group work3- Be aware of the work that one can do4- Increasing the students' confidence in themselves5- To develop problem-solving skills.6- Learn to collaborate7- Learn various web 2.0 tools ÇALIŞMA SÜRECI         Projemiz 2019 Eylül ayında başlayıp 2020 Ocak ayında sona erecektir.EYLÜLProje tanıtımıOrtakların bulunması ve tanışma webinarıLogo ve poster çalışmalarıEKİM- Okulda kodlaKASIM – Evde kodlaARALIK- Yiyeceklerle kodlaOCAK – Oyunla kodlaEksiklerin tamamlanmasıBütün çalışmalar kayıt altına alınarak twinspace ,facebook ve proje blog unda yayınlanacak.ENGLISHOur project will start in September 2019 and end in January 2020. SEPTEMBER Project presentationFinding partners and meeting webinarsLogo and poster works OCTOBER- Code at school NOVEMBER - Code at home DECEMBER- Code with food JANUARY - Code whit gamesAll works will be recorded and published on twinspace, facebook and project blog.              BEKLENEN SONUÇLAR                                1- Öğrencilerin problem çözme becerilerinin gelişmesi.2- Öğrendiği Web 2.0 araçalarını kullanması3- Araştırma yapmayı öğrenmesi4- Öğrencilerin grup halinde çalışmayı öğrenmesi5- Öğrencilerin özgüven geliştirmesi6- Öğrencilerde dijital okur-yazarlığın temellerinin oluşması amaçlanmıştır.ENGLISH1- Development of problem-solving skills of students.2- Using Web 2.0 Tools3- Learning to do research4- Students learn to work in groups5- Developing self-confidence of students JANUARY - Code whit gamesAll works will be recorded and published on twinspace, facebook and project blog.              BEKLENEN SONUÇLAR1- Öğrencilerin problem çözme becerilerinin gelişmesi.2- Öğrendiği Web 2.0 araçalarını kullanması3- Araştırma yapmayı öğrenmesi4- Öğrencilerin grup halinde çalışmayı öğrenmesi5- Öğrencilerin özgüven geliştirmesi6- Öğrencilerde dijital okur-yazarlığın temellerinin oluşması amaçlanmıştır.ENGLISH1- Development of problem-solving skills of students.2- Using Web 2.0 Tools3- Learning to do research4- Students learn to work in groups5- Developing self-confidence of students                                                                                                      

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https://codeyourlife2019.blogspot.com

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https://chat.whatsapp.com/KyykR8OEqRlJJdj1Eci9X2

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https://www.facebook.com/groups/405474903399853/

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Log into Facebook to start sharing and connecting with your friends, family, and people you know.

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https://twinspace.etwinning.net/91244/pages/page/661043

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https://twinspace.etwinning.net/91244/pages/page/663128

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https://www.storyjumper.com/book/read/85698105/CODE-WITH-FOOD-e-Book

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eTwinning CODE YOUR LIFE Project CODE WITH FOOT e-Book

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https://www.ourboox.com/create-edit-book/?book_ID=870999&action=edit

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With the simple-to-use Ourboox platform, it's easy and free to make stunning page-flipping e-Books with text, pictures, videos, games, maps, 3D models and more.

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# data[].attributes.attachment_link.readable_text
With the simple-to-use Ourboox platform, it's easy and free to make stunning page-flipping e-Books with text, pictures, videos, games, maps, 3D models and more.

It's free to create and share books

Our e-Books are free and look great on any device.

In just minutes you can create an interactive page-flipping book that's ready to share online. With HTML5, your e-Books are responsive and easy for search engines to read. They look great on any device.

See Our Books

We have over 120,000 e-books on various subjects and in 100 categories, ranging from recipes to outer space. If we don't have a category for your new book, let us know and we'll create one!

Illustrated Books

Travel Books

Education

What our Leading Writers Say

"I love that I can edit and add new material whenever I want. A real plus.
Proud to be part of this fast-growing idea."
Stephen Pohlmann

"I love that my portfolio and illustrated books are available all over the world!"
Rotem Omri

"I love that I can create a worldwide project to color our world, using ourboox."
Sigal Magen

"I have always wished my books could reach as many people as possible.
Ourboox is a great solution for that."
Irena Brodeski

"I was delighted when I discovered the Ourboox publishing platform.
It enables anyone to become an author in a single day.
These days I am working on an ebook summarizing 35 years of creativity
and all thanks to the website you provided. Ourboox is a playground,
a lab which encourages me to believe that everything is possible, imaginable.
Here's to the books that are yet to come! "
Amnon Yoged

"What I love about being a writer is (1) writing and (2) getting feedback from readers.
Ourboox makes enjoying both easy."
Gadi Bossin

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# data[].attributes.attachment_link.title
Ourboox | Create a Book - It's Simple, Free and Fun

# data[].attributes.attachment_link.description
With the simple-to-use Ourboox platform, it's easy and free to make stunning page-flipping e-Books with text, pictures, videos, games, maps, 3D models and more. It's free to create and share books In just minutes you can create an interactive page-flipping book that's ready to share online.

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https://coggle.it/diagram/XiK5fSTykB7U64a6/t/projeni%CC%87n-bi%CC%87ze-kazandirdiklari/5357b93d6c52e045f34cad4d66284cf08611d01ec07fc535dcdf76a919646289

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PROJENİN BİZE KAZANDIRDIKLARI ( (Scratch çalışması yaptık, Problem çözme...

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PROJENİN BİZE KAZANDIRDIKLARI ( (Scratch çalışması yaptık, Problem çözme...: PROJENİN BİZE KAZANDIRDIKLARI,

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CODE YOUR LIFE NOVEMBER E BOOK - Ourboox

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