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Amyra Izzati binti Zainol - 55470
Natasya Zulfitri binti Sainuddin - 56911
Syabrinah binti Md Aripin - 58024
Muhammad Izzudin bin Effendi - 63462
Amirul Haziq bin Harun - 63090
Mohd Qusyairi bin Mohd Ridzwan - 63391
Muhammad Khairul Azril Bin Saidin - 64041

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1) Please make the board game more colorful
2) Please add more question about science
3) Bring a gifts when come to their school
4) Bring more "Abang handsome"

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#3

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#2

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#1

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The SquadVenture is the board game in the literature in the field of Science education. Our game board is representing to subject Science for UPSR understudies of Sk St Michael Entingan, Kota Samarahan Sarawak. These days, there is a great deal of board game education in Malaysia. The main reason for our board game is to give a better and effective approach to assist understudies with getting learning materials and information. Besides, this game board is to empower educators and understudies get to the study materials at whenever and anyplace. For example, a 6th grade science board game can help youthful personalities in seeing new and frequently progressively complex science issues that haven't been presented in the curriculum yet.

From the traditional board game to the inventive board game, amid the arranging we needed to make a few questions and answers about subject Science, design foundation of the board game, influence the guidelines, to choose how somebody can win and where the beginning is and the completing points, plan the courses and choose which technologies are incorporated into the game. When assembling a group for the undertaking it is important to realize what is required. Setting aside opportunity to make sense of what jobs should be dispatched so as to finish the task is a smart thought. Making the game fun and playable paying little respect to what sort of designs it has ought to be an incredible priority.

As a technology arrangement the majority of the groups incorporate our groups utilized QR-codes. QR-codes is a machine-readable code involving of an array of black and white squares, typically used for storing URLs or other data for reading by the camera on a smartphone. Into the codes we incorporated the game instructions, questions and answers. Our group made QR-codes by utilizing QR code Generator. That is the reason we need to utilize smartphone to open the codes amid playing.

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Amid late years, the utilization of game has diffused into an assortment of regions of regular daily existence. GBL involves a few ways to deal with coordinating amusements into educating and learning. It is most generally connected with learning diversions that utilization "the qualities of video and PC recreations to make drawing in and vivid learning encounters for conveying indicated learning objectives, results and encounters".

In any case, notwithstanding utilizing these expertly created learning diversions that have explicit pedantic objectives, GBL likewise involves carrying business amusements into the classroom for instructive purposes too as having understudies’ structure and construct their own amusements. The point of these improvements in instructive setting is to advance understudy commitment and subsequently decidedly impact learning results. Ongoing surveys on experimental investigations do to be sure show that there are certain results to be had from gamification and GBL. While diversion-based innovations are progressively connected in a few territories and recreations have turned out to be one of the primary veins of stimulation culture, GBL advances have been embraced moderately gradually.

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Many people have enjoyed games and have a fabulous time in a good game eventually in their lives. Games essentially exist to give delight as a relaxation movement for individuals of any age either video game or educational game. Due to having advanced devices such as smartphone, the general people particularly understudies desire toward playing video games as opposed to studying. So as to motivate them to study something, educational games are made with the goal that they can pick up learning while at the same time playing games.

The SquadVenture board game does not deal much challenge to its players. It is incredible to bring out the best playing talent of players unless a challenge is accessible to them. The players loose attention in the game afterward playing it for quite a while due to lack of challenge. Therefore, when persons find out about board game like snake leader game board, they rapidly shape a picture of old age arcade game. The absence of amazing graphical resources and frail support for networked application in the programming language is one of the reasons that have overdue the progress of a fascinating and challenging sort of SquadVenture board game.

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Our board game design is based on snake n ladder game, but we improve it to the next level. The original snake n ladder game, the path for the player to move is in an arrangement of boxes inside a big square board game. However, we make change the path for the player to move become more interesting which is arrangement of boxes in a row shape like snakes. Besides that, we change the colour some of the boxes. If a player stops at that boxes, they must answer a question. If they cannot answer it, they must move 3 steps backward. This strategy makes the player able to understand and mastering addition and subtraction. We can see it when the player has to add up the figures shown on the dice whenever they throw to determine on how many steps that they have to take (Nachiappan, Rahman, Andi, & Zulkafaly, 2014).  If the player step on a question box, they will be given a card with a bar code in it. They have to scan it using smartphone then a question will pop up automatically. In addition, we put some a cartoon character to make it more interesting and majority of the children love to play this game because of it.

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The Effects of Board Game on Students’ Achievement 

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The Effects of Board Game on Students’ Achievement 

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There are 76.5% respondents said that the board game can help to enhance their knowledge. These days, games have turned out to be one of the valuable devices in training. Numerous teachers and instructors have utilized games to upgrade the method for conveying the course content. A powerful diversion will assist the understudy with understanding the idea rapidly and get include in experiential learning. The understudy can oversee and take care of the issue as in the real circumstance. This investigation will concentrate on the viability of board game as a preparation apparatus for venture the board. Training currently is exceptionally testing. With an end goal to instruct the youthful age, different preparing apparatuses have been utilized. These materials have been intended to encourage understudy in understanding the subject. Already in the conventional preparing strategy, numerous educators expected that understudies will have the capacity to comprehend the entire instructing and learning objectives while actually is that numerous understudies just accomplish incomplete objectives. The prepackaged game is a diversion including a counter or token that put or proceeded onward a table game given by a lot of directions. Board games can be grouped into two classifications that mirror the substances of life or the other way around. (Mohd Yusof, Md Adzi, Syed Din, and Khalid, 2016). Other than that, table games are a vital instrument to give hands-on and heads-on expertise and information advancement for individuals of any age regarding all matters. As indicated by Treher (2011), not exclusively do very much structured game make a drawing in climate, they likewise give a non-compromising, lively, yet aggressive condition in which to concentrate on substance and fortify and apply learning. Oversights are helpful and bring up what we have to realize. The board itself gives a visual analogy to help interface data. Game components, discourses, and critical thinking with individual colleagues about the substance are vehicles for learning. (Treher, 2011)

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The Effects of Board Game on Students’ Happiness

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The Effects of Board Game on Students’ Happiness

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Based on the figure 6, there are 94.1% respondents said the board game can bring fun and happiness. Game mechanics are intending to actualize persuasive affordances. According to Hand (2013), they go for mental results like inspiration, fun and frame of mind, which thusly can prompt conduct changes like getting ready for an errand or cooperating in a group. In this way, game mechanics invigorate individuals to partake in and appreciate a diversion. A large portion of us might want to feel somewhat more joyful - we simply require a couple of new thoughts and a touch of support. What the vast majority of us don't have the foggiest idea, however, is that by feeling more joyful, we're getting to be more advantageous, as well. For as long as decade or something like that, there's been a developing enthusiasm for the medical advantages of joy. The board game has been structured and created to rouse individuals to consolidate more 'activities for bliss' into their lives and to share their encounters so we can learn from one another. (Hand, 2013

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Numerous past investigations have shown that learning inspiration and productivity can be upgraded through instructive amusements, and the ongoing presentation of advanced gaming components has made such recreations progressively well known. The principle motivation behind this investigation was to help primary school understudy learn science-related ideas by taking an interest in an instructive card amusement. In spite of the fact that the advancement of these students was not altogether more noteworthy than that of students utilizing regular showing methods, their composing aptitudes were fundamentally better than anyone might have expected the trial. The reason for this investigation was to decide if diversion based picking up utilizing cards could help primary school understudies in the securing of information identified with vitality and transport. The members showed uplifting dispositions toward the utilization of the science card diversion and felt that the methodology added to learning. In view of the investigating information, greater part of understudies acknowledged this learning strategy and would have liked to keep utilizing this methodology later on.

Utilizing board game in adapting likewise can engage an exhausted individual. In view of the meeting with an educator. They said table games assume a multi-faceted job in the classroom. They fill in as a springboard to investigate diverse chronicled periods, enhance understudies' basic reasoning, and energize keen correspondence. Besides, board games are a fabulous apparatus for showing those centre capabilities of social duty, correspondence, and inventive reasoning.

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We have some recommendations to improve our board game. The improvement is the board game can enhance student’s understanding in science subject. The syllabus used for this board game is based on the syllabus of year 6. During the prototype phase, we did some game testing on few participants age ranged 10 to 12 years old. We found that our board game has deficiency. In order to tackle the problem, we made some improvement which is adding some questions that required high order thinking skills. This can stimulate the student’s learning process and enhance their understanding in the syllabus. Other than that, we did some adjustment in the choice of colour used for the board game. We found that the prototype is less interesting as it is lack in colour and figure which is a factor to make the game attractive. Based on the current research in service design, the games design has mainly attracted the games’ potential to support the exploration of varied design options. (Brandt, Messeter, & Binder, 2008). For the final product, we managed to add tone and images thus makes it more attractive for primary school students.

Next, we have several steps for further study recommendation. First and foremost, we must know who the target for the board games is. We have targeted our board games will be played by primary school students. Therefore, we created a board game based on the present science syllabus education, so it can helps primary students to improve their knowledge in the subject. The board games also developed based on current technology. Nowadays, technologies is the most important element in the world. The games that have the latest technology will become more popular since it developed based on current environment. The student will become more attracted to involved in the games because the games is developed based on latest technologies and updated

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The utilization of board game in learning is very effective as students tend to memorize easier and longer if this method is used. According to Davidovitch et al., the learning process comprised of forgetting components, which is applicable when the learning phase is ended or when the learning process includes breaks. A study on the process of learner memorization and how forgetting occurred especially in Science learning, is important for designing a Science courseware which can help the student to memorize science more effectively. Other than that, the purpose of game-based learning is to make the experience of learning science much more fun. According to (Mat Zin, Jaafar, & Seng Yue, 2009), enjoyment is a crucial component that makes the learners enjoy with the game play. Without enjoyment of game play, learners will simply give up the game play. The utilization of game-based learning in teaching and learning benefits both teachers and students. Students enjoy this learning method and understand better in Science according to the data that we collected

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Finals are coming📢📢📢 It's time to take a study break...😜

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Brainstorming for Group's Board Games and Details

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Brainstorming for Group's Board Games and Details

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We would love to hear your thoughts or feedback on how we can improve your experience!

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<<<<<<<Welcome to Panda Squad>>>>>>>

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"United We Play,          United We Win"

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"United We Play,          United We Win"

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Video of the other student playing our board game

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Video of the other student playing our board game

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Our group playing other team games board

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Our group playing other team games board

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Card in making

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Mencari insipirasi utk projek kita org gitewww

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Hari ini kita org terima ahli baru~
Muhammad Khairul Azril Bin Saidin (64041)