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Minesweeper

Group Size:

ANY

Age Group:

ANY

Resources Needed:

Minesweeper template with path marked out

Instructions:

1)    Instructor decides on the safe path

2)    The minefield is marked out either in chalk or using the black/grey pontoon

3)    Students take it in turns to step on a square and if it is safe the instructor shouts ‘safe’ if it is a mine then they shout ‘bang’ and the student can either jump in the water or return to the beginning

4)    Students must work out the safe path by remembering where the mines are without pen and paper

# data[].attributes.body
Group Size:

6 or less per knot

Age Group:

ANY

Resources Needed:

NonE

Instructions:

1)    Getting students standing in a circle facing inwards

2)    They then put their left hand in the circle and hold someone else’s (not the person immediately to their left/right)

3)    The same is then done with the right hands but it shouldn’t be the same as before

4)    The knot should then be untied without letting go of hands

# data[].attributes.body
Group Size:

ANY

Age Group:

10+

Resources Needed:

None

Instructions:

1)    One player is made the fox, another the chicken and another the corn

2)    The rest of the players are the farmers and must get these characters from one side of a river to the other

3)    The farmer can only take themselves and one passenger

4)    The fox can’t be left alone with the chicken and the chicken can’t be left alone with the corn

5)    The aim is to get everyone across as quickly as possible

# data[].attributes.body
Group Size;

ANY

Age Group:

ANY

Resources Needed:

None

Instructions:

1)    Everyone waits and listens to commands and does corresponding action as quick as possible

2)    The slowest is out

Commands:

Port, Starboard, Bow, Stern, Midships

Captain’s coming – Salute captain and say ‘aye aye’

Captain’s Wife – hand on hip and go ‘oolala’

Scrub the Decks – kneels on floor and scrub the floor

Climb the riggings – pretend to climb a ladder

Storm – move side to side as if swaying in the wind

Cannon – fall to the floor

Man the lifeboats – row in pairs and sing ‘row, row, row your boats’

Man overboard – jump outside the boat and shout ‘man overboard’

Submarine – lie outside the boat and stick leg in the air like a periscope

Shark attack – jump out the boat and swim about showing fin

Pirates – point outside the boat and shout ‘Arrr!’

3)    This can be done on land or in the boats on light wind days

# data[].attributes.body
Group Size:

4+

Age Group:

ANY

Resources Needed:

None

Instructions:

1) Everyone sits in a circle and a detective is picked, they leave the room.

2) Once detective is out of the room the ‘murderer’ is decided upon

3) The detective comes back into the room and the ‘murderer’ must wink at other players ‘killing’ them

4) The detective has three chances to guess who the murderer is

# data[].attributes.body
Group Size:

4 at a time

Age Group:

ANY

Resources Needed:

Boats, 2 marker buoys, towline, paddles and whistle

Instructions:

1)    Tie the sterns of two dinghies together with a towline

2)    Get the two boat to paddle away from each other towards a marker buoy

3)    The team which gets to their marker buoy first wins

# data[].attributes.body
Group Size:

6+

Age Group:

ANY

Resources Needed:

NONE

Instructions:

1)    A player is made the shark and stands in the middle of two banks with everyone else (fish) stand on one side

2)    The shark then invites the fish to swim to the other bank if they fit into a category, the shark will say ‘swim fishy swim if you…’

3)    All the fish that fit into that category then cross to the other bank without getting caught by the shark

4)    If a fish is caught they become seaweed and stay stood where they were caught

5)    Seaweed can then help the shark catch fish by swaying in their set positions

6)    The game continues until only one fish is left and they are the winner

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Group Size:

ANY

Age Group:

ANY

Resources Needed:

Scavenger checklist, pens

Instructions:

1)    Teams/Individuals must try and find as many of the items on the scavenger hunt sheet in an allotted time

2)    The master sheet can be used or students could come up with their own list

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources Needed:

The treasure hunt clue cards

Instructions:

1)    Hide the clue cards around QM with one card from each colour team in each hiding place

2)    The teams then work together to find all the cards

3)    Once a team has all the cards they must answer the questions

4)    The first letters of all the answers come together to spell out a phrase

5)    The winning team is the first to work out the phrase

# data[].attributes.body
Group Size:

6+

Age Group:

ANY

Resources Needed:

NONE

Instructions:

1)    All players begin as an egg, they must then play rock, paper, scissors against another egg and the winner evolves

2)    Players continue to play rock, paper, scissors against someone of the same level of evolution until there is one of each level left

3)    There are two forms of this game:

Chickens: Egg – players crouch into a ball shape

Chick – players walk around with hands like small wings
Chicken – players walk around like chickens

Eagle – players pretend to fly
Death – players are now out and just lie on the floor

Frogs: Egg – same as in chicken

Tadpole – players move around like a tadpole
Froglet – players swim around

Frog - players leapfrog around

Death – same as in chicken

# data[].attributes.body
Group Size:

6+

Age Group:

ANY

Resources Needed:

Blindfold, 2 chairs

Instructions:

1)    One player gets blindfolded and becomes harbour patrol

2)    This person then stands between the 2 chairs which are set at a distance fairly far apart

3)    The other players are all submarines and must try and get through the harbour entrance when directed by the game leader

4)    Once each submarine has tried to pass through the entrance is made smaller and the game repeated

5)    The winner is the last submarine left

# data[].attributes.body
Group Size:

10+

Age Group:

ANY

Resources Needed:

Old newspaper, selotape, white board

Instructions:

1)    Split the group up into smaller groups of no more than 4 and split them into areas of the room

2)    Get the teams to come up with a team name and write these on the whiteboard

3)    The newspaper is then distributed evenly and the teams have 20 minutes to build the tallest, stable tower

4)    There is one main rule, verbal communication is not allowed, points should be deducted for noisy teams

# data[].attributes.body
Group Size:

4+

Age Group:

ANY

Resources Needed:

Enough water balloons for at least one per pair, whistle

Instructions:

1)    Players are lined up facing their partners with enough distance that they can’t just pass the balloon

2)    They then throw their balloon to their partner and if they catch it the thrower takes a step back

3)    This continues until the balloon breaks and the winner is the last team standing

# data[].attributes.body
Group Size:

6+

Age Group:

ANY

Resources Needed:

Hoop

Instructions:

1)    Everyone holds hand in a circle and the hoop is added between two people

2)    The hoop is then passed around the circle with people climbing through the hoop

3)    The aim is to do it in the shortest time

# data[].attributes.body
Group Size:

6+

Age Group:

ANY

Resources Needed:

Tyres, grey blocks, rope, water, buckets and cups

Instructions:

1)    Set up various obstacles around the boat park, be imaginative but consider safety and room for other groups

2)    Groups then race to get the whole of their team through the course trying to transfer as much water as they can to a bucket at the end

3)    The winning team is the one with the most water in the bucket at the end

# data[].attributes.body
Group Size:

8+

Age Group:

ANY

Resources Needed:

2 helmets and a coin

Instructions:

1)    The group is split into two teams who then sit opposite each other in two lines

2)    A helmet is placed at the end of each line

3)    Players then hold hands and shut their eyes

4)    The player at the start of the line then watch a coin being flipped

5)    If the coin lands on heads the player gently squeezes the hand of the player next to them, this is sent down the team’s line and the end player taps the helmet

6)    A point is one for the fastest team

7)    If a tails is flipped then no pulse should be sent down, however if a pulse is sent incorrectly the team loses a point

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources Needed:

A long piece of rope per pair

Instructions:

1)    Tie each end of the rope around a player

2)    The pair must then work together to tie a knot of your choice in the middle of the rope without untying themselves

3)    The fastest team wins

4)    This can be achieved with any knots in the syllabus but some are easier than others

# data[].attributes.body
Group Size:

4+
Age Group:

ANY

Resources Needed:

A piece of rope per team

Instructions:

1)    Line up the teams and give the first person a piece of rope

2)    On go they tie a figure of eight in the rope as quick as they can

3)    When the knot is tied and verified the rope passes to the next player and they must untie the knot a tie another one

4)    The team who gets through their team the quickest wins

5)    This can be done where all players tie the same knot or the knots can get increasingly more difficult

# data[].attributes.body
Group Size:

8+

Age Group:

ANY

Resources Needed:

A boat per pair, paddles (if no wind), 4 marker buoys, Frisbee, whistle

Instructions:

1)    Set a rectangle across the wind with two buoys marking a line at each end

2)    The Frisbee starts in the middle of the rectangle and the teams must pass it between the boats in their team towards their end of the course

3)    When a boat has the Frisbee they must stop their boat until they have got rid of it

4)    To score the team must throw the Frisbee into one of their team boat positioned over their scoring line

5)    The winning team is the one with the most points after a set amount of time

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources Needed:

1 boat or board per pair

Instructions:

1)    This works best on stronger wind days

2)    Boats are towed up to windward far enough to give a good length of journey back down

3)    The foils are then rigged and each boat gets a rigging stick

4)    The boats point downwind towards a marker

5)    One person holds the two poles of the rigging stick whilst the other steers

6)    If doing with an older group then unfurl the pico sail twice and the person at the front holds the corner, the rest is done the same

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources Needed:

Chalk

Instructions:

1)    Draw an outline of a person

2)    Decide on weather (hot/ cold)

3)    The teams must find things in the wetsuit store and around to dress there person to go sailing in the decided conditions

4)    This can be done inside using a whiteboard and labels rather than actual clothing

# data[].attributes.body
Group Size:

4+

Age Group:

ANY

Resources Needed:

NONE

Instructions:

1)    Played like regular charades but with parts of the boat as categories

2)    Someone must do an action related to the boat part and the others have to guess what they are

3)    The first one to guess gets the next go

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources Needed:

Outline of the reservoir, paper and pens

Instructions:

1)    Get each student to write or draw a hazard they have identified

2)    They must then place it on the map where they think it is

3)    Once all hazards have been put on you should discuss why they are hazards

# data[].attributes.body
Group Size:

2+

Age Group:

ANY

Resources Needed:

Blindfold, small markers

Instructions:

1)    Place the marker on the floor, this is your object (MOB, Mooring, Boat)

2)    Blindfold one person and then position them anywhere around the marker and specify where the wind is coming from

3)    The other person must then direct the blindfolded person to complete the manoeuvre correctly

# data[].attributes.body
Group Size:

4+

Age Group:

Usually works best with 8-11s but can be used with older groups

Resources Needed:

Chalk, Master Board, Dice

Instructions:

1)    Draw out the master board on the concrete paving outside using chalk

2)    Each player then rolls the dice in turn and moves that number of spaces

3)    There are special squares that require a certain action to be taken (see below)

4)    The winner is the first to the end

5)    In wet weather this can be played using an A3 copy of the board

Special Squares:

Masts: Straight lines – you climb up a mast to the end

Squalls: Clouds – You fall down a squall to the end of the arrow

Burgees: Flags with arrow pointing backwards – the wind changes direction move back a space

Compass: Cross – A prayer to the wind Gods jump up a row

Dredger: Block with stars – you’re in the exclusion zone miss a go

Question: Q – ask a theory questions relevant to stage, if correct get another go

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Group Size:

4+

Age Group:

ANY

Resources Needed:

Small plastic balls, boats, paddles

Instructions:

1)    Scatter the balls around in an area and get the boats to wait away from it

2)    After the whistle the boats paddle towards the balls and collect as many as they can

3)    Once all the balls are collected count up each team’s balls and the team with the most wins

# data[].attributes.body
Group Size:

4+

Age Group:

ANY

Resources:

Boats and paddles or Primo Boards, marker buoys

Instructions:

1)    Place a marker a fair distance from base (bank, pontoon etc.)

2)    Decide what game variation you are playing, there are loads. A few have been outlined below

Game 1: Paddle forwards to the buoy go around and come back

Game 2: Paddle forwards to the mark, do a challenge then paddle backwards to base

Game 3: On the primos one person paddles to the buoy and back, they then pick up another member of the team and do the same thing again, this continues until all of the team has completed a lap on the board

# data[].attributes.body
Group Size:

ANY

Age Group:

ANY

Resources:

Boats or Boards and a whistle

Instructions:

1)    Paddle out to a good space away from any hazards

2)    Start with a few whistle commands

3)    Blow the whistle for any of the commands and the students then have to do that action

4)    More whistles can be added depending on group

Examples of whistle commands:

1 whistle – put your nose on the nose

2 whistles – put your tail on the stern

3 whistles – jump up and down

4 whistles – go around the mast

# data[].attributes.body
Group Size:

2-8

Age Group:

ANY

Resources:

The board games cards, individual markers, a track

Instructions:

1)    Draw or print copy a path to follow

2)    Players then take a card from the deck and follow the instruction on it

3)    The question cards are colour coded for each stage

4)    The winner is the first to the finish

Question Colours:

Green – Stage 1

Blue – Stage 2 and 3

Red – Stage 4 and Seamanship

Black – Racing

# data[].attributes.body
Group Size:

Any

Age Group:

8-11s

Resources Needed:

A list of boat parts that are hidden round the centre

Instructions:

1)    Hide parts of a boat or rope tied in a knot around the boat park

2)    Give the student a part to look for and see how quickly they find it

3)    The winner is the one to find all their items in the shortest time