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Brown, K. (2001)
Landers, R. N. (2014)
Roediger, H. L., & Karpicke, J. D. (2006)
Wilson, K. A., et. al(2008)

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Theory of Gamified Learning | DesignCap Infographic Maker

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Theory of Gamified Learning infographic made by DesignCap

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Adapted from: Landers (2014)

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True Education Partnership (2020)
Example of Serious Game-Friday Night in the ER
Example of Serious Game- RNtertainment

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What are serious games | DesignCap Infographic Maker

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What are serious games infographic made by DesignCap

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Game PIN: 09081170

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!

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Kerfoot & Kissane (2014)
Kerfoot et. al (2014)
Kim & Castelli (2021)
Koivisto & Hamari (2014)
Smalls (2013)
van Gaalen (2020)

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pros vs cons | DesignCap Infographic Maker

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pros vs cons infographic made by DesignCap

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Podcast: Teresa Chan with Emergency Medicine Education Gamification (McMaster, Ontario)

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Podcast: Teresa Chan with Emergency Medicine Education Gamification (McMaster, Ontario)

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Teresa Chan With Emergency Medicine Education Gamification | Episode 130 Professor Game Podcast | Rob Alvarez Bucholska Chats With Gamification Gurus, Experts And Practitioners About Education podcast

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Listen to Teresa Chan With Emergency Medicine Education Gamification | Episode 130 and ninety-nine more episodes by Professor Game Podcast | Rob Alvarez Bucholska Chats With Gamification Gurus, Experts And Practitioners About Education, free! No signup or install needed. Orin Davis on the Value of Prototyping to Get Better | Episode 212.

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Kolb et al. (2014)
van Gaalen et al. (2020)

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Learning Theories | DesignCap Presentation Maker

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Learning Theories presentation made by DesignCap

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Example: Gamification in Health Education

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Example: Gamification in Health Education

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This is an example of gamification. It utilizes game elements (rewards, badges, adaptation of skill, and leaderboards).
Employs the attributes:

Action language (use of a game interface

Assessment (scores/points for correct answers)

Conflict/challenge (reaching next level or mastery)

(Landers, 2014)

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van Gaalen (2020)
Landers (2014)

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Robertson (2010)

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The main difference between Gamification and Serious Games is INTENTION
Gamification designers intend to teach through elements of gaming.
Serious Game designers intend to create a game
(van Gaalen et al., 2020)

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5. Definition of Gamification Learning Attributes

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5. Definition of Gamification Learning Attributes

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Adapted from: Landers, R. N. (2014)
van Gaalen (2020)

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Shawn Silver RN BSN, CFRN
University of Saskatchewan: Masters of Health Profession Education
Visit the authors Portfolium

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True Education Partnership (2020)
Example of Gamification of Learning-Kahoot! Quiz

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What is Gamification | DesignCap Youtube-channel-art Maker

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What is Gamification youtube-channel-art made by DesignCap

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"It’s that thrill of just barely being able to meet a challenge and triumphing over adversity that many, not all, human beings enjoy. We become so involved in an activity that nothing else seems to matter." (Salomone, n.d.)