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These bottles have a lot more simpler design than the other two. They would be very easy to create for my game because of their simplistic shape. The also come in two colours which would add variety to my game without taking up lots of my time.

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I like the more unique shape of this bottle. The thick glass ,unique shape and printed design on the front makes the bottle look more interesting and fun.

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I love the old, vintage look of the bottle. It has a minimalistic look and shape; the bottle cap and brown string also helps to emphasise the vintage theme.

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I like the black metal accents on the corners of the boxes and crates

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I love the two 3d models on this picture. The artist modelled them in a way where they look like they're made from individual planks on wood. This is what I want for my game.

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I like the different toned inside on the boxes that contrast and makes the models more interesting

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Although this is the wrong type of can, I like the crushed and cut open outside it has that I can apply to my design. The bent texture makes the can a lot more interesting and real

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In this picture, I like the dirtiness of the can. You can see food residue on the open lid as well as some left over food still in the bottom of the can

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I like the simplistic design of this can as well as the reflective material used to make it. The lid being open also gives it a slightly more interesting appearance

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I like the bite mark on the rotting apple. This brings more realism and story to the painting. The bite mark also makes the painting more interesting rather than just a rotten apple.

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I like the different colours of mould on the bread. It emphasises how long the bread has been left whilst also adding more variety to the mould to make a more interesting picture.

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I like the black colour on the fruit especially the splotches on the banana indicating how long they've been left to rot

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I like the large pieces of the building that has fallen to create the pile. The large pieces would create a pile a lot more quicker than individual bricks.

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I like the hole in the wall that leads to the pile showing where the bricks have fallen from.

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In this picture I like the messy and ragged appearance of the fabric. This indicates a quick and "make-do" feel to the shelter.

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I like the broken pieces of wood used to create the shelter, their messy and wonky appearance helps to emphasise their makeshift appearance. I also like the use of the bricked building to support the shelter to further indicate its temporary feel to the shelter.

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In this picture I love the appearance of the moss growing on the bricks that looks part of the wall.

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I like the vines that are draped on the wall and connect to the window

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In this picture I love the little plant that's growing from inside the lock. It would be a really cute detail to add to some of my assets

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In this picture I like the flower that has grown in the cracks. It emphasises the post-apocalyptic theme as well as the overgrown look

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My alley is post-apocalyptic so the area will be overgrown with plant life
In this picture I like the image of the plant growing through the ground with the ground breaking around it. I like the raised up appearance of the ground showing the plants come out from underneath it.

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I like the colour of this fence compared to the other picture. It would fit in better with my theme and the alleyway in general.

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I want to include a fence in my environment to stop the player from moving any further in the map.
I like the square pattern of the wires on this fence. It would be a lot easier for me to replicate this pattern than the pattern on the other picture.

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In this picture, I like the design of the streetlight that helps to achieve a vintage look. I also like the orange glow that they have that brightens up the whole area better than the other two pictures.

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This picture has a more harsh lighting. The lighting would be useful in my game for illuminating focal points. I wont be using this lighting all over the map because it will be too harsh for the whole environment.

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In this picture I love the warm soft light that isn't too harsh but still illuminates the small area well.

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I like the wheels that this bin has. They would be quite difficult to model, I may include them in my game but they will be broken.

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I like the rusted top that this bin has. It emphasises an abandoned look that I want form my game

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My game is set in 1940's so I need vintage looking bins for my game.
In this picture I like the open lid that is attached at the back as well as the dull cheap look they have that matches my theme

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In this picture I like the regularity of the bricks in rows mixed with the irregularity of the different sized bricks.

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in this picture I like the striped awning that gives it a vintage look

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In this picture I love the small uneven bricks used to create the pavement. I also like the contrast between the large and small bricks that are used to separate the two sides of the street.

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In this picture I like the way the sign hangs down from the bar. I also like the curly accessories it has on the sides of the sign that give it it's vintage look.

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I love the vintage look of this sign. The wooden material and old fashioned writing help emphasise its theme.

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I love the cute design of this sign. Its really simplistic but an aesthetically pleasing sign

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In this picture I love the large windows with the painted on writing as well as the inset door.
I also like the mixture of organised and unorganised bakery items displayed in the windows. If I include food in my game I will make sure that it is mouldy to fit into the games post apocalyptic theme.

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I love the vintage look of this shop front. I love the wooden material made to create the shop and the painted on writing that both help emphasise the vintage theme.
I also like the stacked cans at the front and their vintage yellow colour to tie into the time period.

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In this picture I like the messy wires crossing over each other between the buildings that help emphasise how rundown the alleyway is. I* also like the broken grates on the left wall and the general dirtiness of the picture.

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In this picture I like the green hue of the light that emphasises its dirtiness, along with the bins and bin bags. I also like the mixture of the large messy bricks on the right and the small symmetrical bricks on the left. This makes the alleyway less organised and more messy.

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This is the general look of my my alleyway. It will be a post apocalyptic setting.
I love in this picture the slim alleyway and the signs that overlap each other. I also like the straight and symmetrical bricks used to make the buildings.