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I would change the last step so that instead of a Jenga block, we could use a hammer to pop the balloon.

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I think the last step was the hardest because we couldn't get enough weight behind the knife to pop the balloon.

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We managed to get 7 consecutive steps.

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The ball is launched, knocks over a piece of cardboard, which knocks over some books, which hits a cardboard box, which knocks over some dominoes, which knocks over some Jenga blocks, which knocks over a Jenga block with a knife on it, which pops a balloon.

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I would fix the audio/voice acting.

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I think the audio was kinda messed up, but I guess the rest is ok.

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rip zaks not here

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Basically, some guy is meditating in a park, then gets teleported to some creepy graveyard. Another person sees that this dude has disappeared, and gets teleported himself. They get confused, and end up getting into a meditation battle, seeing who can stay focused the longest. A bad guy comes over, and he breaks the fourth wall and knocks the camera over, and while its knocked over, sticks the two guys together. These two end up trying to pull each other apart, but the narrator chops their hands apart. The End.

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Nothing, except it would've been better if I could add a brain. :(

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I think our game would've been way better if we could add a brain.

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We chose this theme because it seemed funny.

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Our video game had a theme of cops and robbers, where you are the police/military and the enemy is robbers and hijacked tanks.

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I think that our prototype worked, since the candy didn't come out like a waterfall and it was also portable!

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We started off by following the first video's tutorial, but we replaced the button mechanism with a slab that you can pull back to let the marbles/candy through.

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Our challenge was to build a functioning candy dispenser.

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I think we could've made the game more good looking, since our game just looks like a bunch of trees and a pile of Popsicle sticks in the corner.

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I didn't really like anything about our design.

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Our theme was of a forest. You would put the marble inside the Popsicle stick cabin, where it would roll down the ramp and the game begins. If the marble manages to get behind the flippers, you lose. The goal is to survive as long as possible inside the forest.

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Our challenge was to make a functioning pinball machine.

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Our challenge was was to create a project in Scratch and use Makey Makey to make a 3D version of it.

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We made a game pad for our game.

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Our device was a game pad for our Cat Clicker. Basically you would hit buttons to create cats, add cats per click, add cats per second, use the slot machine, or prestige.

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I think our prototype was a success. I think it worked because it's fun to play and isn't buggy or glitchy.

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We didn't make it to the 20 inch mark. I think we could've used a cap that wasn't as big and didn't have such tall sides, because when we watched other groups, they used smaller caps and those worked.

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Sadly, our boat broke after we finished testing

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We tested our boat by putting the 40 grams of pennies into our boat and putting the boat in the water. We made it halfway before our motor stopped working.

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Build a boat that can hold 40 grams and go 20 inches.

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Build a bridge that can span a distance of 11 inches and hold 5 pounds of sand.

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We tested our suspension bridge by attaching a bucket to it and filling the bucket with sand. We got up to 2

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Sadly, our bridge couldn't hold 5 pounds. I think we could've done better by making a truss bridge, which is more sturdy and more suited for the job.

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Build a device that will hold a raw egg and prevent that egg from breaking when dropped from the top of the arena bleachers.

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We tested our prototype by standing on top of our table and dropping it. It seemed to work relatively well, even though it flipped upside down.

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We had a dent at the bottom of our egg, but our parachute made our egg glide for a long time, so I'm proud of our work. If we could change the design, I would move our "sushi roll," which is basically cotton balls taped together, down to the bottom of our design, so that we would have a weaker impact.

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Build a catapult that could launch a "coconut" inside a "pirate ship" that is 5 feet away with 80% accuracy.

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We tested our creation by placing a cardboard box 5 feet away from our catapult and trying to launch a ping pong ball inside it 8/10 times. Our highest amount of shots made out of 10 shots was 5, which isn't enough to sink the "pirate ship."

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When the day came for us to do the final test on our catapults, we managed to get only 50% accuracy. I believe that the reason why our catapult didn't get 80% accuracy was because our catapult kept turning slightly when we launched it. If we had saved more popsicle sticks in our design, I think we could've made our catapult accurate enough to sink the pirate ship.