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https://drive.google.com/file/d/1k4P21K1BWFED2SYc1xd0Eu1CzHDIkY-V/view?usp=sharing

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An art degree is never gonna get you anywhere.

That’s what they all say right? It’s right up there with majoring in philosophy in terms of getting a “real job”. Growing up I always excelled in STEM subjects. Math came pretty easy to me. And that would be great if I actually liked math. But turns out, I hate math. I hate math, and biology, and computer science, and physics, and everything that could get me a well-paying job. My family hoped and prayed for me to be a doctor, or a lawyer, or anything but an artist.

I hoped the same thing for a very long time. I left my major undecided for the first year of college. But I quickly realized that I didn’t like anything besides art. Art is the only thing that I could picture myself doing everyday, forever. So that’s what this piece is meant to represent. How art is my whole world, and how the whole world is art.

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Boats and boating--Equipment and supplies

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For this piece I wanted to combine the cuteness of a stuffed animal with the grossness of the human body. To do this I created a human mouth in the stomach of a teddy bear. I did this to create an uncanny body. A big influence for this piece was a toy called a "Fuggler", which is a stuffed animal that is made to look very ugly. I feel like this piece can actually relate to a lot of real animals in the world such as opossum and raccoons, since they appear very cute but carry a lot of diseases.

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- Texture - the surface characteristics we could feel if we touched it. ex. hardness, softness, bumpiness, smoothness
- Visual Texture - the apparent rather than the actual texture of the surface
- Natural Texture - use of texture that could be found in the natural world
- Worked Texture - when the surface of a material is manipulated by an artist to create a great variety of texture effects
- Rather than emphasizing form, texture may sometimes be used to deny it
- Textures may also be manipulated to provide contrasts, either within a work, or between the work and its surroundings

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Illusion of Movement - certain works, though stationary, are designed to appear to moce and change through time
Viewing Time - the time it takes to explore the piece
Controlled Time - art that are designed to move through a predetermined sequence of events
Kinetic Art - certain works are designed to move and change through time
Free Time - works that exist in free time are shaped partially by factors beyond the artist's control
Timelessness - some works are created in materials that are designed to withstand the ravages of time

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Perception - the ways the human mind understands the information provided by our senses.
Physical Forces - those forces that relate to physical reality and give special significance to the orientation of the elements of form in relation to the ground plane.
Rhythm - ways in which the intervals in a piece can influence our response to the piece.
Difference and Contrast - we define the quality of one part of our perceptual field by comparing it to the rest of the field.
Resemblance - we seek similarity between the forms as organized and known objects or forms, in addition to the recognition of the physical nature of the forms themselves.
Proximity - we look for internal contrasts, we seek to relate to the piece itself
Similarity - connecting the objects of similar shape, value, character, etc., building and unifying the web of relationships across the space
Potential Energy - mass above ground, working against gravity
Process in Art - visual effects can reflect actual process, while the same effect in another piece might be an illusion of that process or event
Alignment - changes the alignment of physical vertical and horizontal axes can be unsettling
Unity - you can use the principle of similarity to create unity in a piece

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Artist Statement: The Most Important Part

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Artist Statement: The Most Important Part

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The Most Important Part was inspired by mistakes. I personally believe that mistakes can be the most important part of the art making process, or in life in general. In art making, mistakes can often lead to new revelations, help you understand how to improve, or can sometimes even make it into your final artwork. I chose pencil erasers as my material because erasers work as a pretty clear indicator for the concept of mistakes. I included used up erasers and crumpled up paper to add to my point.

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I found crit to be very insightful in terms of my own work and the rest of the class. I was curious to see where the rest of the class stood in terms of 3D art. I know I had very little experience with it so it was comforting to see where everyone else was in that aspect. It was nice to hear everyone actually interact with each other since the class seems to normally be pretty quiet. Although I'm not the best at presenting in front of people and I was pretty awkward but I still thought the feedback was very helpful. I thoroughly enjoyed seeing everyone else's artwork as well.

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In 3D design, line can be created through the following
- a series of adjacent points
- a connection between points
- a point in motion
Line Quality
- determined largely by the line's orientation, direction, and degree of continuity
Orientation
- refers to the horizontal, vertical, or diagonal position of a line
Direction
- refers to the implied movement of a line
Continuity
- linear flow, can increase movement and accentuate form
Actual Lines
- can connect, define, or divide a design
Implied Lines
- created through mental rather than physical connections

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sorry the sound quality is so bad