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Game designers only care about what seems to exist. The player and the game are real. The experience is imaginary — but game designers are judged by the quality of this imaginary thing because it is the reason people play games. 

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The game enables the experience, but it is not the experience. This
is a hard concept for some people to grasp.

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You must approach everything as a child does, assuming nothing, observing everything,
To listen with a silent heart, with a waiting, open soul. Without passion, desire, without judgment, without rebuke.

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The most important skill for a game designer is listening (Team, Audience, Game, Client, and Self).

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Every truth has four corners: as a teacher I give you one corner, and it is for you to find the other three.

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“To create, one must first destroy.”