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Il nostro Istituto ha aderito ad "InnovaMenti" un progetto nazionale dedicato alla diffusione delle metodologie didattiche innovative, rivolto ai docenti e agli alunni, dalla scuola dell'infanzia alla secondaria di secondo grado.

Curato dalle Équipe formative territoriali nell'ambito delle azioni del Piano nazionale per la scuola digitale, ogni docente, referente per la classe, ha deciso a quali sfide partecipare qui sotto elencate:

Gamification (Impariamo Giocando)

Inquiry (Impariamo Investigando)

Storytelling (Impariamo Narrando)

Tinkering (Impariamo Facendo)

Hackaton (Impariamo in Squadra)

Sono stati inviati e quindi valutati e pubblicati dall'EFT Sicilia ben 18 progetti visitabili cliccando sui link corrispondenti.
Progetto Innovamenti
https://wordwall.net/it/resource/30818186/giochiamo-con-la-grammatica
Progetto Innovamenti
Giochiamo con la grammatica

Impariamo investigando inquiry

https://view.genial.ly/627efc731dae7300114f27bc/presentation-impariamo-investigando-inquiry

https://wordwall.net/play/31367/738/270
Progetto Innovamenti
La Civiltà Romana- Monarchia e Repubblica

Scopri il quotidiano

hhttps://wordwall.net/it/resource/31148215/scopri-il-quotidiano

https://view.genial.ly/61e6e238b76c08001246c485/interactive-content-dizionario-dei-giovani
Progetto Innovamenti
Il dizionario dei giovani

Museo di Renato Guttuso

https://www.artsteps.com/view/61cc77251926a947c83d8d98

https://www.instagram.com/p/Cbpz_PLlR1r/
Progetto Innovamenti
Such a green love

https://read.bookcreator.com/iEbDUIMEduZBcsp3NoJbhBR2y0C2/wHeGXB4zTQK5xD9xYzHdpQ

https://www.instagram.com/p/Cbp0gHslkSb/
Progetto Innovamenti
Giochi di ruolo

https://www.canva.com/design/DAE871EX39I/ew9Ki1t0PNHbPjtVx3uJeA/view?utm_content=DAE871EX39I&utm_campaign=designshare&utm_medium=link&utm_source=publishsharelink#4

https://view.genial.ly/61e98df69be3020012c3ae39/presentation-presentazione-di-frida-khalo-arte
Progetto Innovamenti
Recycle crossword

https://view.genial.ly/6260f24c95ed5a001124f79e/game-green-superheroes

https://view.genial.ly/6262714b6f20ec001974b1e7/presentation-story-telling
Progetto Innovamenti
Una aventura en la netiqueta

https://view.genial.ly/62487af40c243c0018228869/interactive-content-quiz-netiqueta

https://view.genial.ly/62580b70cdaccc0018564f62/interactive-content-mettilo-in-agendah
Progetto Innovamenti
Cyberbulling glossary

https://view.genial.ly/623598f98862b20011c586bd/presentation-cyberbullying

https://twitter.com/c_gabelli/status/1535583551940399105?s=20&t=rA-etZZf_q0hQEkWfl4Dxg
Progetto Innovamenti
"Un orto a misura di bambino"

https://docs.google.com/presentation/d/e/2PACX-1vRhFZph10tjwCNLCpk2ziL88u0z8-RcKw1aQTHQ6sDsVMGBLZrMcgyB-rEZ0X67BgWS-aZkpJQBiOcx/pub?start=true&loop=false&delayms=3000

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Presentazione Progetto InnovaMenti by ANFUSO ANTONINO on Genially

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Il nostro Istituto ha aderito ad "InnovaMenti" un progetto nazionale dedicato alla diffusione delle metodologie didattiche innovative, rivolto ai docenti e agli alunni, dalla scuola dell'infanzia alla secondaria di secondo grado.

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Prodotto realizzato da tutte le classi della scuola sec. di I grado a.s.2021/22

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Gli alunni della scuola sec. di I grado dell'IC A. Gabelli di Misterbianco celebrano la Giornata Europea delle Lingue 2021 con la realizzazione di un prodotto digitale collaborativo.

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Escape room 2030: The Future is Now - CLIL 

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Escape room 2030: The Future is Now - CLIL 

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Primo premio XXIX edizione concorso nazionale Immagini per la Terra di Green Cross Italia

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Start

Escape Room

Copyright @Istituto Comprensivo "A. Gabelli" Misterbianco (Italy), 2021

Project idea inspired by the 29th edition of the national call for proposals Immagini per la Terra,promoted by Green Cross Italia.

Our crew of young astronauts (and active citizens!) is about to start an incredible journey on a special space shuttle equipped with THE 2030 Agenda GOALS in order to address global challenges , protect the environment and promote access to clean energy, water, health & well-being, education and peace!

We will take you on our spaceflight mission through the window of Apollo 2030!

Welcome!

Drawing

Games tester

Games

Operator

Agenda 2030 Games Specialist

Drawing Specialist

Agenda 2030 Games Specialist

Games

CLARA

Games tester

Agenda 2030 Games

Agenda 2030 Games

Agenda 2030 Games Specialist

Agenda 2030

Games

Games

Pilot

Pilot

Pilot

Agenda 2030

Our job is really important:

Before joining our special space mission, you need to get some training about the 2030 Agenda and show the rest of the crew you are ready to become an Apollo 2030 astronaut ...

Play all the games we have especially designed for you!

Go through all the games and activities. To go to Level 2 and join our the space mission, you will need to take a quiz and prove excellent 2030 Agenda skills . Good luck!

Read this short text and fill in the gaps with the words given to find out more about it!

https://learningapps.org/watch?v=ph59ucubn21

Do you remember what is inside the APOLLO 2030? What's your favourite SDG? Play my 2 memory games!
MEMORY GAME 1
https://learningapps.org/watch?v=p1215murj20
MEMORY GAME 2
https://learningapps.org/watch?v=ppfywn17a21

Would you like to know how the SDGs have been officially translated into Italian? Play our game!

Astronauts Paolo & Francesco

https://learningapps.org/watch?v=pow7g2pta21
GLOSSARY
Do you need to interrupt your game? Before leaving, bookmark the page and next time you'll be able to continue from here!

Have you ever heard of the UN 2030 Agenda ? To become an Apollo 2030 astronaut and serve as crew, you need to learn more about that!

https://youtu.be/0XTBYMfZyrM

Now play the games and get ready to answer a quiz.

What is SUSTAINABLE DEVELOPMENT? Watch the video and answer the questions.
https://youtu.be/0XTBYMfZyrM
Do you know all 17 SDGs? Play the game to match Goal names to their aims.

https://learningapps.org/watch?v=ppypbg99a21

What's inside the APOLLO 2030 ? Before starting our journey, find out what the 17 Sustainable Development Goals (SDGs) are about by putting the pieces of the puzzle together.

Would you like to know more about the 2030 Agenda? Check these links out when you finish the game:

ENG https://www.un.org/sustainabledevelopment/development-agenda/

2030 AGENDA:

Test your astronaut skills!

QUESTION 01

How many SDGs are there as part of the 2030 Agenda?

QUESTION 02

When were the SDGs signed?

QUESTION 03

To which countries are the SDGs designed to apply?

All countries

Low and middle income countries

Only countries in Sub-Saharan Africa

QUESTION 04

Which of the following is true about SDGs?

They aren't interconnected

They are a voluntary agreement among nations

They are only focused on the environmental dimension

QUESTION 05

Which is not a purpose of SDGs?

To promote equality

To fight climate change

To promote challenge

QUESTION 06

Which of the following is not part of the SDGs?

Provision of internet services for all

Access to sustainable energy for all

Availability of water and sanitation for all

QUESTION 07

Which SDG aims to conserve and sustainably use the oceans, seas and marine resources for sustainable development?

Life on land

Good health and well-being

Life below water

QUESTION 08

Who is in charge of the global goals?

Everybody

Governments

The private sector

CONGRATULATIONS!

You have successfully completed your training and are now ready to join our space mission!

Click on the blue arrow and go to Level 2!
THINK!
LOOK!
STOP!
We are travelling through Space and are now flying over the Earth. A lot of problems connected to our Planet, isn't it...?!
Click on the links on the Earth and p lay the games made by our astronauts to learn more about the main global issues affecting the world we live in...

To go to the next level, you will need to find a SECRET WORD made up of 6 letters.

By playing each game, you will find one letter...you can play the 6 games in any order you like, but you need to follow the instructions to put the letters in the correct order and find the secret word!

Here's a list of words connected to the main global issues we have noticed while flying over the Earth. Play my game to find them out!
GLOBAL WARMING WATER SCARCITY PLASTIC WASTE PLASTIC IN THE OCEANS
https://learningapps.org/watch?v=p2gokxabn21
Word search GARBAGE POLLUTION ENDANGERED SPECIES AIR POLLUTION
Find out which serious environmental issues are affecting the Earth by playing my game.

What's happening to the environment? Find some key words in my game. Can you guess how these words are connected to one another?!

Water is essential for life but many people tend to ignore it.
FOOD WASTE ENERGY WASTE WATER POLLUTION
Do my quiz and think about that!

https://learningapps.org/watch?v=p06p6x85t21

The daily life of fish and other marine creatures is in danger. This is a photo taken from Space by Astronaut Antonio ...Can you put its pieces together?

https://www.jigsawplanet.com/?rc=play&pid=34f83631d336
Astronauts Matilde, Lorena and Alice
By the end of the century, polar bears could become extinct as a result of shrinking sea ice in the Arctic, due to global warming.

This is what we can see from Space...put the puzzle pieces together!
Astronauts Alice, Lorena, Matilde and Clara
https://www.jigsawplanet.com/?rc=play&pid=38301d0e3c75

Have you looked through the information about the Amazon rainforest? Play our game and see if you can answer the questions!

https://learningapps.org/watch?v=p4gmdpf2321
Astronauts Alice, Matilde, Lorena and Clara
Have you learned more about climate change?
GLOSSARY
Take our quiz and see if you can answer our questions!

https://learningapps.org/watch?v=pfxtibdfj21

Do you need to interrupt your game? Before leaving, bookmark the page (click on the "tick" button) so that next time you'll be able to continue from here! When you finish, remove the bookmark (click on the "cross" button).

The key indicators of climate change have changed in Earth's recent history.

Climate change is one of the most serious world challenges today. Our planet is experiencing significant and accelerated climate change that began over a century ago. For example, the Arctic has become warmer over the last 60 years and could be ice-free in summer by 2040.

The average temperature of the Earth's surface could rise by 4 °C or more above pre industrial levels before the end of this century if we don't take urgent action to reduce greenhouse gas emissions.

Climate change is having a big impact on the world's oceans. Oceans have absorbed more than 90 % of the additional heat from atmospheric changes caused by our activities over the past 40 years. Species like fish, shrimp, whales and plankton (tiny organisms eaten by fish) respond to the warmer water by migrating towards the poles where it is cooler. Coral reefs, which are home to over 25 % of all marine life and where many fish breed, also struggle to survive when the water gets too warm.

https://media.giphy.com/media/xUOwG1GXJvJlajETMk/giphy.gif

When sunlight hits the Earth's surface, some of this energy is absorbed and warms the ground and the oceans. The rest of the energy can escape back into space, but some of it is trapped in the atmosphere and warms the Earth. This is called the 'greenhouse effect', because the atmosphere acts like the glass in a greenhouse - warming the inside. This greenhouse effect happens because the Earth's atmosphere contains gases such as water vapour, carbon dioxide, methane and nitrous oxide (these are called greenhouse gases).
DID YOU KNOW?
The greenhouse effect is what normally keeps our planet at a comfortable temperature. However, human activities (e.g. burning fossil fuels to produce energy, cutting down rainforests, agriculture, the production of chemicals...) are increasing the amount of greenhouse gases in the atmosphere, which makes the greenhouse effect stronger and increases the temperature of the Earth ( global warming).

On land, animals, including us, take in carbon when they eat plants and breathe it out during respiration. When plants and animals die, their remains decay and decompose, creating carbon which is absorbed back into the Earth.

describes the current rise in the Earth's temperature and is just Global warming one feature of climate change.

refers to the Climate change many different effects of global warming on the Earth's climate system including:

- changing rainfall patterns
DID YOU KNOW?
- increased frequency of extreme weather (such as floods, storms and heatwaves)
The Amazon Rainforest The Amazon Rainforest
https://learningapps.org/watch?v=pb0br4qct21

Fossil fuels are the remains of ancient plants and animals buried deep in the ground for millions of years that have turned into substances that can be used as fuels.

You can write a subtitle here

Click on the groups of birds to learn more about this amazing place.

The Amazon represents over half of the planet's remaining rainforests and comprises the largest and most biodiverse tract of tropical rainforest in the world, with an estimated 390 billion individual trees divided into 16,000 species.

One in ten known species in the world lives in the Amazon rainforest. This is the largest collection of living plants and animal species in the world.

The region hosts about 2.5 million insect species, tens of thousands of plants, and about 2,000 birds and mammals. One in five of all bird species are found in the Amazon rainforest, and one in five of the fish species live in Amazonian rivers and streams.

The Amazon Rainforest (also known as Amazonia or the Amazon Jungle) is a moist broadleaf forest in the Amazon biome, covering most of the Amazon basin of South America. This basin encompasses 7,000,000 km2, of which 5,500,000 km2 are covered by the rainforest.

The majority of the forest is contained within Brazil, with 60% of the rainforest, followed by Peru with 13%, Colombia with 10%, and with minor amounts in Venezuela, Ecuador, Bolivia, Guyana, Suriname and French Guiana.

NASA's CALIPSO satellite has measured the amount of dust transported by wind from the Sahara to the Amazon: an average 182 million tons of dust are windblown out of the Sahara each year, across 2,600 km over the Atlantic Ocean.

T

U

F

Congratulations!

YOU HAVE FOUND THE SECRET WORD!

R

Countries must work hard to avoid a future with irreversible damage to major ecosystems and planetary climate.

What about individuals? What can we do to help save the Earth? The little things can make a big difference. There are plenty of things we can do every day to make a less harmful impact on the environment.

In the final level of the game, you will need to go through 4 Green Missions in order to learn more about how to save the Earth and help people adopt more sustainable lifestyles! Find a secret code to successfully complete the Apollo 2030 mission and return to Earth. Good luck!

Welcome to LEVEL 3! You are now aware of the problems connected to our Planet and are ready to take action!

Join our astronauts and take on the 4 Green Missions to learn more about how more suitable lifestyles! to save the Earth and help people adopt

To go back to Earth safely and get a reward for your hard work , you will need to find the 4 numbers of the APOLLO 2030 CODE.

3. Life below Water

4. Climate Action

1000

40

TAKE ACTION - Select the Green Missions to find the 4 digits of the Apollo 2030 code

GLOSSARY
To complete the Apollo 2030 spaceflight mission and go back to Earth, you need to explore the 4 Green Missions and find the 4 digits of the secret code. You can select a mission in any order you like, but don't forget to note down the numbers you find!

Do you need to interrupt your game? Before leaving, bookmark the page and next time you'll be able to continue from here!

1000

120

GET READY TO USE NUMBERS ACQUIRED FROM MISSIONS 1, 2, 3 AND 4.

Congratulations!

Great job! You have successfully completed our space mission and are now

There is still hope for our Planet

Do you need to interrupt your game? Before leaving, bookmark the page and next time you'll be able to continue from here!

Thank you for playing!

REMEMBER: there isn't much time left to reach the 2030 Agenda Global Goals.

Every little helps - we can ALL make a difference by taking everyday actions to protect our Planet!

5000

100

Did you like the game? Leave your comments! Thank you.

https://forms.gle/DqGAi2PJTn3mycsa6
Academic Year 2020/21

CLASS 3E - Lower Secondary School
Reference sources, materials and web tools - Websites:
CLIL PROJECT
https://sdgs.un.org/goals https://www.globalgoals.org/ https://www.un.org/sustainabledevelopment/ https://asvis.it/goal-e-target-obiettivi-e-traguardi-per-il-2030/ https://worldslargestlesson.globalgoals.org/ https://www.nationalgeographic.com/ - External apps and web tools:
Project idea inspired by the 29th edition of the national call for proposals Immagini per la Terra, promoted by Green Cross Italia

(EU publication, 2018)

LearningApps

EdPuzzle

Jigsaw Planet
- Sound effects: https://sound-effects.bbcrewind.co.uk/ https://mixkit.co/free-sound-effects/game/ - Images:
Canva

S'cape extensions

Pixabay

Unsplash

Drawings and illustrations made by 3E pupils

Do you need to interrupt your game? Before leaving, bookmark the page and next time you'll be able to continue from here!
Copyright @Istituto Comprensivo "A. Gabelli" Misterbianco (Italy), 2021
This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, for noncommercial purposes only, and only so long as attribution is given to the creator.

L'opera può essere usata menzionando l'autore e la licenza, ma solo a scopi non commerciali e solo in originale.

The pupils' unpublished materials contained within this digital product are the property of IC A. Gabelli Misterbianco. Links to third parties not traceable to the sources belong to the authors who created them and will be immediately removed following their request.

I materiali inediti degli alunni contenuti all'interno del presente prodotto digitale sono di proprietà dell'IC A. Gabelli di Misterbianco. I link a terze parti non riconducibili alle fonti sono di proprietà degli autori che li hanno creati e verranno immediatamente rimossi a seguito di una eventuale richiesta da parte degli stessi.

Contact us at: clil2030@aristidegabelli.edu.it

THE MAKING OF THE ESCAPE ROOM

Come abbiamo creato i giochi digitali?
La parola CLIL è l'acronimo di "Content and Language Integrated Learning", ossia apprendimento integrato di lingua e contenuto. Come lascia intendere la stessa parola, col CLIL sono molteplici le attività accessibili a tutti che portano il singolo alunno a imparare inconsapevolmente delle informazioni riguardanti più materie e lingua straniera. Quest'anno, nonostante le normative covid, io ed i miei compagni di classe abbiamo avuto l'opportunità e la fortuna di poter seguire ugualmente come classe le lezioni CLIL. Condotti dalle docenti di Lettere, Scienze e la responsabile del progetto Licia Arcidiacono, ci siamo soffermati mediante la creazione di lavori multimediali, sull'approfondimento della scienza dello spazio. A partire da settembre, mediante un Padlet aperto a tutti, abbiamo revisionato attentamente in lingua inglese le informazioni riguardanti soprattutto il sistema solare, argomento appartenente al nostro programma di terza. Subito dopo, ci siamo cimentati sulla realizzazione di una Escape Room digitale che sarebbe poi stata candidata ad un concorso nazionale. L'argomento trattato vedeva unite trasversalmente, non solo le informazioni riguardanti lo Spazio, ma anche dei contenuti che per un momento ci avrebbero reso cittadini del mondo, mediante la visione delle sue problematiche comuni. Entrando nella nostra Escape Room sarà semplice per il giocatore immedesimarsi nei panni di un astronauta speciale, con il compito di vedere, ispezionare e risolvere nel migliore dei modi le problematiche sociali e ambientali, risolvibili con l'aiuto dell'Agenda 2030. Il gioco è fondamentalmente suddiviso in 3 livelli: nel primo, mediante la lettura di testi e la visione di video ed immagini, ci si sofferma sulla spiegazione accurata di cosa comporta e come funziona l'Agenda 2030. Successivamente nel secondo livello vengono mostrati apertamente tutti i problemi di cui il nostro Pianeta è vittima, citando riscaldamento globale, deforestazione e di conseguenza l'estinzione di differenti specie animali. Infine, nell'ultimo livello si cercano delle soluzioni sostenibili per cambiare i nostri atteggiamenti e migliorare il mondo anche nel nostro piccolo. È doveroso specificare che all'interno della Escape Room sono presenti svariati giochi realizzati da noi alunni mediante l'utilizzo di applicazioni apposite che tramite dei preset ci hanno permesso di creare giochi come memory, puzzle, quiz interattivi e molto altro. Ogni livello è dotato di differenti mini-giochi che, una volta conclusi, rilasciano al giocatore degli indizi per poter decifrare dei codici e poter proseguire step by step con il resto della Escape Room. Alla fine del gioco viene rilasciato per ogni giocatore un premio. È infatti possibile scaricare il proprio personale attestato di merito che specifica come l'astronauta in questione si sia documentato e abbia lavorato attivamente per l'ottimizzazione della propria vita sulla terra. Viene perciò raccomandato di fare tesoro degli insegnamenti e continuare una vita sostenibile anche alla fine del tormentoso viaggio nello Spazio. La realizzazione di tale prodotto multimediale ci ha tenuti impegnati per buona parte dell'anno scolastico, ma adesso vedere il lavoro concluso ci rende partecipi di come anche in gruppo è semplice e piacevole concentrarsi su un obiettivo comune che adesso ci rende soddisfatti. Attraversare lo Spazio, passo dopo passo, simulando un itinerario interattivo e coinvolgente tra le varie "rooms" costituisce il percorso simbolico di un viaggio condiviso all'interno della nostra classe che ha visto contemporaneamente la realizzazione del team building, nonché la valorizzazione delle competenze e delle capacità di ogni singolo alunno. La forza del gruppo, la collaborazione e il lavorare in modo fruttuoso hanno rappresentato a pieno i nostri goal che giorno dopo giorno inconsciamente han lasciato in noi dei valori che custodiremo e in futuro metteremo in pratica, magari in circostanze differenti. Non resta che invitarvi a bordo della nostra navicella per stimolare la mente, l'intuito, la logica e fornirvi contenuti ed informazioni da non dimenticare mai...Siamo certi che farete fatica ad abbandonare lo Spazio! Buona navigazione!!! Alice C.
Do you need to interrupt your game? Before leaving, bookmark the page and next time you'll be able to continue from here!

Matteo spiega come usare la web app con cui la classe ha creato la maggior parte dei giochi inseriti all'interno della escape room.

La parola CLIL è l'acronimo di "Content and Language Integrated Learning", ossia apprendimento integrato di lingua e contenuto. Col CLIL sono molteplici le attività accessibili a tutti che portano il singolo alunno a imparare inconsapevolmente delle informazioni riguardanti più materie e lingue. È in questo modo che ogni unico alunno ha l'opportunità di acquisire in modo indiretto e diretto le importanti fondamenta che dà tale progetto.

Quest'anno, nonostante le normative Covid, io ed i miei compagni di classe abbiamo avuto l'opportunità e la fortuna di poter seguire ugualmente come classe le lezioni CLIL. Condotti dalle docenti di Lettere, Scienze e la responsabile del progetto, Licia Arcidiacono, ci siamo soffermati mediante la creazione di lavori multimediali, sull'approfondimento della scienza dello spazio. A partire da ottobre, mediante un Padlet aperto a tutti, abbiamo revisionato attentamente in lingua inglese le informazioni riguardanti il sistema solare, argomento appartenente al nostro programma di terza. Subito dopo, ci siamo cimentati nella realizzazione di questa Escape Room digitale che sarebbe poi stata candidata ad un concorso nazionale. L'argomento trattato vedeva unite trasversalmente non solo le informazioni riguardanti lo spazio, ma anche dei contenuti che per un momento ci avrebbero reso cittadini del mondo, mediante la visione delle sue problematiche comuni.

Entrando nella nostra Escape Room sarà semplice per il giocatore immedesimarsi nei panni di un astronauta speciale, con il compito di vedere, ispezionare e risolvere nel migliore dei modi le problematiche sociali e ambientali con l'aiuto dell'Agenda 2030. Il gioco è fondamentalmente suddiviso in 3 livelli: nel primo, mediante la lettura di testi e la visione di video ed immagini, ci si sofferma sulla spiegazione accurata di cosa comporta e come funziona l'Agenda 2030. Successivamente nel secondo livello vengono mostrati apertamente tutti i problemi di cui il nostro Pianeta è vittima, citando riscaldamento globale, deforestazione e di conseguenza l'estinzione di differenti specie animali. Infine, nell'ultimo livello si cercano delle soluzioni sostenibili per cambiare i nostri atteggiamenti e migliorare il mondo anche nel nostro piccolo.

È doveroso specificare che all'interno dell'Escape Room sono presenti svariati giochi realizzati da noi alunni mediante l'utilizzo di specifiche app che tramite dei preset ci hanno permesso di creare giochi come memory, puzzle, quiz interattivi e molto altro. Ogni livello è dotato di differenti minigiochi che, una volta conclusi, rivelano al giocatore degli indizi per poter decifrare dei codici e poter proseguire step by step con il resto della Escape Room.

Alla fine del gioco viene rilasciato un premio per ogni giocatore. È infatti possibile scaricare il proprio personale attestato di merito che specifica come l'astronauta in questione si sia documentato e abbia lavorato attivamente per l'ottimizzazione della propria vita sulla Terra. Viene perciò raccomandato di fare tesoro degli insegnamenti e continuare una vita sostenibile anche alla fine del tormentoso viaggio nello spazio.

La realizzazione di tale prodotto multimediale ci ha tenuti impegnati per buona parte dell'anno scolastico, ma adesso vedere il lavoro concluso ci rende partecipi di come anche in gruppo è semplice e piacevole concentrarsi su un obiettivo comune che adesso ci rende soddisfatti.

Attraversare lo spazio, passo dopo passo, simulando un itinerario interattivo e coinvolgente tra le varie "rooms" costituisce il percorso simbolico di un viaggio condiviso all'interno della nostra classe che ha visto contemporaneamente la realizzazione del team building, nonché la valorizzazione delle competenze e delle capacità di ogni singolo alunno.

La forza del gruppo, la collaborazione e il lavorare in modo fruttuoso hanno rappresentato a pieno i nostri goal che giorno dopo giorno inconsciamente hanno lasciato in noi dei valori che custodiremo e in futuro metteremo in pratica, magari in circostanze differenti.

Non resta che invitarvi a bordo della nostra navicella per stimolare la mente, l'intuito, la logica e fornirvi contenuti ed informazioni da non dimenticare mai...Siamo certi che farete fatica ad abbandonare lo spazio! Buona navigazione!!!
GAME 2 GAME 1
Innovation and expansion of renewable sources of energy is key to maintaining a sustainable level of energy and protect our planet from climate change.

Ensuring universal access to affordable electricity by 2030 means investing in clean energy sources such as solar, wind and geothermal.

Affordable and Clean Energy
GLOSSARY
unlock to complete mission

Play the games to open the lock!
play game
To unlock this mission, play the games to find 2 secret numbers and solve a Math riddle!
1) I can flow like a river and I can roll like a wave. I'm powerful so you build dams to hold me.
A renewable energy source means energy that is sustainable - it never runs out, or is endless, like the Sun. It's alternative to the most commonly used non-sustainable sources, like coal.

Solve the riddle and choose the correct photo.
2) I am fast, renewable and free! I can be a breeze.
Due to a storm, an electrical fire broke out, damaging the windmills.

Solve the riddle and choose the correct photo.
3) I am the strongest of the energy sources. You can't see me at night and I work best at daylight.
Due to a storm, an electrical fire broke out, damaging the windmills.

Solve the riddle and choose the correct photo.
4) I am clean, I generate electricity and I come from the centre of the Earth.
Due to a storm, an electrical fire broke out, damaging the windmills.

Solve the riddle and choose the correct photo.

Due to a storm, an electrical fire broke out, damaging the windmills.
3 2
The wind is in your favour and you can continue to generate renewable energy sources!

This is the first number!
CLEAN ENERGY MISSION SUCCESS

Go to the next mission!

Biodiversity is the variety of living species on Earth including animals, plants, bacteria and fungi. Many species are at risk of extiction due to human activities that destroy ecosystems.

We need to take action to preserve biodiversity and protect endangered species and their habitats. It is very important to sustainably manage forests and fight desertification and land degradation.

Nature is also essential to our good health and well-being.
GLOSSARY
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Play the games to open the lock!

To unlock this mission, play the games to find a secret sentence!

Forests cover more than 30 percent of the Earth's land surface and are essential to maintaining biodiversity, protecting land and water resources, and mitigating climate change. Also, they supply about 40 percent of global renewable energy in the form of wood fuel.

Significant progress has been made in international forest protection over the past 25 years but forests are still in danger because of commercial plantations, farming and infrastructure expansion.

Recycling means transforming waste in materials that can be reused.. The dispose of refuses in landfills has a huge economic impact and the biggest damages are caused by the input of harmful substances..

T ogether we can reduce the production of waste by:
SORT & RECYCLE
- contributing to garbage collection

- recycling at home, reusing materials and packaging
0

second number of the APOLLO 2030 CODE
LIFE ON LAND MISSION SUCCESS

Go to the next mission!

The ocean absorbs around 23 per cent of annual CO2 emissions generated by human activity and supports climate change. mitigation. The ocean has also absorbed more than 90% of the excess heat in the climate system.

Ocean life is under serious threat from illegal, unreported and unregulated fishing, overfishing, plastic pollution, rising ocean temperatures and ocean acidification.
GLOSSARY
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Play the games to open the lock!

To unlock this mission, play the games to find some letters and form 2 words!

Do you know how to protect marine life? Play my game!
play game
Why do we need to stop plastic pollution in the ocean?

Every year, an estimated 5 to 12 million metric tonnes of plastic enters the ocean and this has a huge impact on our health and on the marine ecosystems. 80% of the waste that ends in the ocean comes from land-based activities (landfills, industries, storm drains, tourism, untreated water waste).

It is dumped in the ocean for fish to eat

1. What happens to plastic waste?
A
It breaks into small pieces, it never fully goes away.
C D
All of the above.

It is a biodegradable material, so it disintegrates.

Are you aware of the damages caused by plastic waste?
A
Correct!

2. Plastic bottles are more sustainable than glass.

A single plastic bottle has a smaller carbon footprint than a single glass bottle. However, glass can be recycled many more times than plastic.

Correct!

Reducing use of single-use plastics

3. Plastic pollution in our oceans can be reduced by...:
A B C D
All of the above

Raising awareness about plastic pollution

These are all good ways to help oceans!
A
Correct!

4. Seabirds can easily mistake coloured plastics for food.

90% of all seabirds today have eaten plastic of some kind and this is likely to rise to 99 per cent by 2050 if we don't stop polluting oceans.

Correct!

5. How long does it take for a plastic bag to decompose?

up to 5 years
A B C
about 1 year
D
up to 20 years

up to 10 years

It takes up to 20 years for a plastic bag to decompose...replace single-use plastic items with reusable cups, bags or water bottles!

Correct!
C E A
Congratulations!

You have found the letters of the second word...anagram them!
LIFE BELOW WATER MISSION SUCCESS

Go to the next mission!

Climate change is affecting all countries and is one of the worst problems we have to face,

The world is warming up very quickly. Weather patterns are changing, sea levels are rising and weather events are becoming more extreme.
GLOSSARY
unlock to complete mission
What can we do?
Play the games to open the lock!

To unlock this mission, play the games to find 2 numbers and solve a Math operation!

What's the right way to combat climate change? Play my game!
How to go green
A carbon footprint is the mark we leave on the environment releasing amounts of CO2 into the atmosphere.

.as a result of our everyday activities.

Calculate your carbon footprint!

Are you ready to become a Green Citizen?

Answer the questions and remember to make sustainable choices!

Do the quiz and prove yourself as a Green Citizen ! Only one answer is correct. Good luck!

How often should we take alternative transportation (bike, bus, walking..)?

Reason: Green transportation reduces greenhouse gas emissions and oil consumption.

What should you do with paper products when you don't need them anymore?

Recycle them only when it's a big amount of paper

Reason: Recycling paper reduces greenhouse gas emissions, conserves natural resources, save energy and keeps landfill space free for other types of rubbish we can't recycle.

What type of bag is eco-friendly?

Reason: Reusable bags are fashionable, cheap, comfortable and they decrease your carbon footprint!

Which of the following actions saves more energy at night?

Turning your computer off and unplugging it

Putting your computer to sleep

Reason: Putting your computer in sleep mode cuts energy use by 70% but turning it off is even better!

What is the best alternative to a plastic water bottle?

Metal water bottles can be used endless times and reduce plastic waste!

Where should you buy food?

From local farmers markets

Buying produce grown by local farmers, you can support your community and cut down on transport costs.

What should you do when you heat your home in winter?

Lower heating by 1 degree

Keep curtains and doors closed

Only heat the rooms you are using

Reason: These actions can cut carbon out of your heating. If you can reduce the heating you are using through winter, you can also make big savings on your family bills.

What doesn't help you reduce your foot carbonprint?

Running the dishwasher half-full

Turning the lights off when leaving an empty room

Reason: Wait until the dishwasher is full or you will waste a lot of water and energy!

You know how to reduce your carbon footprint!

and unlock the mission.
CLIMATE ACTION MISSION SUCCESS

Go back to missions and unlock the APOLLO 2030 code!

1000

60

PAGINA DA IMPORTARE PER I TUOI GENIALLY

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Space & the 2030 Agenda: The Future is Now!

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Start Escape Room Copyright @Istituto Comprensivo "A. Gabelli" Misterbianco (Italy), 2021 Project idea inspired by the 29th edition of the national call for proposals Immagini per la Terra ,promoted by Green Cross Italia. Our crew of young astronauts (and active citizens!)

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classi varie sec. I grado

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CLIL Magazine - IC "A. Gabelli" Misterbianco - Speciale Agenda 2030 - A magazine created with Madmagz

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Al termine dell'a.s.2020/21, alunni e docenti raccontano i progetti CLIL incentrati su sostenibilità e Agenda 2030.

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classe 2E sec. di primo grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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Lavori creati da tutte le classi dell'Istituto, con l'ausilio di tecnologie digitali.

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La raccolta dei lavori degli alunni dell'IC A. Gabelli di Misterbianco realizzati in occasione della Festa dell'Europa - 9 maggio 2021

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Virtual Service Learning/Phenomenon-Based Learning
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe 3C sec. I grado
Tool: Padlet

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Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe IF scuola sec. I grado
Tool: Padlet

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classe 1C sec. I grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classi seconde scuola sec. I grado
Tool: Book Creator

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Coronavirus Awareness Campaign_IC A. Gabelli

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe 1F sec. di I grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classi terze scuola sec. I grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe IE sec. di primo grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe 1B sec. di I grado
Tool: Book Creator

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classe 3C sec. I grado
Tool: Padlet

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classi prime scuola sec. I grado
Tool: Book Creator; Pixton

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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classi prime scuola sec. I grado
Tools: Adobe Spark; Voki

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Istituto Comprensivo A. Gabelli Misterbianco

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classi seconde sec. di primo grado
Tools: Padlet; presentazioni PPT

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classi quinte Primaria
Progetto eTwinning