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Identify the design constraints and trade-offs involved in designing a prototype (e.g., how the prototype might fail and how it might be improved) by completing a design problem and reporting results in a multimedia presentation, design portfolio or engineering notebook.

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1) Nothing really changed.
2) My limited constrain was time.
3)I had to skip my lunch time.

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What changed was my whole animation because at first I was going to make a different animation.

My most limited constrain was the time

I had to skip lunch to finish my animation.

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1)I didn't change anything
2)My limited constrain is time
3)Nothing

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1.It is not different from what i planed.
2.My most limited constrain was the time.
3.I felt like i didn't have to give up anything because of time

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1. It isn't different from my planning
2. My most limiting constraint was the decoration, because if I added a background, the plane would have had it's own visible background
3. What I had to sacrifice is my background, since I tried to add a colorful one, but the plane messed it up

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1.yes my animation is different from my plan because i didn't add a background.
2. The most limited constrain was the time.
3. My trait of time was limited for time and had to give up on background.

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1.My final animation is not different from my plan.
2. My most limiting constranght was the clock
3. I didnt have enough time to but in the background

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1. My animation isn't different from my plan.
2.The most limiting was time.
3. Because of time i couldn't add more pool balls and couldn't add a better background

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1.Nothing changed
2.Me not paying attention
3.Nothing had help

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1. nothing changed
2. my most limited restrain was time
3.nothing

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1. In my original flipbook, the two people had a colored highlight around them,  and one of the two people was originally a green sun (which had to be scrapped) that turned to a person. The other person was going to (in a way) kill the sun person.
2. The main constraint was time.
3. I could've added the highlight and the extra details to the people, as well as a more detailed explosion, and smother movement.

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1. Nothing really changed it's what i was going to do in the first place.
2. the limited constraint for me was time
3. what i had to sacrifice was that i could of added a background to it and put more details.

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1.I added a galaxy  color stage
2.the limited constraint for me was time do to the fact that i was behind
3.What i had to sacrifice was i could have made look better

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The logo background and the explosion because i was thinking it will look cool
30 minutes
Nothing really I just changed the background and the logo and the explosion

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1. wanted to do 2 items not three
2. the limited constraint was time
3. I've could of did something with the background

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1.I added water to give it a realistic feature
2.Time was a limiting constraint
3.i wanted other animals in the back and in order to get my GIF done in time i had to change it to just waster and a shark with 3 fish

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1.it changed by i put an explosion in the background  and how i learned to do this.
2.the most limited is by putting only the shape and then i like the background.
3.i sacrafise the background

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At first I would have made them fuse but then I noticed that would add a layer. The most limiting constraint was time. If I had more time I would have added more details and colors.

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1.) The background changed.
2.)  The time was the most limiting constraint.
3.) Background had to be sacrificed.

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1.It did not exit together
2.Time was my limited contracts
3.Movement had to be sacrificed

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1.I did not change anything when i was doing my animation.
2.I did not have a lot time and time is a limited constraint.
3.I had to stop taking my time on my animation because i did not have enough time.If i had more time i would have done my animation better.

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what changed is that i couldn't make a background. my limited constraint was time. i had to sacrifice the background

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the plan changed a lot because at first i did not have a background and now it does have a back round
the limiting constraints that i had was that each side had to have an exact number of keyframes
some thing that i had to sacrifice was because of skill because if i had ore time i could have made it a lot better

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Hello