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MH-Three Stages of Technology Application

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MH-Three Stages of Technology Application

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. Technology is applied to things we already do. Ex: PowerPoint
2. Technology is used to improve upon existing tasks. Ex: PowerPoint used link websites and videos.
3. Technology used to do things that were not possible in the past. Ex: PearDeck (Interactive presentation tools using Google Slides)

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digital libraries and online archives- RL

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digital libraries and online archives- RL

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New York Public Library- https://digitalcollections.nypl.org/

ebscohost information services (1984)- https://www.google.com/search?surl=1&q=ebscohost&rlz=1CAOJOO_enUS839&oq=epsco+ho&aqs=chrome.1.69i57j0l5j46j0.5647j0j1&sourceid=chrome&ie=UTF-8&safe=active&ssui=on

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Examples of classroom technologies before 2010.
*Printing Press
*Chalk and Chalkboard
*Document Camera
*Interactive Technologies (Smart Board)
*Filmstrip Projectors
*TV's on a cart
*1980's (Microcomputers)
*Computer Labs

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Researches started to use a virtual learning environment for students with disabilities

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A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web

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teacher as facilitator-just teaching students what is thought to be needed
Embedding technology in the curriculum-teaching what needs to be taught through technology
Small-group instruction-teach through small groups
Importance of formative assessment-Use assessments to teach

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Many students use online environments versus pen and paper.  There was a survey where 78% of students believe that technology encourage higher level of creativity. Digital storytelling is a project that can engage even the most reticent students. Technology can facilitate interdisciplinary connections in a powerful way. Like connecting with students in different regions.

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ex: Synergy and Power school

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2010 Unicode adopts the emoji
Introducing Instagram
Pinterest
2011 Snapchat’s disappearing act
Google Plus
2012 Facebook celebrates one     billion
2014 Year of the selfie
2016 Facebook LIVE
Instagram launches Stories
2018 Instagram launches IGTV                              app

productivity tools- Cloud server/social media to communicate/driving directions

cognitive tools- Used to engage  and enhance thinking (mostly used in classrooms)

TPACK- Framework that helps to conceptualize how technology is used to enhance teaching and learning

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Teachers and staff are being required more and more often to be able to use and understand technology.
Use and access of technology can be affected by race, age, geneder, and income.
Technology Infusion Project, (TIP) at University of Virginia helps incoming teachers and experienced teachers pair up to learn about the advancing technologies for classrooms.
Students with access to internet and technology at home may have more opportunities than students who do not, and underprivileged children are more likely to use computers in a rigid drill and practice format than a flexible format that builds higher level thinking skills.

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first put into schools circa. 2014

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Using computers in class with the internet provided by the school.

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STEAM stands for science, technology, engineering, art, and math. STEAM helps students be prepared to bring knowledge and skills to solve problems, make sense of information, be critical thinkers, and know how to gather and evaluate evidence to make decisions. Adding the "A", the arts, offers more diverse learning opportunities and greater access to STEM for all types of learners.

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Technology in Science Education, "STEM" - HJ

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Technology in Science Education, "STEM" - HJ

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PocketLab was founded in 2014 and it is a wireless sensor for exploring the world and building science experiments. It measures acceleration, force, angular velocity, magnetic field, pressure, altitude, and temperature. Using PocketLab's cloud you can analyze data, create graphs, and integrate your data with other software.

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Apps are ideal for pushing content on the go, so learners can grab it and use it while they’re on the job. This enhances retention because the learning is reinforced by being directly applied to a task. The ability to chunk learning into bite-sized pieces makes it seem more manageable and less overwhelming —consisting of friendly how-to’s that arrive just when the learner needs them.

https://www.limestonelearning.com/blog/2018/5/8/the-6-hottest-learning-trends-for-2018-app-based-learning

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GY- Technology in English/ Language Arts Classrooms

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GY- Technology in English/ Language Arts Classrooms

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With the chromebooks and ipads being brought into the schools it has brought a lot more resources to the classrooms. In the english/ language arts department you can use them for editing papers in the classroom instead of the computer labs. It gives you the opportunity to annotate books and documents virtually opposed to handwritten. There are more sources for writing papers with access to the chromebooks/ ipads.

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Foreign Language, Virtual Schools, and Special Education - HO

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Foreign Language, Virtual Schools, and Special Education - HO

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Foreign language speakers and ELLs can use technology to make the learning process easier. It can provide a way to listen to instruction, hearing correct pronunciation, and connecting with people in other locations. There are also apps to provide them learn the curriculum in their home language. Virtual schools are becoming more and more popular as 29 states operate a full time virtual school. Special needs students have multiple uses for technology through assistive technology. There is even eye & head tracking software where they don’t even have to use their hands to operate a computer.

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English/Language Arts Technology - Grammarly 2009

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English/Language Arts Technology - Grammarly 2009

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Grammarly is an online resource for students, and teachers. It first became available in 2009, allowing for students to have a new digital writing tool, to improve their English language learning. Grammarly focuses on assisting in writing to make it clear, and effective.

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English/Language Arts Technology - NoRedInk 2012

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English/Language Arts Technology - NoRedInk 2012

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No Red Ink was developed in 2012, it's an online learning platform to help improve students learning grammatically. They focus on building strong writers, through their interests, with data, and specified exercises.

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The first recording of 1-1 technology use was in the late 1990's. Soon many schools started following. By 2014 many schools were having 1:1 technology usage.

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How are technologies affecting student learning 

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How are technologies affecting student learning 

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Schools and teachers may use technologies and applications that students use regularly to help the student learn and develop new skills

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Many teachers have switched over to social media. With this they can easily communicate with parents and students. It is hard for some parents to go to in person meetingss, so it is easier for them to check social media or have a phone call. Many schools started integrating computer technology. They first started with computer labs were students could take their classes to the lab and work. Other classes hada single computer in the classroom for everyone to share. Next was laptop carts. These were carts borrowed by the teacher so the class could use the laptops. Next was 1:1 technology. Students each have their own laptop. This caused a lot of things to start to go digital. This can make it easier to do homework and do projects.

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Virtual reality is being more commonly used in special needs classrooms. “Through such technology, individuals with special needs can look carefully at their own strengths, abilities, and learning preferences in comparison to the required learning task and expected learning outcome.“ https://files.eric.ed.gov/fulltext/EJ1131319.pdf

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In December 2019 zoom had 10 million uses as of April 2020 zoom grew to have 300 million uses