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This article explains how a 4 year old little boy is the 5th member of the family that has been a victim of a gun. how old were the other members?

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a 4-year-old accidentally shoots himself in the head. he's the 5th family member to fall victim to guns - cnn

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A 4-year-old accidentally shoots himself in the head. He's the 5th family member to fall victim to guns

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Na'vaun Jackson, 4, is fighting for his life after accidentally shooting himself in the head with a gun that was left unattended.

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this article talks about how Medicare covers nearly all FDA-approved drugs.

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Alongside the cherry blossoms, a dangerous new policy is blooming in Washington.

Congressional leaders and even some White House officials reportedly favor "binding arbitration." This proposed reform would allow nominally independent -- but government-appointed -- officials to dictate how much Medicare pays for new medicines. Proponents say arbitration could slash what the government spends on drugs.

Binding arbitration is just a clever name for government price controls. It would distort the free market and limit patients' access to the newest medicines.
NEWT GINGRICH: HOW MUCH IS HEALTH CARE REALLY WORTH? PATIENTS, NOT BUREAUCRATS, SHOULD DECIDE
Medicare covers nearly all FDA-approved drugs. Medicare Part B generally covers medicines that doctors administer through injection or IV drips, while Medicare Part D covers most pills. In each program, drug prices are determined by negotiations between pharmaceutical companies and private entities like insurance companies or hospitals.

Under the proposed arbitration system, government officials wouldn't have to accept the prices that result from these negotiations.

Officials could call upon a third-party "arbitrator" to set the price for new drugs. If these officials trigger arbitration, pharmaceutical companies would have to suggest a fair price for their drugs and make the case to the arbitrator.

Government officials would argue for their own suggested price. After considering both sides, the arbitrator would render a final, legally-binding decision.

Congressional leaders haven't fully fleshed out the details of their proposal. It's unknown whether the "arbitrator" would be a single person, a small team, or a whole committee. It's also unclear whether the arbitrator could propose his own price, or whether he'd be obligated to choose solely between the two suggested prices.

One thing is certain, however. Government officials would hand pick arbitrators who are on their side. Arbitration isn't a true alternative to the government setting prices -- it's just a way for government officials to outsource the dirty work.

Since the arbitrator's decision would be legally binding, drug manufacturers would not be able to appeal an unfair verdict. Nor would there be a way to hold arbitrators accountable. After all, they're appointed, not elected.

No government appointee should have this much power. In fact, Congress recently repealed ObamaCare's Independent Payment Advisory Board for that exact reason. Voters in both parties hated the idea of an unelected board that could ration Medicare spending -- and therefore dictate patient outcomes.

Binding arbitration would smother medical innovation.

Successful drug development requires substantial investment. The FDA only approves about one in ten experimental medicines that begin the first phase of clinical trials. Accounting for this massive failure rate, it costs more than $2.5 billion and takes more than a decade to develop a single new drug.

Drug companies rely on just a few successful drugs to recoup their investments. Price controls make this already difficult process even harder. As a result, they discourage investors from putting money towards future projects. That means fewer lifesaving drugs for patients in need.

Want to see how quickly price controls stifle innovation? Just look across the pond. Fifty years ago, Europe produced more than half of the world's medicines; America produced just 30 percent. But then, countries like Germany and the United Kingdom embraced socialized medicine -- including price controls -- while the United States let the free market flourish.
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Today, scientists invent more than half of the world's medicines in America. Meanwhile, the entire continent of Europe produces less than a third of medicines. As a result, American patients have access to more innovative therapies than patients anywhere else in the world -- including Europe.

Binding arbitration would sacrifice Americans' access to the most innovative medicines. Lawmakers should nip this policy in the bud before patients pay the ultimate price.

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George Landrith: Binding arbitration for medicines is just a clever name for government price controls

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Alongside the cherry blossoms, a dangerous new policy is blooming in Washington. Congressional leaders and even some White House officials reportedly favor "binding arbitration." This proposed reform would allow nominally independent -- but government-appointed -- officials to dictate how much Medicare pays for new medicines.

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This article exposes that social security is the nation's most popular and successful programs is financially unsustainable.

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social security is drying up. this plan could save it - cnn

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Perspectives: Social Security is drying up. This plan could save it

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If Congress fails to act, Social Security's reserves will dry up by 2035 and workers will receive only about 75% to 80% of the benefits they are entitled to, writes William G. Gale, a senior fellow at the Brookings Institution.

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CNN: Tesla investigation after a car appears to explode in china

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CNN: Tesla investigation after a car appears to explode in china

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This article exposes that it is not the first time a tesla has exploded. how many tesla has exploded ?

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tesla investigates after car appears to explode in china - cnn

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Tesla investigates after car appears to explode in China

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Tesla is investigating after one of its vehicles appeared to explode in China.

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This article explains how they are making one 8th the size and it costs more than 13,000 features headlights and tailights and hazards that light up via remote control. will many people buy it?

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andy Copeman and his team of master craftsmen in Bristol, England, build cars that enthusiasts covet: the 1938 Alfa Romeo 8C 2900 Mille Miglia, 1938 Bugatti Type 57SC Atlantic, 1962 Ferrari 250 GTO 3589GT, 1961 Jaguar E-Type Series 1-3.8 Coupé and 1957 Porsche 356A Speedster, to name a few. Each car is an impeccably detailed, beautifully painted handmade masterpiece-and costs a fraction of what these vintage vehicles and contemporary exotics would sell for at auction or through a dealer.

Then again, they're also one eighth the size. That's because Copeman's company, Amalgam Collection, specializes in building meticulous scale models of vintage and modern automobiles. In fact, without a visual clue to reveal the relative size, it's often hard to tell Amalgam's miniature masterpieces from the real thing. "That's the goal," says the 65-year-old founder. "If you can take a high-resolution photograph and put it in front of somebody, and they have no idea whether they're looking at a model or the real car, then we've done our job."

Some of Amalgam's models even perform like their full-size cousins. For example, the new 1:8 scale McLaren Senna, which costs a little more than $13,000, features headlights, taillights and hazards that light up via remote control. The doors are motorized and can move up and down on command.

Copeman's interest in tinkering developed when he was a teenager. He built a reflecting telescope when he was 14, as well as a couple of electric guitars. One of his greatest passions was modifying and racing mopeds. "I used to strip all the steelwork off them and turn them into lean, mean machines and then race them in my parents' garden in London," he recalls with a chuckle.

After dropping out of school at 17, Copeman became something of a nomad: "I was a young hippie and traveling throughout Europe and North Africa. That's what anyone with a sense of adventure would look to do at the time." He eventually settled in an artists' colony in Somerset, England, called Nettlecombe Studios, which was established by British painter and printmaker John Wolseley. At Nettlecombe, Copeman found his vocation as a model maker after being asked to create scaled buildings and villages for an architecture firm.

He moved to Bristol in the late 1970s, and within a decade he and three of his colleagues had formed Amalgam Modelmakers. "After six years [working for a small model-making company], our skills and confidence had grown to the point where we decided to start our own partnership making architectural models for the likes of Norman Foster and other rising starchitects, as well as industrial designers like James Dyson," Copeman says.

Amalgam began designing model cars for Formula 1 racing teams in 1995 after approaching Jordan Grand Prix, a nascent F1 constructor. "It was the crystallization of a passion for motorsport that I and several members of our team had, especially for Formula 1," Copeman says. As a kid he was a fan of Jim Clark, one of the greatest Formula 1 drivers of all time, and was an enthusiastic slot-car racer at age 15. "My passion for 1960s Formula 1-and car design in general-was just waiting to find an outlet," he says. "We got the opportunity to make a first model under license [the Jordan 196], then got a deal with Williams Formula 1 in 1996 and finally with Ferrari in 1998."

In 2004, Amalgam split into two entities: Amalgam Modelmakers and Amalgam Fine Model Cars; one team made one-off architectural models and the other produced scores of miniature cars. "I had ambitions to build a brand making the best model cars in the world," Copeman says. "That involved a degree of risk taking and a mission not shared with my partners." The two companies remain deeply connected, though. "We operated out of the same building for several years and are still good friends today," he insists. But Copeman has no financial interest in the original company. "We do share ownership of our original workshop," he adds.

From 2006 to 2007, Ferrari's then-president, Luca Cordero di Montezemolo, commissioned Amalgam to make miniatures of current and classic road-going Ferraris. "We started with the 250TR, as opposed to the GTO," says Copeman. "A Scaglietti car." It took some time, but Lamborghini, McLaren and other automakers eventually wanted models of their vehicles as well. That's when business really took off.

Today the company, which Copeman renamed Amalgam Collection in 2016, has revenues around $10 million a year, building more than 500 models a month that range in price from $685 to upwards of $150,000, depending on size and the amount of detail. It employs more than 200 people and has two manufacturing facilities outside of Bristol, in Chang An, China, and Pécs, Hungary.

"We manage the design and tooling of the models in Bristol," Copeman says, "but most of the models are fabricated in China and Hungary. We are also increasingly making one-offs and doing special projects out of Bristol."

So how does a model go from concept to finished form? In the case of newer cars, the Amalgam team works from original CAD drawings, obtained from the manufacturers, to produce minutely accurate drawings of each car part. "[By using the CAD data], all the parts fit together and connect together in a good, solid, well-engineered fashion," Copeman says.

Designs for models of classic cars are formulated from digital scans of the car and hand measurements. "We also work from 600 to 800 photographs," Copeman says. "We use them to make sure everything is dimensionally correct."

Once the design is set, it is meticulously scaled down to bring the details to life in miniature. Molds are created for the individual parts, and metal, carbon fiber or rubber is used to create each piece of the puzzle, while some are produced by 3-D printers.

After the parts are cast, they are washed, cleaned and sanded. Then each set of parts goes through a fettling and fitting process to ensure they go together perfectly. Afterward, the models are primed, spray-painted and polished. Decals and printed finishes are applied, then subassemblies such as engines, wheel hubs and suspensions are built, followed by final assembly. "About 90% of the skills we use are very traditional," Copeman says of the process, most of which is done by hand and which he likens to fine watchmaking. "Ten percent are modern."

Producing the design molds takes between 2,500 hours (for, say, open-wheel racers) to 4,500 hours for complex classics, and it takes another 250 to 450 hours to make each model. "For example," Copeman says, "The Ferrari LaFerrari takes about 3,500 hours to develop and another 350 to build."

Amalgam's elite clientele still consists of Formula 1 teams, drivers and managers, but it also includes famous collectors. Sylvester Stallone bought a limited edition 1:8-scale Ferrari F1 car from the early-2000s Michael Schumacher era. Ralph Lauren commissioned 17 models of cars from his collection while they were on display at the Musée des Arts Décoratifs in Paris, including a Jaguar D-Type, like the model whose shark fin blazed a triumphant trail at Le Mans in 1955, 1956 and 1957. Swiss watchmaker Richard Mille commissioned several 1:5-scale models of cars from his collection, which contains some of the rarest and most significant vintage race cars, including Bruce McLaren's first Formula 1 car (the M2B from 1966) and the Ferrari 312B, which won the 1970 Italian Grand Prix and was driven by Mario Andretti.

Surprisingly, Copeman does not collect cars himself. For him it's all about the personal experience of riding or driving. "I have owned some lesser but interesting vehicles along the way, such as a 1950s-era MG Magnette, and I've had some memorable drives, like the 160 mph race up the M1 motorway in a Sunbeam Tiger against a Jaguar E-Type," he says. "But I've owned many more motorcycles than cars." His everyday ride is a Mercedes CLS Shooting Brake: "It's a fun drive if you want to push it a bit."

Besides, he can build any car he wants-just by dreaming small.
Cover photograph by Levon Biss for Forbes

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The Super Models: The Bizarre And Exclusive World Of $20,000 Toy Cars

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andy Copeman and his team of master craftsmen in Bristol, England, build cars that enthusiasts covet: the 1938 Alfa Romeo 8C 2900 Mille Miglia, 1938 Bugatti Type 57SC Atlantic, 1962 Ferrari 250 GTO 3589GT, 1961 Jaguar E-Type Series 1-3.8 Coupé and 1957 Porsche 356A Speedster, to name a few.

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This article exposes that 14 yr old have their own credit cards and how it has increased more than 4 times to 17 percent. Will the percentage increase more ?

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More and more children under the age of 14 have their own credit card to use at their leisure, according to a new report.

Since 2012, credit card-carrying-teens have increased more than four times to 17 percent among 8-to-14-year-olds, up from just 4 percent seven years ago, according to data from investment management firm T. Rowe Price.

Moreover, 21 percent of the 1,500 parents polled in a recent survey by Creditcard.com found that some kids without their own card are still using their parents without their permission.

Of those polled, six million American parents say they have knowingly given a credit card to their child.

Ted Rossman, an analyst for CreditCard.com told FOX Business that he thinks the increase is positive with the exception of those teens using it deceptively.

"I think this increase is a good thing for two main reasons: building credit and teaching kids about money," Rossman said.

According to FICO data, more than 53 million people in the U.S. do not have enough data in their credit files to generate a FICO score.

"This is a big problem for young adults, in particular. It's an unintended consequence of the CARD Act, which made it difficult to get a credit card before age 21, and in many cases even beyond that," he added.

So, parents who add their children to their credit cards as "authorized users" could actually be doing themselves -and their children-a big favor by getting their credit history established early.

Rossman said the ideal age for this is around 15 or 16 in professional opinion.

"If the parent has a solid track record of paying that card on time and keeping his/her debts low, the positive benefits will flow to the child once he/she is added as an authorized user. Of course, negative information transfers as well, so only do this if you have good payment habits."

However, if you are a parent that is concerned that your child will overspend, the next step would be to set a limit on the card or get a prepaid debit card to start.

The main benefit, he added, is to make this into a "teaching tool" to set their children for a good financial future.

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More and more children under the age of 14 have their own credit card to use at their leisure, according to a new report. Since 2012, credit card-carrying-teens have increased more than four times to 17 percent among 8-to-14-year-olds, up from just 4 percent seven years ago, according to data from investment management firm T.

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This article exposes that kylie jenner the worlds youngest self made billionaire. How do people can get billionaires?

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This article exposes that the Avengers Endgame is estimated $1.2 billion at the worldwide box office for its opening. What can happen if the movie doesnt become to being good?

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'avengers: endgame': a spoiler-y discussion about marvel's epic finale - cnn

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'Avengers: Endgame': A spoiler-y discussion about Marvel's epic finale

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"Avengers: Endgame" is the epic finale to the story Marvel has been telling for the last decade, but did it end with a bang or a whimper?

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Fox: Fortnite and collapse of parenting 

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Fox: Fortnite and collapse of parenting 

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This article exposes the fortnite video game about how kids are addicted to it and stay up until 3 a.m in the morning just playing the game and not wanting to get up and go to school the next day. I wonder how many kids miss school for staying up playing this game?

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There is nothing more irresponsible than a boy on a videogame binge.

The call came in shortly after 6 a.m. Jason was refusing to get out of bed. So his mom called 9-1-1. Deputy Damion Whyte of the Harris County Sheriff's Office responded to the call.

"Are you serious?" I later asked Mr. Whyte. "You responded to a 9-1-1 call about a boy who wouldn't get out of bed?"
IS 'FORTNITE' MAKING ITS FINALE?
"It's our policy to respond to every 9-1-1 call, regardless," Mr. Whyte told me.

Deputy Whyte arrived at the home and went into the boy's bedroom. He told the boy to get up, get dressed, and go to school.

The boy refused. He said that he had been playing his video game until 3 a.m. He was tired. "Not going to school today," he mumbled.

"Son, I'm not asking you to go to school," Deputy Whyte said. "I'm telling you. Now quit wasting my time. Get out of bed and get dressed."

The boy obeyed. And Deputy Whyte drove the boy to the high school.

When I speak to parents' groups about kids who are addicted to Fortnite and other video games, I tell them that it is the parents' job to limit, govern and guide their kids' use of video games -- to help their kids develop good habits instead of bad habits. One response I often hear from parents is, "Shouldn't I give my son the freedom to make mistakes? It's not like he's going to be driving while intoxicated. It's just a video game. I think good parenting means letting kids decide."

Does good parenting mean letting kids decide? Sometimes yes, sometimes no. If your kid is invited to two different parties this Saturday, it's reasonable to let your kid decide which party to attend. But if your 12-year-old wants to drink a vodka tonic or two, just to see what it feels like, that's not such a great idea. Alcohol is toxic and can be addictive. The younger the child, the greater the risks. For 12-year-olds, the risks of drinking alcohol clearly outweigh the benefits.

You tell your kid: No vodka tonics for you.

Is playing Fortnite more like being invited to a party or drinking vodka? There is growing evidence that online video games can be addictive. Fortnite may be the most addictive of them all. It is currently the most popular video game in the world, with more than 200 million active users.

If you've never played Fortnite, here's one way to understand the game: It's Minecraft meets The Hunger Games. You're on an island. Your job is to kill everybody else. You build defenses out of various materials, which you must acquire. You have to find weapons, and ammunition for those weapons, and use those weapons skillfully.

At the end of the game, there will be only one victor - or one victorious duo or squad, depending on your game mode. A round typically takes about 20 minutes from start to finish. The more you play, the more skillful you become. If you work hard enough, and put in enough hours, you will win. Eventually.

Each game begins with 100 combatants. The first time Brett played, there were about 80 other combatants remaining when he was killed. After he put in another 20 hours at the game, he was killed with just 10 people remaining. After another 100 hours at the game, six weeks later, Brett achieved his first victory. He was the last man standing. "There is nothing like getting that first "W" [win]. It's the greatest feeling in the world," Brett told me.

The World Health Organization (WHO) has recently created a new diagnosis of "Gaming Disorder" in recognition of the growing number of people - mostly boys and young men - who have difficulty exerting control over the amount of time they spend playing video games, so much so that "gaming takes precedence over other interests and daily activities."

In a recent survey of American teens, 27 percent of teens admitted playing Fortnite in the classroom. That proportion is likely higher for boys than for girls. Boys and young men playing Fortnite outnumber girls and young women roughly two to one. Among devoted gamers - those playing more than 20 hours a week - the boy-to-girl ratio is even higher.

Carol Ann Eastman was teaching freshman English in Summerville, South Carolina. A 14-year-old boy was was playing Fortnite on his phone. She asked him to put the phone away. He said "Hold on, I'm right in the middle of a kill." Are you kidding me?

Does Fortnite take precedence over other activities in your son's life? Back in ancient times - say, 10 years ago - most boys would rather spend time with their girlfriends than killing imaginary enemies in a video game. Not any more. Adam White, who teaches high school in Nova Scotia, recently told me about a posse of 12th grade girls who complained that they had lost their boyfriends to Fortnite.

If your son is more interested in playing Fortnite than in spending time with his girl, that's a problem. If your son is more interested in scoring another kill than in joining the family for supper, that's not good. If your son is staying up past midnight trying to score a Fortnite "W," it may be time to uninstall the game.
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Be brave. Do your job. Set limits. And if necessary, uninstall the game - which will also require that you deploy a parental monitoring app to prevent unauthorized reinstallation.

Olivia Pelka banned Fortnite after she realized that the game was taking over her son's brain. She told me: "After a couple of weeks Fortnite-free, I noticed my son was calmer, happier, slept better, and was not avoiding activities with friends and family as he was during his Fortnite life."

Don't be intimidated. You can do this. It's your job. If you don't do it, who will?

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'Fortnite' and the collapse of parenting

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There is nothing more irresponsible than a boy on a videogame binge. The call came in shortly after 6 a.m. Jason was refusing to get out of bed. So his mom called 9-1-1. Deputy Damion Whyte of the Harris County Sheriff's Office responded to the call. "Are you serious?"

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CNN: Burger king plans to roll out impossible whopper across the U.S

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CNN: Burger king plans to roll out impossible whopper across the U.S

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This article exposes the new trend of the vegetarian burger from burger king. I wonder if its good and how many people will buy it.

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Burger King plans to roll out Impossible Whopper across the United States | CNN Business

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Burger King's test of a vegetarian version of its signature Whopper was such a success, the chain is planning to roll the Impossible Whopper out nationally this year.

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This Article is exposing the launch date that the samsung galaxy 5G will be available in the Verizon store for preorder. Can you imagine how many people are willing to buy the Samsung Galaxy 5G?

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samsung galaxy 5g phone is now available for preorder  - cnn

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Samsung's $1,300 Galaxy 5G phone is now available for preorder

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The Samsung Galaxy S10 5G is available for preorder Thursday from Verizon.