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It was in the early months of 1992 the price bubble that Japan was in from 1986 to 1991 burst, and Japan's economy stagnated. Throughout the time of the price bubble, real estate and stock market prices were inflated. Now with a fall in the economy, Japanese industry would need to be more practical and careful about what it would produce.

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Sailor Moon first aired in Japan on TV Asahi on March 7th, 1992. This anime leads a great example for girl power and determination. Not only is the main character a reincarnated princess but she is also just a normal girl that is struggling with the real world. This show not only gives a strong female lead to enjoy but also to look up to.

Newsom, Victoria A. "YOUNG FEMALES AS SUPER HEROES: SUPER HEROINES IN THE ANIMATED SAILOR MOON." Femspec, vol. 5, no. 2, 2004, pp. 57-81,218. ProQuest, https://www.proquest.com/scholarly-journals/young-females-as-super-heroes-heroines-animated/docview/200163920/se-2?accountid=10919.

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Pokémon originally started as a video game that generated its own manga and then a show that was first released on April 1st, 1997. The show follows Ash as he goes on a journey to become a Pokémon Master. The trainers of these fictional creators must compete in different Pokémon battles against other trainers in hopes to gain the title.

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Hong Kongese collaboration with the animation "Chinese Ghost Story". "Preproduction, including original drawings, were made by triangle staff in Japan with coloring and 3-D computer graphics operations conducted in Hong Kong." (Mori 2011). These networks will continue to collaborate as the animation market expands in China.

Mōri, Yoshitaka. “The Pitfall Facing the Cool JAPAN Project: The Transnational Development of the Anime Industry under the Condition of Post‐Fordism*.” Wiley Online Library, John Wiley &amp; Sons, Ltd, 27 Oct. 2011, onlinelibrary.wiley.com/doi/full/10.1111/j.1475-6781.2011.01146.x?casa_token=is6gxpWz_QoAAAAA%3AQdEp8LzKjkJTCNnbfPLqDyDIUQrYTJce2aj7jRj_m-YcX-nFKFUWkpweBrMtmgAK7Z9pNTD1fqkBRH8.

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On July 6th, 1998 we were introduced to Lain Iwakura, a young girl in Japan, and the Wired, a global communications network. The network becomes an area where people have left their physical bodies and move consciously within the Wired. The story follows the young girl who must find the line between the virtual world and reality.

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In 1998, Sailor Moon, Dragon Ball Z, and Pokémon were broadcast on Cartoon Network's Toonami block on weekday afternoons in the United States. Pokémon became the pioneer example of ' 'media mix' marketing strategy. Pokémon was able to grab prime television spots with its popularity and became a marketing machine with inspired collectible toys, trading cards, and video games.

Daliot-Bul, Michal. “Reframing and Reconsidering the Cultural Innovations of the Anime Boom on US Television.” International Journal of Cultural Studies, vol. 17, no. 1, Jan. 2014, pp. 75–91, doi:10.1177/1367877912464538.