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Digital education is generating new learning opportunities as students engage in online, digital environments and as faculty change educational practices through the use of hybrid courses, personalized instruction, new collaboration models and a wide array of innovative, engaging learning strategies.

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Virtual reality in action in education - enabling students to perform practical experiences eg: 3D gaming tech, stimulated environments
Virtual worlds - e-learning as they allow learners to do 3D modelling, stimulations, creativity & active involvements, users to participate and perform collaborative

activities, sharing results and exchanging media information

among participants

Apple's Siri - can summarise large amounts of information into knowledge and useful actions

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Artificial Intelligence: AI can be used in the classroom to make simple tasks easier to do. E.g. calculations, tasks that include the use of tools such as a stopwatch or alarm, finding needed information or to assistance in teaching.
Referred to as machine learning.

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Padlet: Good for group discussions and for students to make their own contributions, allowing teachers to gauge student understanding.
Google classroom: Collaborative spaces which are helpful for online learning.
Expeditions: Virtual excursions which allow enriching learning experiences for the comfort of the classroom, ideal for remote/ rural schools as well as schools which may not have access to relevant educational experiences.

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Alexa/Google: Random number generating, could play games. easily put timers for tasks (especially for lessons where the lesson is broken down - e.g. students work on project for 30 minutes, then 15 minutes of other theory work and then 15 minutes of discussion of marks of previous assessment) and manage time.
Cloud services like google Docs: students work collboratively. i.e. a google docs for the whole class, each student gets a question and by the end every student gets the whole document for their notes and can revise other questions.
Zoom (& video services): remote learning, groupwork where members of the away.
Remote Procturing: online exams, students can do exams from the comfort of their homes while still mainting the integrity of the exam conditions. https://www.proctoru.com/

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Indigo: Emerging Technologies & Web tools in the classroom

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Indigo: Emerging Technologies & Web tools in the classroom

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Virtual Reality can be an incredible tool within the classroom. It can be used in many different aspects in the classroom. VR can take students to places that they are unable to physically go to, VR is also great for building emotional resilience within students.

AI is rapidly developing and becoming more popular. Seeing AI app which narrates the world around you, specifically built for people with visual and hearing impairments, catering to a diverse range of learners and helping those who could be left out.
Microsoft hold a 'AI for good' competition where people can design the ideas behind an app, this could be used as an assessment within the classroom and students get the opportunity to enter their ideas.

'Microsoft makes code' teaches students coding through games and shows students the fun side of coding. FUN FACT: Microsoft are currently streaming daily live tutorial sessions during covid-19 school closures.

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AR and VR: very immersive tech, can be used to replace excursions that are not possible
3D printing and laser cutting: testing and experimentation in designs and shapes for possible projects
AI: speeding up research time with relevant suggestions
Voice to text software: increases classroom efficiency for research and note taking
Mobile smart devices: medium for any type of ICT activity

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Emerging technologies in stage 6 could be the use of OLED flexible displays in the classrooms.
Advantages are:
- Better durability
- Lighter weight
- Thinner dimensions
- Unique software commands

Students can also use a school based social networking on these devices.

The school can use biometrics for students with a disability to have full control of computers. By using biometric detection they can operate a computer like a normal student would.
The school can also use biometrics to account for school attendance.

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AI , Students can use AI to instantly do calculations , search the internet , find images etc.

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Augmented reality can be used in design productions. ie, microsoft 3d paint can produce a 3d design and display it in a picture.

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ORANGE: Emerging technologies to be used in the Stage 6 classroom

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ORANGE: Emerging technologies to be used in the Stage 6 classroom

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Augmented Reality: (eg AugThat) teachers can have students use devices with this app to make lessons more interactive and engaging by providing 3D/360 perspectives on class content.

Virtual Reality: (Expeditions app from Google) virtual field trips