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http://education.minecraft.net/worlds/

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http://services.minecraftedu.com/wiki/Teaching_with_MinecraftEdu

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http://minecraft.gamepedia.com/Minecraft_Wiki

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http://www.ibe.edu.pl/pl/media-prasa/aktualnosci-prasowe/418-jakie-gry-wybieraja-uczniowie-i-z-czym-sie-to-wiaze

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https://www.youtube.com/watch?v=cYcXdO8gIzg

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- nauczyciel-buowniczy
- współpraca klas online

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http://connectedlearning.tv/minecraft-education-leveraging-game-based-learning-environment-connected-learning

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Wizard Ken - pomysły edukacyjne, computer craft

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Wizard Ken - pomysły edukacyjne, computer craft

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https://www.youtube.com/user/adamgorgeous

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http://codinginminecraft.com/chapters/

https://www.amazon.co.uk/How-code-Minecraft-PC-Pro/dp/1781065195/277-6169735-7833509?ie=UTF8&camp=1634&creative=19450&creativeASIN=1781065195&linkCode=as2&redirect=true&ref_=as_li_tl&tag=mode80-21

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https://damianmooney.wordpress.com/2015/05/09/raspberry-pi-python-scratch-and-minecraft/

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https://codekingdoms.com/plans/

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https://github.com/scratch2mcpi/scratch2mcpi

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http://niphophila.blogspot.com/2014/09/scratch-minecraft-and-raspberry-pi-how.html

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https://github.com/walterhiggins/ScriptCraft/blob/master/docs/YoungPersonsGuideToProgrammingMinecraft.md

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Minecraft Servers | Minecraft Server List

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Find the best Minecraft servers with our multiplayer server list. Browse detailed information on each server and vote for your favourite.

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blokowe

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Over 5,000 Award-Winning Lessons

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Make your own skins and experience basic Minecraft modding with Tynker.

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Kids learn with block-based coding before transitioning to text-based languages like JavaScript and Python.

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Tynker's interactive lessons break down coding fundamentals as they solve fun puzzles.

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Quick practice quizzes and assessment tests evaluate's a child's comprehension of subjects taught.

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Why Should Kids
Learn to Code with Tynker?

Because technology is so integrated into virtually every aspect of our lives, learning about it is more important than ever. Our coding platform makes it convenient and fun for kids and teens to gain knowledge that will serve them well throughout their lives. You can count on our trusted methods to help them develop and grow their capabilities with computers.

Tynker isn't just for schools and coding camps, though. Parents who value STEM education and want their children to know how to code should know that our kids programming platform can be used at home, too. Tynker offers a range of coding for kids solutions with icon-coding for pre-readers, block-based coding, and advanced courses in Python, JavaScript, data science, art, and image processing. There are quarterly, yearly and lifetime plans which include access for up to 3 children, and our online classes for all ages are an excellent way for them to gain the supplemental STEM skills needed for their future.

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Our methods for learning to code all are provided within a safe, moderated community that is built around encouraging students to gain confidence in their abilities and do so without fear of failure.

Frequently asked questions

Is coding good for kids?

We're living during a high-tech revolution, witnessing life-changing advancements in medicine, environmental conservation, and much more. At the core of all these amazing projects and discoveries is CODE. Code can be the thing that differentiates your child from peers and allows them to stand out as an asset for companies when they are looking for employment. The children who learn to code today will become the creators of the technology tomorrow. Learning how to code can help children make a major contribution to the world that they live in and make a lasting impact.

As kids and teens learn to code, they also build essential skills like critical thinking, logic, and problem-solving. They learn to logically sequence events, create playable games, tell good stories, and model real situations. They also learn computational thinking by developing algorithmic and design thinking abilities. Coding for kids has become an essential element of a child's education and an excellent way to express their creativity and imagination.

How do I start my child coding?

Coding, otherwise known as programming, is a creative activity for all children. Your child might not care about writing data processing algorithms, but they might enjoy creating games, programming music, designing websites, or just playing with code. Learning to code is for everyone; you don't have to be good at math or a "techie" to learn how to code. Kids as young as five can learn to code and pick it up faster than most adults.

When your kids are starting, pick a program like MIT's Scratch or Tynker Junior app. The visual style of these programs makes it easy for young children to learn to code. Scratch and Tynker have a graphical interface that works. Drag-and-drop code blocks snap together. Pieces of code that don\'t make computational sense won't fit together, making syntax errors impossible.

Older children can learn to code with Python by building games, art, music, and more. Some programs like Tynker offer a placement test to set your child on the right track for their age and experience level.

What age is best to introduce coding to kids?

Every child learns at their own pace. They can learn different subjects at varying rates and ways. Experts believe that children should learn coding at an early age. According to MIT, the best age for kids to start learning coding languages such as Scratch Jr or Tynker Jr is from 5 to 7. Many programs allow your children to progress at their own pace or hire an instructor to help them move along.

With Tynker, a placement test will place your child on the correct path based on age and skill level, and Tynker supports children up to age 18 with real-world text languages like Python and JavaScript. Children progress to more difficult coding courses with the support of interactive tutorials and video instructions at their own pace.

Which is the best coding for kids program?

With so many great services available, learning to code has never been easier! For example, Scratch and Tynker provide innovative visual coding languages that make coding fun. Coding is a great way to broaden your child's worldview and develop their creativity, critical thinking, and problem-solving skills. Here are a few coding for kids options to review:

Game-based learning -Game-based platforms such as Tynker and the challenges on Code.org motivate kids to use code to complete game levels.

Independent learning with Scratch -Scratch from MIT is a great way of getting started with code. Although they don't have courses, there's a vibrant community to learn from.

Online courses-Enroll in a Python or JavaScript course on Codecademy or Tynker or learn to code with Processing on Khan Academy. Tynker offers advanced courses like Processing 1, using p5.js to introduce the foundational concepts of art and computer science.

Build an app-Learn to build your own iOS app using Swift. Install the Swift Playgrounds app by Apple.

Use a book-Learn by following along with books like Mission Python, Super Scratch Programming Adventure, or Coding with Minecraft. Tynker has a series of super-informative coding activity books, including Code These Games, Code These Minecraft Mods, and Code This Art.

Why is coding needed?

Coding is the method of giving a computer instructions to perform a specific task. You may also hear coding referred to as software programming or computer programming. These instructions are communicated using a language that computers can understand, like visual blocks, JavaScript and Python.

Coding for kids lays the groundwork for our world's technology, from microprocessors in everyday items like refrigerators and water heaters to sophisticated programs that run our cars and buildings. Learning to code is a great opportunity for children of all ages to develop their problem-solving and critical thinking skills, while building the necessary focus and organization to see projects through to completion.

Coding usually begins with drag-and-drop visual programming in which children connect blocks together to make programs. Visual programming teaches the fundamental concepts without typing or syntax by placing the focus on the logic behind the code. Once they've learned the basics, children can transition to real-world programming languages like Python, JavaScript, and C.

From online coding courses and games to offline learning, from in-person coding instruction to live online tutoring, there are endless coding resources available. The best coding platforms and programs like Scratch, Code.org and Tynker give children of all ages and experience levels the ability to code while making the process fun and engaging.

Why should we use Tynker coding for kids?

Tynker is the world's number one coding platform for children ages 5 to 18 for a reason-it works! Tynker powers the creativity of over 100 million students and serves thousands of schools and educators worldwide.

Tynker's award-winning, gamified courses and coding for kids activities encourage kids to complete projects as they have fun, allowing them to progress from novices to experts using languages like Python. Tynker's interactive lessons have built-in tutorials for all ages and skill levels. Our highly-rated mobile app (4.7 stars) lets students take Tynker on the go. Learning how to code with Tynker unlocks and empowers children's creativity, teaching them life-long skills they can use today and into the future.

How do I teach my 7 year old code?

Learning to code is for everyone; you don't have to be good at math or a "techie" to learn how to code. Kids as young as five can learn to code and pick it up faster than most adults. Tynker Junior is a fun, interactive way to spark your kid's interest in coding. Kids (ages 5-7) learn coding basics by connecting picture blocks to move their characters. Tynker's immersive game-like coding courses and interactive lessons with built-in tutorials are perfect for beginners 5+ through experts 18+.

What options are there for coding for teens?

Code.org has a year-long course in Computer Science Principles that introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world.

Tynker has coding for kids courses that align with subject standards like CCSS-ELA, CCSS-Math, NGSS and CS standards such as CSTA, ISTE, CA CS, UK National Curriculum, and several state-level standards like TEKS.

Tynker is recognized by College Board as an endorsed curriculum provider for AP Computer Science Principles and AP Computer Science A.

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Coding For Kids, Kids Online Coding Classes & Games | Tynker

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Tynker makes it fun and easy to learn computer programming. Get started today with Tynker's easy-to-learn, visual programming course designed for young learners in 4th through 8th grades.

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rysowanie

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How to Draw, Drawing Ideas, Draw Something, Drawing Tutorials portal

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Why to try Minecraft drawing?

Minecraft - the game for those, who feel the strength to set goals independently for themselves and achieve them. Perhaps exactly this feature enabled Minecraft gain more than 100 million registered users. Three-dimensional generated world allows each player to choose how to change it with blocks, to create structures of different difficulty level. In addition, everyone can explore the presented world and fight with enemies, mobs.
For example, the skeleton, zombie, Creeper, silverfish, stranger edge (endermenom), spider, spider cave and many others. Despite the fact that the player has absolutely freedom of action, the game contains system of achievements with incentive awards for performance of certain actions. Perhaps the diversity of this game inspired to create the application "How to draw Minecraft", which simply can not be unnoticed by real fans of Minecraft.
Indie computer game in the style of sandbox - a great example in the category of survival simulators with open world, whose sales for the summer 2015 has exceeded 70 million copies.
Minecraft has received many awards in the world of gamers, including the Spike Video Game Awards and the Golden Joystick Award. It is also important fact that in 2014 the American company Microsoft acquired the rights for Minecraft and company creator Mojang for US $ 2.5 billion. No doubt that Microsoft does not invest their money in questionable projects.

Why Minecraft drawings are so popular?

Presented survival simulator is gaining popularity all over the world. Today we can say with certainty that Minecraft is not just a game, and has become a real brand, which is distributed in variety of spheres. Various fan artifacts, clothes with prints of game, toys, the app "How to Draw Minecraft" and much more.
Of course, you can say that a lot of games have their own directions in consumer products of various types. And what do you say to the fact that computer game, originally invented just for fun, discussed repeatedly in the areas of computer-aided design and education?
In 2012, it was even developed software that allows create Minecraft objects in the real world with help of 3D-printing. With this technology has been reconstructed villages, parks and squares in different parts of the world. Britain and Denmark created virtual copies of their countries with cities , roads and terrain. And in 2015, a copy of the game, adapted to educational process was provided to all secondary schools in Northern Ireland.

How to draw Minecraft characters?

We present to your attention the application, based graphics of the popular game. "How to Draw Minecraft" is useful not only for accomplished artists, and for those who do not have talent in the field of painting. After all, with the help of easy lessons and step by step instructions, everyone can feel like a real master.

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Why to try Minecraft drawing? Minecraft - the game for those, who feel the strength to set goals independently for themselves and achieve them. Perhaps exactly this feature enabled Minecraft gain more than 100 million registered users. Three-dimensional generated world allows each player to choose how to change it with blocks, to create structures of different difficulty level.

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nauka matmy

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MathcraftPLC | A web resource and Professional Learning Community (PLC) for teachers who want to implement Minecraft and game-based learning in their classrooms

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społeczność nauczycieli? webinar

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Our Mission: Create a global community of students and educators who use Minecraft for learning, brought together by Craft-Academy World Database, where they can learn from one another, sharing ideas, projects, and curriculum, in a supportive environment.

Research

The educator assigns a topic and the students choose sub-topics to investigate. Using project templates, students research their areas of interest.

Model

Students will then build models in Minecraft that represent a major aspect of their research. They will also create support material(s) to demonstrate their depth-of-knowledge on the subject.

Share

Once the necessary project completion criteria is met, students will upload and publish their projects to their Craft-Academy World Database portfolios to share with the world.

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Our Mission: Create a global community of students and educators who use Minecraft for learning, brought together by Craft-Academy World Database, where they can learn from one another, sharing ideas, projects, and curriculum, in a supportive environment. The educator assigns a topic and the students choose sub-topics to investigate.

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case study nauczyciela wdrażającego Minecraft

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This is the first of several reflections from Wisconsin elementary principal Matt Renwick on digital and passion-based learning in a new afterschool program. (Here are the links to this eight-part series: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 and Part 7 and Part 8.)

Seventy students signed up to attend an afterschool computer club that a teacher and I are facilitating. Given that only 2nd through 5th graders could join, it means 30% of our school's eligible students elected for this program.

We had so many kids, we ended up moving the 2nd graders in with the K-1 students for the Get Active club in the gymnasium. A few may not have been happy with this move, but we literally did not have enough devices!

So why would so many kids choose to spend an additional hour after school at school? In a word: Minecraft. It was mentioned in the brief description of the club. For those kids who have access to it at home, it can be all-consuming. Students join each others' worlds to build (and sometimes destroy) things together, playing for hours on end.

I have tried it myself and see the draw. One minute I was asking myself, "What's the point?" Three hours later, I was quietly cursing the zombies that dared to trample over the flower garden I just planted.

Is this all there is?

But is this type of activity all we want for our kids? A glorified arcade? I feel like public schools should hold ourselves to a higher goal. We should have more purpose behind the programming we provide. As the lead learner in my school, I also feel obligated to consider how to extend these technologies in ways that can enrich students' lives academically, socially, and emotionally.

This leads into our essential question: Where do we begin?

The teacher I am teaming with on this club wanted to show the students some cool tools they could use on the iPads and iMacs. I was focused more on designing a series of activities that would lead to outcomes that would benefit our community. What we both eventually realized was we hadn't asked our students what they wanted.

Yes, they want to play lots of Minecraft. But what is it about this game that engages them to such a degree that they would stick around after school two nights a week to play it? Why are they so passionate about it?

I reference the three motivators Daniel Pink describes in his book Drive: The Surprising Truth About What Motivates Us (Riverhead, 2011) to consider some possible answers.
1. Autonomy
When someone enters Minecraft, the world is their's to create. They are in control of their destiny. What a stark contrast to our students' lives in school. The standards are set, the assessments are pre-determined, and the plans have been prepared. All without the students' input. If this is their learning to own, we don't always do a very good job of including them in the process.

Within Minecraft, they make the rules. They can choose to start from scratch and battle the elements (see: zombies), or select the creative mode, which gives them access to all the tools available and few constraints to worry about.
2. Purpose
Because the world of Minecraft is so open, there is room for lots of different reasons to play it. In my limited observations and experiences, some students like to play because they can create their own shelters and "live off the land." Others want to connect with friends and interact in their personal (Minecraft) worlds. A few simply want to build stuff and then subsequently destroy it.

Whatever the reasons, all of the learners I have seen use Minecraft will stick with it for an extended amount of time. When I have asked them what they are doing, every student has been able to clearly articulate their goals for playing. That is an engagement rate that any teacher of formal academics would love to see consistently.
3. Mastery
Students immersed in games like Minecraft will persist with the challenges provided because they have a purpose, but also because they believe that their goal is attainable. This ability to envision what one wants to accomplish, along with the awareness of what it will take achieve this outcome, requires some high level thinking skills.

Metacognition, reflection, and self-assessment are constantly in play when learners believe that they can achieve their goals at a high level of competency. There is lots of deep thinking and essential skill development going on here. Because they are embedded within a video game, maybe that is why these tools for learning haven't achieved a broader acceptance within education.

Start with the student

Considering all this, my teacher partner and I backed off a bit on our preconceived ideas about what our students would learn during Computer Club. Instead of providing a detailed day-to-day schedule of activities they may not want to do, we conducted a multiple intelligence survey to help them start to appreciate and focus on their strengths.

My co-teacher got all of the 3rd, 4th, and 5th graders set up with a Google Drive account to create, store, and share information. Students had the opportunity to discuss their interests and passions with peers, without the expectations of a written summary about their experience afterwards.

When we dismissed the students, they appeared more excited about this club than when they came in. You could almost hear the collective sigh of relief from the kids when they realized that we weren't here to dictate what they would learn about, but to guide them toward possibilities.

Passion-based learning should start with our passion, whether student or adult. It's what we care deeply about, what we value, and how it augments the skills and strategies we use in our pursuit of new learning.
Watch this space for more reports from Matt on the club's progress. And please share your thoughts!
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Passion-Based Learning, Day 1: Probing Minecraft's Appeal

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This is the first of several reflections from Wisconsin elementary principal Matt Renwick on digital and passion-based learning in a new afterschool program. (Here are the links to this eight-part series: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 and Part 7 and Part 8.)

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80% 5-8 latków gra w gry, 97% nastolatków

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Last month, Scientific American declared, "... not only is Minecraft immersive and creative, but it is an excellent platform for making almost any subject area more engaging."

That's a nod from a top science magazine to the game many parents wish their kids had never heard of. This endorsement follows Common Sense Media's seal of approval.

On the surface, it's not so surprising. Something like 80 percent of 5- to 8-year-olds play , and 97 percent of teens. Early simulations like Reader Rabbit are still used in classrooms to drill and skills.

But Minecraft, a blocky, retro, role-playing simulation that's more Lego than svelte, hi-tech wizardry, isn't just the game du jour. Kids would skip dinner to play it if parents allowed. Minecraft is role-playing and so much more.

Let me back up a moment. Most simulation games -- where players role-play life in a pretend world -- aren't so much "Choose Your Own Adventure" as "See If You Survive Ours." In most games, players are a passenger in a hero's journey, solving riddles, advancing through levels and unlocking prizes.

That's not Minecraft. In Minecraft, they create the world. Nothing happens without their decision -- not surroundings, characters, buildings rising or holes being dug.

There isn't a right or wrong answer. There's merely what you decide and where those decisions land you. Players have one goal: To survive and prevail. They solve problems or cease to exist.

If the teacher wants to use games to learn history, using Minecraft in the classroom won't throw students into a fully fleshed simulation of the American Revolution. It will start with a plot of land and students will write the story, cast the characters, create the entire 1776 world. Again, think Legos.

My students hang my picture in the Teacher Hall of Fame every time I let them play Minecraft in the classroom, which I do regularly. Of course, I provide guidelines, which they love.

It's fascinating that today's game-playing youth want a set of rules they must beat, parameters they must meet, levels (read: standards) they must achieve, and a big goal (think: graduation) they can only reach after a lot of hard work, intense thinking, and mountains of problems. Look into the eyes of a fifth grader who just solved the unsolvable -- something most adults s/he knows can't do. You'll remember why you're a teacher.

A note: Any time students use the Internet, start with a discussion on how to use it safely. This is especially important with multiplayer games like Minecraft in the classroom (you will close the system at school, but that may not be the case in the student's home).

It is fairly easy for students to create their own servers (which require no hardware, just a bit of coding) and invite friends into their Minecraft world. You should encourage this.

In case you must "sell" this idea to your administration, here are three great reasons why students should use Minecraft in school: Reading, Writing and Problem Solving.

Minecraft in the Classroom Addresses Reading

Game-playing develops reading skills. Games skip the grammar and punctuation that lots of students struggle with and concentrate on comprehension. The real reason we read is to learn, experience new adventures, and find out what's over the next horizon. The only reason few teachers use game-playing for reading comprehension is they haven't yet thought of it.

Allow me to change that. Let's evaluate the Common Core Reading Standards and their good fit with games:

Assessment of point of view and purpose to shape content and style.

This is how players determine good guys from bad.

Minecraft in the Classroom Addresses Writing

In my classes, students must start Minecraft by answering a series of questions I pose. I give them a few game sessions to come up with the following about the world they are creating:

What is the story behind what you're building? Minecraft doesn't have a plot so the storyline must come from the players' imagination. How students answer this question is always interesting.

Who are the characters in your made-up world? Tell me stuff about them. What motivates them -- what drives them to live in this world? Minecraft starts with only one character -- the student. It's up to him/her to find more. Often this comes from collaborating with fellow students.

What is the setting? The game starts as a natural setting fraught with hazards. What does the student add and why?

What is the sequence of events the characters followed to reach wherever they are by the end of the session? This is the plot.

Discuss why you collaborated with others in surviving this world. What did they add to your success?

Describe a new approach you used in your play that you haven't used before. I want to see their creativity, critical thinking, and problem-solving in action.

Describe research you did to make your Minecraft world more realistic and workable. This might include geology, geography, chemistry or another topic.

Do you see what I'm doing? I'm asking for exemplars of how Minecraft gamers used Common Core writing standards. Their answers can be verbal or delivered by a group, but they must be well-thought-out, knowledgeable, and filled with evidence or they don't get to play again.

The surprising part is no one minds these questions. They love talking Minecraft with an adult who listens and is interested. We all have a great time.

Minecraft in the Classroom Addresses Problem Solving

Because Minecraft is not story-based, everything that happens requires a decision on the player's part. How well-thought out those decisions are affects what happens next. This is great motivation for critical thinking and problem solving.

Of all Minecraft's educational strengths, this may be the greatest. Players start with nothing and must build their way to security, safety, food, shelter, companionship. What a primer in problem solving!

I've found throughout my teaching career that the most effective lessons are those with real-world applications. This theory makes sense to only a few and scares the rest. Here, in a world students eagerly enter, are real problems they must solve that will make a difference in their life. When a settler's wagon floods in Oregon Trail, players get another one. When they are attacked in Minecraft and have nowhere to hide because they haven't built shelter, it ruins the player's day. That's reality.

In case you're not a Minecraft aficionado, I'll let you in on a secret: There are no manuals. Players learn by doing, failing, trying again. Suddenly, Common Core Standards for Mathematical Practice take on a whole new importance:

If you're using Minecraft as a class activity, consider these best practices:

Expect a learning curve and plan time for one. Some students won't need it; others will.

Have students work in groups. This helps non-gamers with mechanics.

Be involved. Don't let gamers intimidate you from observing and directing.

Set behavioral expectations. Your goals are different from typical game-play. Let students know what they are.

Align goals with learning. Make this clear to students.

Scaffold non-gamers with groups.

Update parents consistently. They will wonder about using a game to learn reading and writing.

Make failure fun. The game's purpose isn't to win; it's to learn.

Expect students to play in many locations. In fact, encourage that.

There you have it -- how I use Minecraft to scaffold reading, writing and problem solving. From this beginning, you'll find unlimited applications. I have online efriends whose students use Minecraft to build molecules for a chemistry class, designs for 3D printing, and bridges for an 8th grade science project

Students quickly move beyond my list of questions to creating their own. We use Twitter as a shared resource, and students become Minecraft Tweeple, tweeting questions and answers using #hashtags. When they solve a prickly game problem, they type #problem with their name into our class Twitter stream and lay it out in 140 characters. That appears on the Smartscreen for everyone's benefit.

One last point: I'm not going to kid you. Using Minecraft takes a commitment on the teacher's part. It's new. You're breaking ground. You'll have to talk yourself blue explaining to stakeholders why this is a good decision. You'll put long hours in researching, studying, managing, and few will thank you.

But the kids will. And when they move on, they'll remember that season with you, and how you taught them to think -- I mean, let them play their favorite game.

_________________________

Jacqui Murray has been teaching K-8 technology for 15 years. She is the editor of a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum, and creator of technology training books for how to integrate technology in education. She is webmaster for six blogs, CSG Master Teacher, an Amazon Vine Voice book reviewer, Editorial Review Board member for Journal for Computing Teachers, a columnist for Examiner.com, tech expert, and a weekly contributor to TeachHUB. Currently, she's editing a techno-thriller that should be out to publishers next summer.

Pabkov / Shutterstock.com

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Minecraft in the Classroom Teaches Reading and More

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Last month, Scientific American declared, "... not only is Minecraft immersive and creative, but it is an excellent platform for making almost any subject area more engaging." That's a nod from a top science magazine to the game many parents wish their kids had never heard of.

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budowa term
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piłka

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walka z Ender Dragonem
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