# data[].attributes.headline
Games that can make a positive difference in lectures

# data[].attributes.subject
Games that can make a positive difference in lectures

# data[].attributes.body
Relevant students go on a Learning Walk... students take photo of something that is to the subject theme

# data[].attributes.body
Can be used outside the classroom... students can email in the results

# data[].attributes.body
Learning walks!

# data[].attributes.body
Increases student engagement

# data[].attributes.headline
Using photography tasks as ways to get students thinking creatively

# data[].attributes.subject
Using photography tasks as ways to get students thinking creatively

# data[].attributes.body
Set groups of students a theme, and ask them to leave the classroom for 20 minutes, and take a picture which represents that theme - encourages creativity and communication - could also be used for self-reflection (photography here might take the place of Lego sculptures in a 'serious play' workshop)

# data[].attributes.headline
Gamification - Using popular culture to engage

# data[].attributes.subject
Gamification - Using popular culture to engage

# data[].attributes.body
Designing a 'who wants to be a millionaire' quiz within a lecture (using free software and responseware)

# data[].attributes.body
Q: How to convince colleagues of innovative learning activities that are also FUN (e.g. Playing games)?!

A: Get colleagues to play the game and see for themselves!