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https://drive.google.com/drive/folders/0B0mfVUGL0_fXUGtqUHlZS2N3RG8

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Desk pick up

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David and Jordan's feedback to Joe and Barney

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David and Jordan's feedback to Joe and Barney

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Medal
I like the use of slow in and slow out in the animated portion of your work. the use of secondary animation in this piece I believe brings more life to the character.
the water effect overlay adds an element of depth to the scene.

Mission
You could perhaps make more use of dynamic camera angles in this particular scene, I blieve that you could also make the scenery look a bit more interesting with
the use of background and foreground elements to give the scene more depth to the scene.

Darrin:

Medal:

Really like the water effect, and really adds to the animation

Mission:

I understand you are currently blocking out shots, it would be cool to see some more animation and details in the animation of the rig.

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Joe and Barney-

Scene 1:

There is a ver subtle, out of sync part during the first few frames of the shot, where the actor, and skate board don't add up. The camera work is great, and the movement of character, and his rms, show his balance, and weight well. Perhaps add a bit more movement in the hips, but tht may be invalid.

Scene 2:

THE BACK ALLY LEADS TO THE FUCKING VOIIID. There could be some slow down in the character as he is travelling across a flat plane, so would likely slow down due to air resistance. Maybe animate the actor pushing off the ground to accomodate this?

Scene 3:

The only thing we would change here is the speed in which he stops, as well as ading in a bit of friction when his foot hits the ground. Also there could be a bit more follow-through in the body of the character as he stops fairly suddenly, in order to show change in balance, and movement of the body weight.

Scene 4: He suddenly becomes a bit too static at the end.

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https://www.youtube.com/watch?v=SHkQ5StDyX4&feature=youtu.be

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https://youtu.be/hwhBy31r-xY

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"Alike" is an animated short film directed by Daniel Martínez Lara & Rafa Cano Méndez
www.alike.es

SYNOPSIS:
In a busy life,Copi is a father who tries to teach the right way to his son,Paste. But... what is the correct path?
---
En una vida ajetreada, Copi es un padre que intenta enseñar el camino correcto a su hijo Paste. Pero... ¿Qué es lo correcto?

CREDITS:

Directed by: Daniel Martínez Lara & Rafa Cano Méndez
Produced by: Daniel Martínez Lara & Nicolás Matji
Music by: Oscar Araujo
Production Manager: Eva Márquez Matías
Sound by: Aleix Vila

Preproduction Team:
Daniel Martínez Lara
Rafa Cano Méndez
Abel Tébar
Albert Papaseit
Esteban Errando
Pedro Florido
Miguel Ángel Bellot
Jose Molina
Claudio Espinar

Production Team:
Daniel Martínez Lara
Rafa Cano Méndez
Eva Márquez Matías
Albert Papaseit
Esteban Errando
Abel Tébar
Jose Molina
Alan Carabantes
Nacho Garranzo
Álvaro Villegas
Victor Remolina
Luis Arizaga
Pedro Florido

Collaborators:
Rude
Carlos del Olmo
Pau Martínez

More information about "Alike" in www.alikeshort.com

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https://www.youtube.com/watch?v=4CVyA6gfiSo

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https://www.youtube.com/watch?v=SlU3D-CsE4A

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https://drive.google.com/drive/folders/0B-yYFWJAMQWjWkV6dzJpVkdCMnM

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https://www.youtube.com/watch?v=Pp6Mnf0Kwec&feature=youtu.be

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Jordan Dalrymple - Bobs House Version 3 25/01/17

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Jordan Dalrymple - Bobs House Version 3 25/01/17

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https://youtu.be/zgPN-LFcH_k

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This is a quick version showing the stages of the animation, Bob walking through the woods in his yards, him being scared and him running away, jumping over a fence to escape.

Thought it had to be done for today, so I will improve on this.
* Would have exported it at home however my After Effects is having issues exporting *
https://drive.google.com/open?id=0B6cYxlefjU0JazFkaTlwSC1BQzg

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Interactive Skin Binding & Weighting (Autodesk Maya)

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Level - Intermediate This tutorial aims to introduce you the method of "interactive skin bind" other than the classic "smooth bind" approach in Autodesk Maya for skinning a game character's weight. By combining the traditional approaches of "smooth bind" in Maya IDE, the method of "interactive skin bind" proved to be a time-saver when preparing a game character for game engine.

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https://youtu.be/mQMQw6oUbjQ

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https://www.youtube.com/watch?v=LnuhNoYHz8w

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Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a simple IK leg in Maya.

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https://drive.google.com/open?id=0B6cYxlefjU0JVmdSWmxtMEFGNWM

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This is fantastic work Evan.
- Composition/staging of the shot is very good.
- The lighting clearly communicates the time of day.
- The timing of the key poses are clear.
- I particularly like how you have incorporated 'Drag and Follow-through' on the head and jaw; adds believability to the animation.

To improve;
- You could cut closer to the Bob(mid-shot); where the action could be framed clearly. Thereby helping the audience understand the story clearly.
- Apply 'Drag and Follow-through' to the arms and hands as you have on the head.
- And finally, there seem to be a bit of slide on the feet when they make contact. This might just be a case of going in the Graph Editor and adjusting the curves.  Make sure there are no values on the contact keys.

**And if after all that you are feeling energetic, you could extend the ending a bit. Have Bob notice the camera maybe..?

Very good Evan, keep up the good work.

https://www.youtube.com/watch?v=Wm-2TPnWep8

File:

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Bob's House Animation re-upload - Jordan Dalrymple

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Bob's House Animation re-upload - Jordan Dalrymple

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https://youtu.be/2JmzmsVihkA

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bob's House animation - Jordan Dalrymple

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bob's House animation - Jordan Dalrymple

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https://youtu.be/A-sKOKhQX4k

Feedback;
This work needs to be re-done Jordan.
Make sure you implement all the key positions for a walk to achieve a believable motion.

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https://drive.google.com/a/students.gateshead.ac.uk/file/d/0B6cYxlefjU0JZG1UMWk3R3BqZzQ/view?usp=sharing

Feedback;
This is a good attempt, Jason. Address the following points to improve your work.
- Set the key positions while moving the character to the fridge.
- Use cuts in the camera; rather than animating the camera.

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https://drive.google.com/open?id=0BzVZ7DKNow0AWnh6UktUSm1XTGs

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https://www.youtube.com/watch?v=6qMYyF8B4zc

Feedback:

Bot and Bob walk-cycle animation is a good Evan; consider the following points to improve your work:

Adjust the tangents in the graph editor to smooth out the interpolation of the keys - especially on the knees - they are popping as they are.

The rotation of the hips in the ‘z’ axis needs to be addressed.

Think about adding some drag on the head(up and down) for believability.

The ‘Bot’ animation is incorrect. Revise it; you have not got a walk cycle here.

--Kaf

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https://youtu.be/VYCjhXqIpMs

Feedback;
Bot and Bob walk-cycle animations are a good start. Consider the following points to improve your work;

Adjust your timing - the Bot cycle is too slow. Fix the rotation of the hips in ‘y’ axis.

What is happening with Bob walk cycle?

Move the hips as it is static as it is.

Adjust the tangents in the graph editor to smooth out the interpolation of the keys - especially the head - they are moving too fast vs the rest of the body.

The rotation of the hips in the ‘y, z’ axis needs to be addressed.

Think about adding some drag on the head(up and down) for believability.

--Kaf

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Google Drive link https://drive.google.com/drive/folders/0Bzs9oFmPn4WnM0tFd2tJOEJNTjQ?usp=sharing

Feedback;
You need to re-do this task and make sure to set the appropriate keys for the walk.

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Bob - Walking Cycle: https://youtu.be/felvom22aA4
Bot - Walking Cycle: https://youtu.be/YcjcnKKOOkQ
Ball - Squash & Stretch: https://youtu.be/yWpoxp4gSOY
Cardboard Box Test Animation: https://youtu.be/4lh13fm4LHU
Animation Showcase:
https://www.youtube.com/watch?v=DYKSoZNDelc

Feedback

Bob walk-cycle animation is a good start; all of the key positions are there. To improve it, you should;

Adjust the tangents in the graph editor to smooth out the interpolation of the keys - especially on the right arm.

Think about adding some drag on the head for believability.

The ‘Bot’ animation is incorrect. Revise it; you have not got a walk cycle here.

-Kaf

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https://www.youtube.com/watch?v=yj_7E4g7vRA&feature=youtu.be

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Assignment 3 Anatomy - https://docs.google.com/a/students.gateshead.ac.uk/presentation/d/1Zf6LHv_8ZqTCT6sm6wyiRecAVvBWUJ8erDVR6qSCOIY/edit?usp=sharing

All Renders in one - https://youtu.be/t9a3eoJfnNM
First Walk Cycle - https://youtu.be/0lF_o30kP2o

Bob - https://www.youtube.com/watch?v=8c2WmNlVpQQ&feature=youtu.be

First Animation - https://youtu.be/nqTlWdIB4dk

Bouncy Ball - https://youtu.be/1bOixZWJbe4

UV Map Render - Computer it is saved on in class is broke

Satisfactory start to the animation assignments Jason. There are some very fundamental issues with your work.

Refer to your notes and animate → pose to pose.

--Kaf

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Well done for completing the task, even with a broken rig.
- Very good secondary action on the appendages.
- Drag and follow-through on the head and hands compliment the overall cycle very nicely.

To improve:
- Put drag and follow-through on the forearm - especially on the back swing of the arm.
- Use the foot controls in the channel box to help you with drag on the toes.
- Animate hip sway --> 'z' and 'y'.

Very good work Darrin.

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The animation is done really well in my opinion, it shows a level of realism this the way you've used the rotate tool. The timing and positioning of the animation is also done very well, it's quite exaggerated making it easy to see the different stages that you have shown.

Improvements would be to try and make the rig walk with less of a limp, the timing at the beginning and end of the animation needs looking at.

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The animation as whole is well paced and is smooth. The hips move with the legs naturally and there is clear contact with the floor when the feet are stepping.

Improvements: The hips only rotate one way and do not sway from side to side, adding this would make the animation even more natural. The movement is also a little bit too robotic (unless that was intended) so adding slight variations in the leg movements would make the animation more dynamic.

Overall a very good animation with only minor improvements needed.

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The arcing movement on the legs is done well, slightly exaggerated but they have a clear arc to them which feels natural.

In the second part of the cycle however slows down somewhat which takes away from the flow of the animation

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Medals:
Nice element of bounce in the walk.
Pacing is well timed.

Improvements -

Perhaps add more keyframes to try and smoothen out the jitter near the end of the cycle.

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Good movement of the legs, very smooth with good pacing.
The hips could be more realistic by rotating on the Y axis to show forward momentum initiating from the hip. Overall a very good walk cycle

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The animation walk cycle looks very good I can see no problems with it. Good hip animation to. Leg movements have nice arcs to them and the graph looks good.

Improvements

Possibly improve the feet more by make them bend more to give the impression they are feet they barely bend, they look flat. other than that it seems good

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Michael Martin Walk Cycle Feedback - Darrin

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Michael Martin Walk Cycle Feedback - Darrin

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Medals -
Good relaxation of the mesh itself.
Following curves in order to establish correct movement.

Improvements -

Perhaps key frame in the specific poses of the animation to establish a base you can work from, adding in the in between poses such as the UP position and the Down Position.

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16/11/16 Jason Feedback of Darrin's Walk Cycle

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16/11/16 Jason Feedback of Darrin's Walk Cycle

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Medals: Smooth walk cycle that repeats without issues, has character. Relaxed character does not look robotic in movement

Improvements: Maybe curve the feet a bit more as it looks more like they are stomping rather then walking.

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Lighting a scene naturally for mental ray rendering

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Files used: http://areadownloads.autodesk.com/wdm/maya/htm_lit_natural_light.zip This movie shows you how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features. Level: Intermediate Recorded in: Maya 2015 extension

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Academy of Art University Texturing Workshop

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This movie shows you how to divide up a mesh, cut edges, and use the Unfold option to prepare a model for texturing in Maya. Level: Beginner Recorded in: Maya 2011.5 Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_mod_Unfolding_UVs_part1.zip You can now Like us on Facebook at http://www.youtube.com/redirect?q=http%3A%2F%2Fwww.facebook.com%2Fpages%2FAutodesk-Workflows-and-Dynamic-Media-Group%2F200854509948345&session_token=KcbUedC2Pt3kOVjxyDYHRD9LtU18MTMwMzQ4NDk5NUAxMzAzMzk4NTk1

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Darrin Longhorn - Diving Board Animation

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Darrin Longhorn - Diving Board Animation

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Evan Bailes - Follow Through / Secondary Action

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Evan Bailes - Follow Through / Secondary Action

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Darrin Longhorn - Arc & Secondary Action

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Darrin Longhorn - Arc & Secondary Action

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Jordan Dalrymple animation principles: secondary action

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Jordan Dalrymple animation principles: secondary action

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Jordan Dalrymple animation principles: squash and stretch

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Jordan Dalrymple animation principles: squash and stretch

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Jordan Dalrymple animation principles: slow in slow out

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Jordan Dalrymple animation principles: slow in slow out

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Jordan Dalrymple animation principles: follow through

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Jordan Dalrymple animation principles: follow through

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Darrin Longhorn - Follow Through/ Slow In & Slow Out

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Darrin Longhorn - Follow Through/ Slow In & Slow Out

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Jordan Dalrymple animation principles: arc

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Jordan Dalrymple animation principles: arc

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The Illusion of Life | Principle of Animation

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The 12 principles of animation were introduced by Disney's animators, Ollie Johnston and Frank Thomas, in their book 'The Illusion of Life: Disney Animation'. Published in 1981, it is widely considered to be the best animation book of all time.

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The Illusion of Life | Principle of Animation | 12 Basic Principle of Animation