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Number recognition and identification to 10/20/30/50/100

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Number recognition and identification to 10/20/30/50/100

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Helicopter Rescue is a mental maths game with different sized number charts and it is designed to help you to identify and work with numbers up to 100. The game works well on an interactive whiteboard.

The game modes include 'Find a Number' and 'Count On & Back'. In the first, you are asked to find a number on the grid, either directly or in between two voiced numbers. The count on and count back games are designed to help you learn some of the vocabulary of addition and subtraction; count on, count back, more than and less than.

AGE

4-8 Years

SUBJECTS

Maths Number Addition Subtraction

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Helicopter Rescue - Mental Maths for 4 to 8 Year Olds

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Helicopter Rescue is a mental maths game for 4 to 8 year olds which can help you to know your two-digit numbers and help with addition and subtraction skills. It covers different vocabulary such as more than, less than, count on and count back.

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Ordering to 5/10/20/100 and sequencing (multiples of 2, 5, 10)

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Ordering to 5/10/20/100 and sequencing (multiples of 2, 5, 10)

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Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

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Caterpillar Ordering - An Ordering and Sequencing Game

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A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

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Coconut Ordering is a versatile maths game that's been designed to help you gain confidence in comparing and ordering different numbers, including decimal numbers, and metric quantities involving length, mass, capacity and money.

The game has different ability levels; the more difficult levels will help you to expand your experience of decimal notation and how decimals are used to record money and measures. It will also aid your ability to compare different units of measures.

AGE

5-11 Years

SUBJECTS

Maths Number Money Measures

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Coconut Ordering - Comparing Numbers, Prices, Mass, Length and Capacity

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Coconut Ordering is a free, tablet-friendly maths game designed to help children from 5 to 11 years of age compare numbers, money, mass, length and capacity. The higher levels involve metric notation.

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Paint the Squares Number Charts is an interactive way to explore number patterns such as odd and even numbers, counting in multiples from times tables and ten more and ten less. We have added more paint options such as splats and also extra grids which include negative numbers and decimals. The resource is designed primarily for use on interactive whiteboards.

There are various sized grids, all of which are configurable. The largest goes up to 120. Squares can be painted by clicking on the squares and numbers can be hidden either individually or completely. The start number can be varied and the whole grid flipped to present the numbers differently if required. There are puzzles on all the grids and these offer varying degrees of challenge. Their purpose is to promote understanding of number series.

AGE

4-11 Years

SUBJECTS

Maths Ordering

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120 number chart interactive number chart

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Paint the Squares - Interactive Number Charts

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Paint the Squares Number Charts, is an interactive way to explore number patterns such as odd and even numbers and counting in multiples from times tables. Tablet-friendly.

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Range Arranger || Ordering non-consecutive numbers on a Jenga theme

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Sequencing numbers of multiples - 2, 5, 10

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Sequencing numbers of multiples - 2, 5, 10

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Our Chinese Dragon Game is designed to fit into a Chinese New Year topic. It is an ordering and sequencing numbers game based on the Chinese New Year dragon theme. Check out our Chinese New Year teaching resources and activities.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

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Chinese Dragon Game - Ordering and Sequencing Numbers

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A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

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Curious George . Apple Picking | PBS KIDS

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Help George to pick the correct numbered apple that fills the gap in the number line.

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Math explained in easy language, plus puzzles, games, quizzes, worksheets and a forum. For K-12 kids, teachers and parents.

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Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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Robin Hood Archery Doubles

Robin Hood Archery Doubles is a mobile-friendly doubling game.

LO:(Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts)

Y1:To know by heart doubling facts up to 10 + 10.
Y2:To know by heart doubling facts for multiples of 10.
Y2: To add two 2-digit numbers mentally.

Level One: Doubles up to 10 + 10.
Level Two: Double multiples of 10 up to 100 + 100.
Level Three: Double and number up to 109.

Read the doubling facts then press the correct number on the target. If you're correct you will score an arrow on the right-hand-side.
Barrels contain 10 apples.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 2017, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Robin Hood Archery Doubles is a mobile-friendly doubling game. LO: (Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts) Y1:To know by heart doubling facts up to 10 + 10. Y2:To know by heart doubling facts for multiples of 10.

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QR CODE

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Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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QR CODE

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Robot Addition is a multiple choice addition game for 5 to 7 year olds. It has three game modes: Addition to 10, Addition to 15 and Addition to 20. Each of the modes can be played with or without the support of a corresponding number line.

Children drag and drop the robots with questions onto robot placeholders featuring the correct answers. The game can be replayed many times as the questions are presented randomly. The game lends itself well to being played on an interactive whiteboard.

AGE

5-7 Years

SUBJECTS

Maths Addition

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Match each addition equation on the robot to its answer. This game has three levels: Addition to 10, Addition to 15 and Addition to 20. Great for sharpening mental maths skills.

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A great ‘beginning addition’ game. Children solve simple addition equations with the use of pictorial representations of the numbers to be added.

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This Subtraction to 10 game provides a simple introduction to the concept of subtraction. Each calculation features a subtraction within 10, along with a pictorial representation of the start number. Children can then proceed to subtract the required number from the row of animals. As they solve each calculation the remaining animals move to a number line and those animals which have been subtracted are crossed out. This visual representation of the subtraction process can help to reinforce the concept.

The game works well on an interactive whiteboard in a whole class or group situation.

AGE

5-6 Years

SUBJECTS

Maths Subtraction

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A great 'beginning subtraction' game. Children solve simple subtraction equations with the support of pictorial representations. The process of subtraction in this game is 'taking away'.

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Number Fact Families is a maths game where you need to work out the collection of related addition and subtraction or multiplication and division fact family relationships given 3 randomised numbers. Recognising fact families is an important number concept where you can recognise inverse operations such as 3 + 5 = 8 and 8 - 3 = 5.

This game has differing levels of difficulty including challenging equations involving negative numbers.

AGE

6-11 Years

SUBJECTS

Maths Number Addition Subtraction Multiplication Division

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A maths game for 6 to 11 year olds where you need to work out the collection of related addition and subtraction or multiplication and division fact family relationships given 3 numbers. Help your child recognise inverse operations.

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Curious George . Museum of Tens | PBS KIDS

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Help George determine how many things he needs to complete each set of ten.

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Sort the mail into the correct post boxes by working out simple addition, subtraction and division calculations as well as multiples. A resource which is great for use on interactive whiteboards too.

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Sort the mail into the correct post boxes by working out simple addition, subtraction and division calculations as well as multiples. A resource which is great for use on interactive whiteboards too.

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Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

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Place Value Basketball - Dienes Game for 5 to 8 Year Olds

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Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

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QR CODE

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Place value or hundreds, tens and ones can be a difficult concept. The value of each digit in a number depends on its place or position.

This resource can help with understanding of how numbers, including decimals, are made up. Test your knowledge in the practise mode where you have to make a number delivered in either digits or words. The teaching mode is a useful aid on an interactive whiteboard.

Choose the UK or US flag for the applicable number wording convension.

AGE

6-11 Years

SUBJECTS

Maths Number Place Value

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Place Value Charts is an interactive teaching and learning resource for teachers and pupils. Suitable for use on IWBs or as a maths game on computers or tablets it can aid understanding of place value or HTOs.

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Dienes and Coins - 5-9 year olds - Topmarks

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Useful place value teaching resources for use on an interactive whiteboard. They cover hundreds, tens and ones and UK money. With some you will need to drag the Dienes blocks to represent the number you want. Please note the decimals section is faulty.

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Shark Numbers || To know what each digit in a 3-digit number represents - mobile friendly

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Shark Numbers is a mobile-friendly place value game.

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A 'concrete' model for visualising numbers up to 20.

Learning Objectives:

YR: Children count reliably with numbers from one to 20, [...] they add and subtract two single-digit numbers and count on or back to find the answer...

Y1: To represent and use number bonds and related subtraction facts within 20.

Y1: To solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = ? - 9.

A simple model for visualising numbers up to 20. Ideal for '5 and a bit'-style mental visualisations of number.
Instructions:

You can drag on green, red or white counters. They can be moved to different cells.
The three lines allow you to fill the rest of the cells. This is to prevent teaching delays while you drag on the counters.
To remove a counter simply drag it off the frame.
You can choose from a ten frame, a 20 frame (vertical, for place value) and a 20 frame horizontal

Examples of use:

Place 8 white counters and 2 red counters in a 10 frame. Ask the children to write as many maths sentences as they can,
8+2=10
2+8=10
10-2=8
10-8=2
5+3+2=10...

Select the vertical 20 frame.
Fill the left-hand frame. Place different numbers of counters in the right-hand frame. Model place value as you create different 'teen numbers'.
Model bonds for 20 e.g. 14 + 6= 20, by using the facts learnt for the bonds for 10. Have fun!

HAVING TROUBLE LOADING? Please try this version.

Build on the learning with
these games:

This game is © copyright 2023, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Learning Objectives: YR: Children count reliably with numbers from one to 20, [...] they add and subtract two single-digit numbers and count on or back to find the answer... Y1: To represent and use number bonds and related subtraction facts within 20.

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Subtraction missing number to 10/20/30/100

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Subtraction missing number to 10/20/30/100

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Improve your subtraction skills against the clock. Suitable for 6 to 11 year olds. Different levels of difficulty. Find either one or two numbers in the number grid to equal the answer. Great for improving mental maths skills.

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QR CODE

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Number Fact Families is a maths game where you need to work out the collection of related addition and subtraction or multiplication and division fact family relationships given 3 randomised numbers. Recognising fact families is an important number concept where you can recognise inverse operations such as 3 + 5 = 8 and 8 - 3 = 5.

This game has differing levels of difficulty including challenging equations involving negative numbers.

AGE

6-11 Years

SUBJECTS

Maths Number Addition Subtraction Multiplication Division

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A maths game for 6 to 11 year olds where you need to work out the collection of related addition and subtraction or multiplication and division fact family relationships given 3 numbers. Help your child recognise inverse operations.

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This online addition game helps students build fluency in addition and develop algebraic thinking skills. Try it, it’s free!

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QR CODE

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This resource is designed to develop an understanding of sorting numbers on a Carroll diagram using particular properties as criteria.

Numbers are sorted by two conditions. In Level 1 numbers are sorted into odd or even and more or less than either a number up to 10 or in Level 2 up to 99. In levels 3 and 4 sorting numbers up to 99 or 999 respectively is by odd or even and by the place value of particular digits such as 7 tens.

AGE

6-9 Years

SUBJECTS

Maths Data Handling Odd and Even Place Value

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Compare and sort numbers on the Carroll Diagrams by two criteria. The first is odd or even and more or less than a either a number up to 10 or up to 99 and the second is odd or even and the place value of digits in a number up to 99 or 999.

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This resource is designed to develop an understanding of the sorting of 2D shapes on a Carroll diagram using particular properties as criteria. Shapes are sorted by two varying criteria.

Each of the four levels of difficulty can help children to identify and know the names of 2D shapes of different colours, sizes and orientations. Levels 3 and 4 support the understanding of the properties of regular and irregular 2D shapes, and right angles.

N.B. Squares are classed as rectangles in this game. Too often children are taught to categorise rectangles and squares differently when they should be learning that squares are really 'square rectangles'. This is recognised in the National Curriculum for England in Year 1 Statutory requirements.

AGE

6-11 Years

SUBJECTS

Maths Data Handling Shapes

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2D Shapes Sorting using Carroll Diagrams

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Compare and sort 2D shapes on to Carroll diagrams with two criteria. There are four levels of difficulty. For 6 to 11 year olds. The resource works well on an interactive whiteboard.

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Bar Charts

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

Game Objectives

New Maths Curriculum: Year 3: Interpret and present data using bar charts, pictograms and tables Year 3: Solve one-step and two-step questions such as 'How many more?' and 'How many fewer?' using information presented in scaled bar charts and pictograms and tables Year 4: Interpret and present discrete data using bar charts and continuous data using line graphs KS2 Primary Framework: Year 3: Answer a question by collecting, organising and interpreting data; use tally charts, frequency tables, pictograms and bar charts to represent results and illustrate observations; use ICT to create a simple bar chart Year 4: Answer a question by identifying what data to collect; organise, present, analyse and interpret the data in tables, diagrams, tally charts, pictograms and bar charts, using ICT where appropriate Year 5: Interpret a reading that lies between two unnumbered divisions on a scale Year 6: Construct and interpret frequency tables, bar charts with grouped discrete data, and line graphs; interpret pie charts

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Interpret data using bar charts. A number of different levels available.

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ABCya! * Fuzz Bugs: Creating and Interpreting a Bar Graph

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Creating and interpreting a bar graph has never been so much fun! In this educational game kids will create a bar graph by sorting the Fuzz Bugs.

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Toy Shop Money is a game for helping children understand UK money. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game has varying levels of difficulty; the easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to a £10 note.

The game also supports other currencies including Euros, and Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

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A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

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QR CODE

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Coins game is a money game which introduces children to coinage in British, Australian, American and Euro currencies. The currency defaults to British, but can be changed by clicking on the flags. The game is designed for 4-10 year olds.

It has three game modes. The first activity, Sorting, helps children to recognise the different coins. The second, Ordering, involves arranging the coins from lowest to highest values. Thirdly, the Counting game has eight different ability levels where children count the amounts of money on a piggy bank. It can help to improve children's accuracy in counting money and it is useful for classroom money activities as a better alternative than plastic money. All three activities lend themselves well to use on an interactive whiteboard.

AGE

4-10 Years

SUBJECTS

Maths Money

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Free sorting, ordering and counting games for 4 to 10 year olds. British, Australian, American and Euro currencies supported.

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Early Years Money Games for 5-8 Year Old | MoneySense

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Challenge your children and put their maths skills to the test by counting currency in this fun and interactive money game. Suitable for kids aged 5-8.

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Understand Coins | Money Change Game for Kids | MoneySense

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Can your children spot all the hidden coins in this free online game? Once they've completed the easy level they have to put the coins in order of value too!

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Custom Car Garage

A tablet friendly money game.

Learning objectives:
To count in multiples of twos, fives and ten.
To find different combinations of coins that equal the same amounts of money.
To solve simple problems in a practical context involving addition [and subtraction] of money.

Customise your sports car by choosing from a menu and then using the correct coins to pay for each item.
This game includes Sterling, Euros and Dollars.
Colour resprays are free.

This game is © copyright 2023, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Learning objectives: To count in multiples of twos, fives and ten. To find different combinations of coins that equal the same amounts of money. To solve simple problems in a practical context involving addition [and subtraction] of money. Customise your sports car by choosing from a menu and then using the correct coins to pay for each item.