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Pew Research Center: Internet, Science & Tech

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This report explores the new contours of friendship in the digital age. It covers the results of a national survey of teens ages 13 to 17; throughout the report, the word "teens" refers to those in that age bracket, unless otherwise specified. The survey was conducted online from Sept. 25 through Oct. 9, 2014, and Feb. 10 through March 16, 2015, and 16 online and in-person focus groups with teens were conducted in April 2014 and November 2014.

For today's teens, friendships can start digitally: 57% of teens have met a new friend online. Social media and online gameplay are the most common digital venues for meeting friends

For American teens, making friends isn't just confined to the school yard, playing field or neighborhood - many are making new friends online. Fully 57% of teens ages 13 to 17 have made a new friend online, with 29% of teens indicating that they have made more than five new friends in online venues. Most of these friendships stay in the digital space; only 20% of all teens have met an online friend in person.

Boys are more likely than girls to make online friends: 61% of boys compared to 52% of girls have done so.

Older teens are also more likely than younger teens to make online friends. Some 60% of teens ages 15 to 17 have met a friend online, compared with 51% of 13- to 14-year-olds.

The most common spots for meeting friends online are social media sites like Facebook or Instagram (64% of teens who have made a friend online met someone via social media), followed by playing networked video games (36%). Girls who have met new friends online are more likely to meet them via social media (78% vs. 52% of boys), while boys are substantially more likely to meet new friends while playing games online (57% vs. 13% of girls).

Text messaging is a key component of day-to-day friend interactions: 55% of teens spend time every day texting with friends

The vast majority of teens (95%) spend time with their friends outside of school, in person, at least occasionally. But for most teens, this is not an everyday occurrence. Just 25% of teens spend time with friends in person (outside of school) on a daily basis.

For many teens, texting is the dominant way that they communicate on a day-to-day basis with their friends. Some 88% of teens text their friends at least occasionally, and fully 55% do so daily. Along with texting, teens are incorporating a number of other devices, communication platforms and online venues into their interactions with friends, including:

Instant messaging: 79% of all teens instant message their friends; 27% do so daily.

Social media: 72% of all teens spend time with friends via social media; 23% do so daily.

Email: 64% of all teens use email with friends; 6% do so daily.

Video chat: 59% of all teens video chat with their friends; 7% video chat with friends daily.

Video games: 52% of all teens spend time with friends playing video games; 13% play with friends daily.

Messaging apps: 42% of all teens spend time with friends on messaging apps such as Kik and WhatsApp; 14% do so every day.

Video games play a critical role in the development and maintenance of boys' friendships

Overall, 72% of teens ages 13 to 17 play video games on a computer, game console or portable device. Fully 84% of boys play video games, significantly higher than the 59% of girls who play games. Playing video games is not necessarily a solitary activity; teens frequently play video games with others. Teen gamers play games with others in person (83%) and online (75%), and they play games with friends they know in person (89%) and friends they know only online (54%). They also play online with others who are not friends (52%). With so much game-playing with other people, video gameplay, particularly over online networks, is an important activity through which boys form and maintain friendships with others:

38% of all teen boys share their gaming handle as one of the first three pieces of information exchanged when they meet someone they would like to be friends with; just 7% of girls share a gaming handle when meeting new friends.

Of teens who have met a friend online, 57% of boys have made a friend playing video games. That amounts to 34% of all teenage boys ages 13 to 17.

Much more than for girls, boys use video games as a way to spend time and engage in day-to-day interactions with their peers and friends. These interactions occur in face-to-face settings, as well as in networked gaming environments:

16% of boy gamers play in person with friends on a daily or near-daily basis, and an additional 35% do so weekly. That amounts to 42% of all teen boys ages 13 to 17.

34% of boy gamers play over the internet with friends on a daily or near-daily basis, and another 33% do so weekly. That amounts to 55% of all teen boys ages 13 to 17.

When playing games with others online, many teen gamers (especially boys) connect with their fellow players via voice connections in order to engage in collaboration, conversation and trash-talking. Among boys who play games with others online, fully 71% use voice connections to engage with other players (this compares with just 28% of girls who play in networked environments).

All this playing, hanging out and talking while playing games leads many teens to feel closer to friends.

78% of teen online gamers say when they play games online it makes them feel more connected to friends they already know. That amounts to 42% of all teens ages 13 to 17.

52% of online-gaming teens feel more connected to other gamers (whom they do not consider friends) they play with online. That amounts to 28% of all teens ages 13 to 17.

Gaming boys are more likely than girls to report feeling more connected to other networked gamers.

84% of networked-gaming boys feel more connected to friends when they play online, compared with 62% of girls.

56% of boy gamers feel more connected to people they play networked games with who are not friends, as do 43% of gaming girls.

Teen friendships are strengthened and challenged within social media environments

Social media also plays a critical role in introducing teens to new friends and connecting them to their existing friend networks. Some 76% of teens ages 13 to 17 use social media and:

64% of teens who have met at least one new friend online report meeting a friend through social media.

62% of teens share their social media username as one of the first pieces of information they share as a way to stay in touch when they meet a brand new friend.

72% of all teens say they spend time with friends on social media; 23% say they do so every day.

Social media helps teens feel more connected to their friends' feelings and daily lives, and also offers teens a place to receive support from others during challenging times.

83% of teen social media users say social media makes them feel more connected to information about their friends' lives.

70% of social media-using teens feel better connected to their friends' feelings through social media.

68% of teen social media users have had people on the platforms supporting them through tough or challenging times.

But even as social media connects teens to friends' feelings and experiences, the sharing that occurs on these platforms can have negative consequences. Sharing can veer into oversharing. Teens can learn about events and activities to which they weren't invited, and the highly curated lives of teens' social media connections can lead them to make negative comparisons with their own lives:

88% of teen social media users believe people share too much information about themselves on social media.

53% of social media-using teens have seen people posting to social media about events to which they were not invited.

42% of social media-using teens have had someone post things on social media about them that they cannot change or control.

21% of teen social media users report feeling worse about their own life because of what they see from other friends on social media.

Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers. Consequently, many teens feel obligated to project an attractive and popular image through their social media postings.

40% of teen social media users report feeling pressure to post only content that makes them look good to others.

39% of teens on social media say they feel pressure to post content that will be popular and get lots of comments or likes.

Some conflict teens experience is instigated online

68% of teen social media users (52% of all teens) have experienced drama among their friends on social media.

26% of all teens have had a conflict with a friend over something that happened online or over text messages.

Girls are more likely to unfriend, unfollow and block former friends

When friendships end, many teens take steps to cut the digital web that connects them to their former friend. Girls who use social media or cellphones are more likely to prune old content and connections:

58% of teens who use social media or cellphones have unfriended or unfollowed someone they used to be friends with, and 45% of teens have blocked an ex-friend.

63% of girls who use social media or cellphones have unfriended or unfollowed an ex-friend, compared with 53% of boys.

53% of social media- or cellphone-using girls have blocked someone after ending a friendship, compared with 37% of boys.

Teens spend time with their closest friends in a range of venues. Texting plays a crucial role in helping close friends stay in touch

Along with examining the general ways in which teens interact and communicate with their friends, this report documents how and where teens interact with the friends who are closest to them. These "close friend" relationships loom large in the day-to-day social activities of teens' lives, as 59% of teens are in touch with their closest friend on a daily basis (with 41% indicating that they get in touch "many times a day").

School is the primary place teens interact with their closest friends. However, these best-friend interactions occur across a wide range of online and offline venues:

83% of teens spend time with their closest friend at school.

58% spend time with their closest friend at someone's house.

55% spend time with their closest friend online (such as on social media sites or gaming sites or servers).

Teens also use a wide range of communication tools to get in touch with their closest friend.

49% of teens say text messaging (including on messaging apps) is their first choice of platform for communicating with their closest friend.

20% say social media is their first-choice communication tool when talking with their closest friend.

13% say phone calls are the method they would choose first to talk with their closest friend.

6% say video games are their first-choice platform for talking with their closest friend.

Teens who live in lower-income households are more likely than higher-income teens to say they use social media to get in touch with their closest friend. Lower-income teens, from households earning less than $30,000 annually, are nearly evenly split in how they get in touch with these friends, with 33% saying social media is the most common way they do so and 35% saying texting is their preferred communication method. Higher-income teens from families earning $30,000 or more per year are most likely to report texting as their preferred mode when communicating with their closest friend. Modestly lower levels of smartphone and basic phone use among lower-income teens may be driving some in this group to connect with their friends using platforms or methods accessible on desktop computers.

Smartphone users have different practices for communicating with close friends

Nearly three-quarters (73%) of teens have access to a smartphone, and smartphone-using teens have different practices for communicating with close friends. Teens with smartphones rely more heavily on texting, while teens without smartphones are more likely to say social media and phone calls are preferred modes for reaching their closest friend.

58% of teens with smartphone access prefer texting when communicating with their closest friend, while just 25% of teens without smartphone access say the same.

29% of teens without smartphone access say social media is the most common way they get in touch with a close friend; 17% of smartphone users say the same.

21% of teens without smartphones say they make phone calls to their closest friend as a primary mode of communication, compared with 10% of smartphone users.

Girls are more likely to use text messaging - while boys are more likely to use video games - as conduits for conversations with friends

Compared with boys, girls tend to communicate more often with friends via texting and instant messaging:

62% of girls spend time with friends every day via text messaging, compared with 48% of boys.

32% of girls spend time with friends every day using instant messaging, compared with 23% of boys.

On the other hand, boys are much more likely than girls to interact and spend time with friends while playing video games:

74% of teen boys talk with friends while playing video games together, while 31% of girls report the same.

22% of boys talk daily with friends while playing video games, compared with just 3% of girls.

Phone calls are less common early in a friendship, but are an important way that teens talk with their closest friends

Some 85% of teens say they spend time with friends by calling them on the phone, and 19% do so every day. The perceived intimacy of the phone call as a communication choice means teens are less likely to use it immediately upon meeting a new friend, but they often prefer it when talking to close friends.

About half of teens (52%) indicate that a phone number for calling is one of the first three things they would share with a new friend, but just 9% indicate that this is the first thing they would share.

And when teens want to talk to their closest friend, phone calls are the second most popular method overall, with 69% of teens citing phone calls as one of their three choices.

84% of black teens say phone calls are one of the three most common methods they use to get in touch with close friends, compared with 69% of whites and 63% of Hispanic teens.

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American teens don't just make friends in the schoolyard or neighborhood - many are finding new friends online. Video games, social media and mobile phones play an integral role in how teens meet and interact.

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Technology has impacted almost every aspect of life today, and education is no exception. Or is it? In some ways, education seems much the same as it has been for many years. A 14th century illustration by Laurentius de Voltolina depicts a university lecture in medieval Italy. The scene is easily recognizable because of its parallels to the modern day. The teacher lectures from a podium at the front of the room while the students sit in rows and listen. Some of the students have books open in front of them and appear to be following along. A few look bored. Some are talking to their neighbors. One appears to be sleeping. Classrooms today do not look much different, though you might find modern students looking at their laptops, tablets, or smart phones instead of books (though probably open to Facebook). A cynic would say that technology has done nothing to change education.

However, in many ways, technology has profoundly changed education. For one, technology has greatly expanded access to education. In medieval times, books were rare and only an elite few had access to educational opportunities. Individuals had to travel to centers of learning to get an education. Today, massive amounts of information (books, audio, images, videos) are available at one's fingertips through the Internet, and opportunities for formal learning are available online worldwide through the Khan Academy, MOOCs, podcasts, traditional online degree programs, and more. Access to learning opportunities today is unprecedented in scope thanks to technology.

Opportunities for communication and collaboration have also been expanded by technology. Traditionally, classrooms have been relatively isolated, and collaboration has been limited to other students in the same classroom or building. Today, technology enables forms of communication and collaboration undreamt of in the past. Students in a classroom in the rural U.S., for example, can learn about the Arctic by following the expedition of a team of scientists in the region, read scientists' blog posting, view photos, e-mail questions to the scientists, and even talk live with the scientists via a videoconference. Students can share what they are learning with students in other classrooms in other states who are tracking the same expedition. Students can collaborate on group projects using technology-based tools such as wikis and Google docs. The walls of the classrooms are no longer a barrier as technology enables new ways of learning, communicating, and working collaboratively.

Technology has also begun to change the roles of teachers and learners. In the traditional classroom, such as what we see depicted in de Voltolina's illustration, the teacher is the primary source of information, and the learners passively receive it. This model of the teacher as the "sage on the stage" has been in education for a long time, and it is still very much in evidence today. However, because of the access to information and educational opportunity that technology has enabled, in many classrooms today we see the teacher's role shifting to the "guide on the side" as students take more responsibility for their own learning using technology to gather relevant information. Schools and universities across the country are beginning to redesign learning spaces to enable this new model of education, foster more interaction and small group work, and use technology as an enabler.

Technology is a powerful tool that can support and transform education in many ways, from making it easier for teachers to create instructional materials to enabling new ways for people to learn and work together. With the worldwide reach of the Internet and the ubiquity of smart devices that can connect to it, a new age of anytime anywhere education is dawning. It will be up to instructional designers and educational technologies to make the most of the opportunities provided by technology to change education so that effective and efficient education is available to everyone everywhere.

You can help shape the influence of technology in education with an Online Master of Science in Education in Learning Design and Technology from Purdue University Online. This accredited program offers studies in exciting new technologies that are shaping education and offers students the opportunity to take part in the future of innovation.

Learn more about the online MSEd in Learning Design and Technology at Purdue University today and help redefine the way in which individuals learn. Call (877) 497-5851 to speak with an admissions advisor or click here to request more information.

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How Has Technology Changed Education | Purdue Online

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Looking at lecturers from the podium, one might ask

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6 Ways Retail Technology Is Changing the Future of Online Shopping

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Technology has changed the manner in which retailers and customers interact, enabling marketers to build their online brand image and equity. Here are six ways in which digitization is molding the future of online shopping.

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Technology and the internet have already drastically changed the shopping industry, but what does the future hold? Research has shown that between the years 2015 and 2017, there was an 85% increase in search for footwear reviews - showing that buyers want to learn more before they buy. Together with Frank Wright, a British footwear brand that offers brown chukka boots, we take a look at how shopping has changed over the years and what retailers are doing about it.

Are less people, 'trying before buying'?
Although visits to physical stores were once falling, weekly bricks-and-mortar shoppers are up from 40% in 2015 to 44% in 2018. This could be due to people using shopping as a social activity.

What new opportunities does this bring to retailers? Retailers with physical stores have the chance to reduce their stock levels on-site and use the newfound space to create a more enjoyable, sensory experience for shoppers.

More people are picking up their phones to make their purchases too. In fact, statistics show that mobile commerce more than doubled between 2013 and 2018, rising from 7% to 17%. It's looking likely that mobile shopping sales will soon surpass PC-based buying, which is currently at 20%.

The increase in mobile commerce suggests that less people are trying before they buy, as they would in a store. The delivery and returns process has been made so easy by many retailers in order to encourage customers to order their products first and then try them at home. Customers are getting used to the convenient delivery service too. In fact, 25% of customers said that they wouldn't continue with their orders if one-day delivery wasn't available.

How are pre-purchase habits changing?
Instead of window shopping ahead of a purchase, people are heading online for ideas. Social media was the first choice when respondents were asked where they get online inspiration from for their purchases. This behaviour has paved the way for social media influencers and celebrity endorsements too. In fact, the search term 'influencer marketing' experienced a 325% increase in searches between 2016 and 2017 - demonstrating company and agency interest in the new technique.

Google has revealed that we are becoming more specific with our search terms when shopping online. Rising search terms between 2015 and 2017 included 'kids light up shoes' and 'men's Italian dress shoes'. This is possibly because we often know precisely what product we desire and are confident that our search will yield relevant results due to the vast amount of available information on the internet.

Although consumers can now follow a simpler purchasing process - by visiting a website and buying with a click of a button - the customer now can interact with a retailer in an increased number of ways. This potential user-to-business engagement allows an individual to connect more with a brand, through social media contact and additional communication channels (such as live chat and 24/7 phone lines).

How will this affect us going forward?
We've seen the demise of some high street stores as they struggle to keep up with the requirements of consumers of the digital age. So, what does the future look like for the shopping industry?

It's possible that we could receive products even quicker than we are already. There is discussion from some online retailers of a 30-minute drone delivery - almost 40% of customers would consider this as a method too! We can also expect to see more engaging stores as companies try to encourage more store visits.

It's likely that influencer marketing will remain popular, and perhaps grow further with the widespread use of social media. But, due to the rapid speed of technological advancements, it's hard to predict exactly what's around the corner.

www.frankwrightshoes.com

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What impact has technology had on the way we shop?

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Technology and the internet have already drastically changed the shopping industry, but what does the future hold? Research has shown that between the years 2015 and 2017, there was an 85% increase in search for footwear reviews - showing that buyers want to learn more before they buy.

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Pew Research Center

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Pew Research Center: Internet, Science & Tech

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(Drew Angerer/Getty Images News via Getty Images)

For the latest survey data on social media and tech use among teens, see "Teens, Social Media, and Technology 2022."
Until recently, Facebook
had dominated the social media landscape among America's youth - but it is no longer the most popular online platform among teens, according to a new Pew Research Center survey. Today, roughly half (51%) of U.S. teens ages 13 to 17 say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat.

This shift in teens' social media use is just one example of how the technology landscape for young people has evolved since the Center's last survey of teens and technology use in 2014-2015. Most notably, smartphone ownership has become a nearly ubiquitous element of teen life: 95% of teens now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis.

The survey also finds there is no clear consensus among teens about the effect that social media has on the lives of young people today. Minorities of teens describe that effect as mostly positive (31%) or mostly negative (24%), but the largest share (45%) says that effect has been neither positive nor negative.

These are some of the main findings from the Center's survey of U.S. teens conducted March 7-April 10, 2018. Throughout the report, "teens" refers to those ages 13 to 17.

Facebook is no longer the dominant online platform among teens

The social media landscape in which teens reside looks markedly different than it did as recently as three years ago. In the Center's 2014-2015 survey of teen social media use, 71% of teens reported being Facebook users. No other platform was used by a clear majority of teens at the time: Around half (52%) of teens said they used Instagram, while 41% reported using Snapchat.

In 2018, three online platforms other than Facebook - YouTube, Instagram and Snapchat - are used by sizable majorities of this age group. Meanwhile, 51% of teens now say they use Facebook. The shares of teens who use Twitter and Tumblr are largely comparable to the shares who did so in the 2014-2015 survey.

For the most part, teens tend to use similar platforms regardless of their demographic characteristics, but there are exceptions. Notably, lower-income teens are more likely to gravitate toward Facebook than those from higher-income households - a trend consistent with previous Center surveys. Seven-in-ten teens living in households earning less than $30,000 a year say they use Facebook, compared with 36% whose annual family income is $75,000 or more. (For details on social media platform use by different demographic groups, see Appendix A.)

It is important to note there were some changes in question wording between Pew Research Center's 2014-2015 and 2018 surveys of teen social media use. YouTube and Reddit were not included as options in the 2014-2015 survey but were included in the current survey. In addition, the 2014-2015 survey required respondents to provide an explicit response for whether or not they used each platform, while the 2018 survey presented respondents with a list of sites and allowed them to select the ones they use. Even so, it is clear the social media environment today revolves less around a single platform than it did three years ago.

When it comes to which one of these online platforms teens use the most, roughly one-third say they visit Snapchat (35%) or YouTube (32%) most often, while 15% say the same of Instagram. By comparison, 10% of teens say Facebook is their most-used online platform, and even fewer cite Twitter, Reddit or Tumblr as the site they visit most often.

Again, lower-income teens are far more likely than those from higher income households to say Facebook is the online platform they use most often (22% vs. 4%). There are also some differences related to gender and to race and ethnicity when it comes to teens' most-used sites. Girls are more likely than boys to say Snapchat is the site they use most often (42% vs. 29%), while boys are more inclined than girls to identify YouTube as their go-to platform (39% vs. 25%). Additionally, white teens (41%) are more likely than Hispanic (29%) or black (23%) teens to say Snapchat is the online platform they use most often, while black teens are more likely than whites to identify Facebook as their most used site (26% vs. 7%).

Despite the nearly ubiquitous presence of social media in their lives, there is no clear consensus among teens about these platforms' ultimate impact on people their age. A plurality of teens (45%) believe social media has a neither positive nor negative effect on people their age. Meanwhile, roughly three-in-ten teens (31%) say social media has had a mostly positive impact, while 24% describe its effect as mostly negative.

Given the opportunity to explain their views in their own words, teens who say social media has had a mostly positive effect tended to stress issues related to connectivity and connection with others. Some 40% of these respondents said that social media has had a positive impact because it helps them keep in touch and interact with others. Many of these responses emphasize how social media has made it easier to communicate with family and friends and to connect with new people:

"I think social media have a positive effect because it lets you talk to family members far away." (Girl, age 14)

"I feel that social media can make people my age feel less lonely or alone. It creates a space where you can interact with people." (Girl, age 15)

"It enables people to connect with friends easily and be able to make new friends as well." (Boy, age 15)

Others in this group cite the greater access to news and information that social media facilitates (16%), or being able to connect with people who share similar interests (15%):

"My mom had to get a ride to the library to get what I have in my hand all the time. She reminds me of that a lot." (Girl, age 14)

"It has given many kids my age an outlet to express their opinions and emotions, and connect with people who feel the same way." (Girl, age 15)

Smaller shares argue that social media is a good venue for entertainment (9%), that it offers a space for self-expression (7%) or that it allows teens to get support from others (5%) or to learn new things in general (4%).

"Because a lot of things created or made can spread joy." (Boy, age 17)

"[Social media] allows us to communicate freely and see what everyone else is doing. [It] gives us a voice that can reach many people." (Boy, age 15)

"We can connect easier with people from different places and we are more likely to ask for help through social media which can save people." (Girl, age 15)

There is slightly less consensus among teens who say social media has had a mostly negative effect on people their age. The top response (mentioned by 27% of these teens) is that social media has led to more bullying and the overall spread of rumors.

"Gives people a bigger audience to speak and teach hate and belittle each other." (Boy, age 13)

"People can say whatever they want with anonymity and I think that has a negative impact." (Boy, age 15)

"Because teens are killing people all because of the things they see on social media or because of the things that happened on social media." (Girl, age 14)

Meanwhile, 17% of these respondents feel these platforms harm relationships and result in less meaningful human interactions. Similar shares think social media distorts reality and gives teens an unrealistic view of other people's lives (15%), or that teens spend too much time on social media (14%).

"It has a negative impact on social (in-person) interactions." (Boy, age 17)

"It makes it harder for people to socialize in real life, because they become accustomed to not interacting with people in person." (Girl, age 15)

"It provides a fake image of someone's life. It sometimes makes me feel that their life is perfect when it is not." (Girl, age 15)

"[Teens] would rather go scrolling on their phones instead of doing their homework, and it's so easy to do so. It's just a huge distraction." (Boy, age 17)

Another 12% criticize social media for influencing teens to give in to peer pressure, while smaller shares express concerns that these sites could lead to psychological issues or drama.

Vast majority of teens have access to a home computer or smartphone

Some 95% of teens now say they have or have access to a smartphone, which represents a 22-percentage-point increase from the 73% of teens who said this in 2014-2015. Smartphone ownership is nearly universal among teens of different genders, races and ethnicities and socioeconomic backgrounds.

A more nuanced story emerges when it comes to teens' access to computers. While 88% of teens report having access to a desktop or laptop computer at home, access varies greatly by income level. Fully 96% of teens from households with an annual income of $75,000 or more per year say they have access to a computer at home, but that share falls to 75% among those from households earning less than $30,000 a year.

Computer access also varies by the level of education among parents. Teens who have a parent with a bachelor's degree or more are more likely to say they have access to a computer than teens whose parents have a high school diploma or less (94% vs. 78%).

As smartphone access has become more prevalent, a growing share of teens now report using the internet on a near-constant basis. Some 45% of teens say they use the internet "almost constantly," a figure that has nearly doubled from the 24% who said this in the 2014-2015 survey. Another 44% say they go online several times a day, meaning roughly nine-in-ten teens go online at least multiple times per day.

There are some differences in teens' frequency of internet use by gender, as well as race and ethnicity. Half of teenage girls (50%) are near-constant online users, compared with 39% of teenage boys. And Hispanic teens are more likely than whites to report using the internet almost constantly (54% vs. 41%).

A majority of both boys and girls play video games, but gaming is nearly universal for boys

Overall, 84% of teens say they have or have access to a game console at home, and 90% say they play video games of any kind (whether on a computer, game console or cellphone). While a substantial majority of girls report having access to a game console at home (75%) or playing video games in general (83%), those shares are even higher among boys. Roughly nine-in-ten boys (92%) have or have access to a game console at home, and 97% say they play video games in some form or fashion.

There has been growth in game console ownership among Hispanic teens and teens from lower-income families since the Center's previous study of the teen technology landscape in 2014-2015. The share of Hispanics who say they have access to a game console at home grew by 10 percentage points during this time period. And 85% of teens from households earning less than $30,000 a year now say they have a game console at home, up from 67% in 2014-2015.

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YouTube, Instagram and Snapchat are the most popular online platforms among teenagers.