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• a form of “situated” learning
• stories or macro-contexts are used to situate the application of knowledge.
• also related to problem-based learning, but more suitable for K-12 settings.
• uses open-ended problems, but
includes “seeds” or embedded data to scaffold solving the problem.

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• generative stories, story line ends,
students must generate problems to be solved.
• embedded data, story must contain all of the necessary data to solve problem.
• problem complexity, Jasper problems contain at least 14 steps.

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• internet commerce class.
• anchor the subject matter by teaching it in a realistic situation.
• provide students with a story about a problem-riddled internet company, leaving clues that suggest inappropriate
practices.
• students generate alternative strategies.

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1. Teacher presents a "yes" or "no" examples.
2. Students develop a common definition example for all "yes" examples.
3. Students test and refine their list with more examples.

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Steps for Strategy

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Original Concept

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A Hilda Taba Teaching Strategy

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Time Frame

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Model

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Uploaded by Esther Rodriguez on 2017-11-16.