# data[].attributes.body
The game scene will take place in a forest/nature area where customers can queue up for a meal at the restaurant.

The player will play as the waiter who takes and serves orders to the customer.
After the customer finishes their meal, based on the quality of the service, the player will receive money which can later be used to unlock new food and drinks for the menu.
The service quality is determined by 2 factors:
- Time required to take a customer order
-Time required to serve the customer after his order was taken

The player will be able to interact with the NPCs and other objects by pressing E and F

# data[].attributes.body
Mia will probably be the playable character that the user controls and has to take orders and serve the other customers.

# data[].attributes.body
Another customer

# data[].attributes.body
An interactable customer that will get in the queue to order food from the restaurant. On interaction, a dialogue box with predetermined lines will show on the player's screen, allowing the player to interact with the customer and take his order.

# data[].attributes.body
Nature sounds like birds and falling leaves will be used to enhance the player's experience and make the scene feel more natura.l