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+ engaging song for introduction

+ every segment of lesson is on the same Classroom screen --> very neat and clear!

+ would like to learn how you all place the slides inside Classroom screen.

~ Soo Ting

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Classroom screen

Great video - with subtitle and

colourful images.

Interactive activity - dragging the answers to match the right pictures

Word Wall - Quiz Show engaging games that will excite the student.

Anuwar Abdul Wahab😊

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This is my first time hearing about classroomscreen. I feel it is an interactive platform for students, suitable for SENO's one-to-one sessions.

I like that it has a visual schedule, that can be checked off when we have completed the items on the agenda.

Students will also like the game show quiz. The sound effects, animation and points system on it are very engaging.

Chi Ki

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classroom screen has visual checklist.

app hassmooth transitioning.

extensive use of examples.

gamification of the examples.

quiz. gamification is great.

bring the lessons back to parents which is great.

Jack

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Varied use of technology. Although there are many types used for the lesson, they are mainly utilised by the SEN Officer, and even when student is the one using the tech, the SENO guides and demonstrates how to use it, so it is made suitable for P1. Nice integration of the diff tech and apps.

Benjamin

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The group has really presented a great lesson using classroom screen.  I like the checklist at the left side of the screen.   Im very excited to try this tool for my lessons

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The group has really presented a great lesson using classroom screen.  I like the checklist at the left side of the screen.   Im very excited to try this tool for my lessons

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joice

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The rationale for the lesson was delivered clearly for instance use of tech tools (classcreen, youtube, word wall), student’s profile. The consideration for parents’ involvement is included. Slow pace, repetitions, use of videos to illustrate action verbs and matching activity thereafter make it very easy to understand. Use of gamification makes it interesting for the student to work on the task. Follow up lesson is also incorporated and learning objective which is to learn about action verbs is achieved.

Beth

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Love the use of classroom screen as it could neatly integrate many lesson components such as visual schedule, videos and games. Games were engaging and activities were manageable for the student. It's also great that parents can review the lesson with the child at home!

-Liyana

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Seamless presentation without having to toggle multiple screens

Good choice of videos

Drag and drop feature is a fun way to engage the student

Quiz Show (even though there is competitors) motivates the student to do his best as he can collect points

- Ee Kheng

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I have previously explored Classroom Screen after Huiying shared on Padlet, as I was very keen on the widgets that can be added to the page (e.g., countdown timer, sound level). I didn't know other tools such as Canva, YouTube etc can be integrated so smoothly on Classroom Screen! I will definitely try it with my students and for TRANSIT Classroom next year!

~ Man Ling

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Positive learning points emerge from the utilization of attractive visuals, videos, and gamification elements like "Match Up" and "WordWall" in the lesson which effectively engage the students. Additionally, the use of videos to demonstrate action verbs instead of static pictures exemplifies how appropriate technology can enhance the learning experience. We should not forget to get students to physically demonstrate actions such as running and wading, alongside high-tech engagement methods. Notably, the group's thoughtful use of Wordwall not only provides a gamified experience for students but also allows their parents to review quizzes with them. This accessibility for parents, facilitated by the use of smartphones and network connectivity, empowers them to participate in their child's education from anywhere and at any time.

Leng Leng:)

Leng Leng:)

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Classroom screen is a good alternative to showing visual schedule on screen vs writing it on white board. The wordwall games are very interactive, student is immersed in learning the words in a fun way.

- Charlott

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Love the catchy tune for the ZOR song, it'll be useful for lower primary students. Thanks for sharing it! I would like to integrate in my lessons when I next teach ZOR. I will also share it with my colleagues who are teaching ZOR. It'll be useful for TRANSIT and my school's Tier 1 executive functioning skills lessons (P1 and P2).

The lesson is very multi-sensory with the different tools ranging from high tech (songs/ videos, PPT, BitMoji, Kahoot) to low tech (classroom visuals, flipcards, spot markers, windmill).

-Shi Min

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Class Dojo points can be exchanged for Wii game! Many pupils will love to join this class.

Very engaging song at the beginning, and movement and blowing activities definitely will perk the pupils up. I love the coloured flip cards too. I find many of the low tech tools can be very engaging, and provide the sensory stimulation

Chi Ki

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1) Engaging check-in video

2) the out-of- seat activity at the beginning and the hands on activity is great for engagement.

3) the flipcards to identify zones rather than verbally answering can help sustain students' attention for longer duration.

4) the lesson is well paced

5)kahoot element was nicely placed in the lesson to reinforce learning

Thank you for the engaging session. It has inspired me to think more about injecting more hands-on elements in my own sessions. 😄

Shuxian

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Tech that brings about participation.

Low teach with alot of hands-on activities.

great to have pictures tagged to each emotion.

has avatar that looks like a teacher which is great at increasing familiarity.

Did not lose the essence of fun through tech

Jack

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Use of Class Dojo for reward system is explained before the start of the lesson and points were given at the end of the lesson. Use of zone of regulation in youtube as check in activity is a great starter. Lots of props and visuals (e.g. coloured disc on the floor) promote physical movement. Use of windmill (low tech tool) to do deep breathing is fun for kids, they will be motivated to do it. Revision of concepts can be helpful for recalling of prior learning experience. Examples of big and small problems and ways to manage are illustrated with video and this use of visual can enhance students’ learning prior to audio explanation by the teacher. Use of kahoot for assessment of learning at the end help the teacher to check for understanding.

Beth

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Use of pictures appropriately to recap the different emotions in the zones. Seamless use of MS ppt, not having to toggle out of it at all. Energy of the SENO is really good in engaging and energise the students during the lesson.

Benjamin

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Great use of props (e.g. pinwheel, handbook) in lesson activities. Students have the opportunity to move around the class and engage in hands-on activities. There are also many uses of animation and cute bitmojis in the PowerPoint slides to make the lesson more engaging. Including ClassDojo was also a good way to provide points/rewards for the students.

-Liyana

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Great check-in song to capture the students attention

Good use of low tech tools e.g. windmill, coloured discs, to complement the lesson

ClassDojo tied in with a reward system motivates the student to participate in the lesson

Just a suggestion to consider Classroom Screen (like Group 1) so the teacher does not have toggle between multiple screens and tools :)

- Ee Kheng

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Positive Learning Points:

-Use appropriate tech to carry out the check-in will result in positive outcome. The outcome of using songs to recap the ZOR to get students to warm-up is a surprise to me and I also feel warm-up by the catchy music.

-Use of low tech-using different ZOR colour mats and windmills incorporate movement for the student and it also allows students to demonstrate to you that they are doing it the correct way (deep breathing in this case). This shows that not only high tech can carry out the job well. Sometimes, you just need a low-tech to do so.

-Utilization of attractive visuals, videos , gamification elements like "Kahoot" in the lesson effectively engage the students.

-Engage the students by incorporating students' photos in one of the segments and using the Power Puff Girls theme to let students know that it is their turn to try out the scenarios.

Leng Leng:)

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I like the use of ClassDojo and Kahoot to encourage good behaviours, class participation and enhance engagement of the students! I didn't know that there is a ZOR song, thanks for using it during your lesson enactment! I am going to use this song with my students when I teach them ZOR next time :)

~ Man Ling

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There is interesting use of sensory props (windmill) & tech app (kahoot & class dojo). The video song is very entertaining, video teaching on problem detective is very clear. Good use of ppt to gather response from class.

- Charlott

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ClassDojo - Good to leverage on it to recap on class expectations and use the points system to motivate the students.

Wind mills - Low tech tool but it provides engagement. I like that this can be used to teach deep breathing technique for students who may be reluctant to do so.

Colored Disc - Create some movements in the lesson whereby the students get to stand behind it, rather than just a sit-down kind of lesson. This can be further leverage in the lessons (e.g., instead of using the flip cards, I feel it can be further utilized in lessons at the recap part).

Flip cards - With that being said (above), the flip cards are useful as it gives the SENO a gist of the students' learning as a form of assessment. I have observed how this flip card can be really useful in classroom teaching.

YouTube - Catchy tune to captivate attention.

Kahoot - Helped in reinforcing the learning and increase engagement.

The group could have provide a context of the students' profiles (or did I not catch it - oops). Nonetheless, the group really put in the effort in bringing the resources, color coded shirts and use of different tools in teaching.

Love the energy in this group.

Huiying :)

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Good use of video to engage the students at the start.

Uses a lot of visuals in the presentation slides, which I find it easier to follow.

Good use of the question prompts in the scenario slides in the guided practice. Removed it for independent practice, which I think is good to assess the student’s understanding.

Classdojo: To give students the reward when they meet the expectations. As this was mentioned to the students at the start, it really kept them motivated.

Shi Li

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Agree on the points about Canva. There are many readily available resources such as real-life pictures and videos to reiterate the action words!

I like the to-do list that is pin at the top corner of the 'board'.

Easy to toggle between the different platforms (Canva, WordWall) and don't need to minimize the app to go to another one.

Strength: Invited a classmate to try out the activity.

AFI: perhaps, when doing the WordWall activity, the action pictures can also be in video form? Hence, Zack can interpret the action to the words better with moving animations.

-Soffiah

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The group not only used clear and interesting visuals, they used a variety of tech tools like classdojo, kahoot and tech tool to create avatars of their teacher and students. May i know what tool you use to create your avatars?

Joice

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I have always wanted to try out classroomscreen and now I am seeing how it is being used for the first time! Really an a-Ha moment indeed! Loved the use of it being demonstrated in this manner. The gamification of the lesson especially on dry topics such as learning verbs was great and for sure can engage our students. I like it that it is a one-stop portal for both teachers and students - teachers do not need to toggle or use multiple means of tech/ hardcopy to do up a lesson. For sure I am going to try this out with my students!

~Maya

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Class Dojo is really good to motivate students' participation. The students will work for the dojo points for the lesson.

Very clear slides to explain the different emotions.

The variety of low-tech tools are engaging and allow students to have more hand-on activities and have some movements during the lesson.

Not sure if the teacher purposely called the wrong name of the student and this actually "wake" students up hahaha .

I like the energy! Thanks.

-Wai Ling

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There was a good mix of tech tools and hands-on activities used throughout the lesson to change the pace of the lesson which managed to keep the students engaged.

class dojo: good tool to use as a reward system, visual reminder

Coloured discs and pinwheels: allowing the students for movement during lessons

Kahoot: Interactive way to end the lesson and continue to capture their engagement throughout

Thank you for the engaging lesson, a good reminder that resources such as visual manipulatives are still good tools to use in lessons.

-Sheril

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Positive Learning Points: Utilization of attractive videos, visuals, gamifications like Kahoot in the lesson effectively engage the students. Using role-play together with the visuals allow the student to immerse in real-life experience which watching a video (tech) may not offer. Hence, a good learning point from this lesson is to incorporate both real-life practice and tech in the lesson to enhance student's learning experience.

Take video of a student with SEN while he practices the skills so that it can be reviewed with him during SENO withdrawal class. This allows SENO to review the skill steps with the students as many times as required and also allowed the students to know which part of the skill steps he needs to work on.

Leng Leng:)

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The visuals in the slides are very clear and organised, which helps to make learning easy.

I like that students' responses are recorded to show that their responses are valued. Other classmates can also refer to the recorded responses if they didn't manage to hear what their peer had said.

Catchy song at the end.

Chi Ki

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I like the videos used in the Kahoot quiz! Useful visuals to engage the students and illustrate the actions for students who may have difficulty reading. The use of the red/ green cards is also a useful low-tech tool for P1 students. The visuals used in the steps list are also useful to capture students' attention. The music at the end of the lesson is catchy and will help students remember they need to raise their hands.

One thought that I have is whether P1 students who just joined primary school will be able to use the iPad and join the Kahoot game independently. The timer in Kahoot quiz is a bit too fast too! ><

-Shi Min

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I can imagine the cards (red hand) to be useful in a big class setting.

For P1, students may need help in using iPad.

Love the closure song!

~ Soo Ting

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1) Use of Classroom Screen makes for seamless toggling of apps used. The momentum of the lesson was there and if translated into real classroom teaching, students attention would not be lost.

2) The visual cue prepared to teach students how to gain attention respectfully is colorful and easy to understand.

3) kahoot at the end of the teaching segment is a good way check if teaching targets are achieved and a fun way to round up the session.

4)YT song at the end is such a fun way to end the session and it really helps to the student to really remember the lesson for today - catchy song that is related to the lesson.

Thank you for the fun lesson!

Shuxian

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Slides - content and expectations listed are clear and neat! Font size can be bigger tho :P

Eliciting responses from the students and key into the slides 'live' - good way to captivate their attention in an appropriate way.

Incorporate videos / demonstration / photos in kahoot - this provides clear visuals that allow students to understand. I definitely will want to try this in my sessions.

Role play - Involvement of students to increase engagement and provide opportunities for them to practice. However, I am in Secondary School setting and knowing the profile of my students, I may have to tweak this part a bit (i.e., I probably would not ask them to verbalize the steps because they may find it 'lame'. Instead, I will consider providing examples and non-examples). But the use of cards (red hand and green hand) can be useful and even implement as classwide strategies! :)

Delivery of the lesson is clear! yay! :) Good to involve the class!

Just a suggestion - Can further simplify the lesson content as it can be too difficult for pri one students. Even the kahoot questions can be further simplified or explained if the profile of students are Primary One students. Can also further utilize Classroom Screen.

Huiying :)

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Another great use of classroomscreen! Never knew we can teach such topic: Gaining Attention Respectfully using this platform! a-ha! Novel idea! I can imagine a teacher in a class at Tier 1) in this school using this too! Instructions to the 'class' is organised, explicit and succinct. I can also imagine some issues during role play with others.

~Maya

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Relevant video for the topic.

Checklist to inform students where they are right now.

Love the gaining attention visual card. Great visual support.

Great positive reinforcement screening the answer on the screen.

Anuwar Abdul Wahab😊

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Love the use of Classroom Screen. All the apps/online platform in one place.

Love the visuals on "Gaining Attention".

Class is interactive as the lesson involves the main audience (us).

Perhaps, the wordings on the steps on 'Gaining Attention' can be phrased in first person perspective ("I" instead of "you").

Great mix use of low to high tech tools (flashcards, use of iPad to access games such as Kahoot).

Catchy lesson, with many interactions with audience (students)!

-Soffiah

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I saw how the 'teacher' (Anuwar) toggled between apps (from PowerPoint to Kahoot). A possible way is to use Classroom Screen.

Would like to commend how the group demonstrate the lesson in real life (using teachers and students). Hence, it is easier for the audience to visualise how the lesson is actually carried out, instead of imagining and narrating it.

-Soffiah

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I like the use of Google Slides to present the overall lesson flow and lesson activities. Through the Google slides, teachers are also able to key in the responses of students in real time. I also think the visual cues (i.e. red and green hands) are helpful for students who may have verbal difficulties. Incorporating Kahoot twice into the lessons can also increase student engagement and participation. Lovely visuals too!

- Liyana

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I like how the group makes connection between the lesson and what the student is going to learn in class. Good use of video to explain the action words. I see the quiz at the start as a pre-assessment to find out if the students know what action word is. From there, we can anchor the lesson according to the student’s needs. We can also ask questions to encourage the students to give inputs if we know that they already have some prior knowledge of the content.

-Shi Li

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I like the five step visual for gaining attention. I find the two hand visuals useful too because the younger students will need visual cues. The youtube video is a good add on for the whole lesson and will really attract the younger students - joice

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Classroom screen is a good visual tool for lesson planning.

Very clear and organized ppt slides to explain the steps of gaining attention.

Kahoot game is very engaging to recap the steps.

Role-play to demonstrate the expectation of teacher from students is very good.

The YT song to end the lesson to recap is powerful as my head still playing " raising up hand" song and image :)

Wai Ling

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After our presentation, we realised when we create Kahoot, we need to assign the colours for the options - yes and no -. If not, it may be confusing sometimes.

~ Soo Ting

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I like the use of Kahoot games to reinforce learning, it is fun! The visuals are very attractive, clear and age-appropriate. Again, the use of Classroom Screen is great as it allows for multiple apps to be seamlessly integrated. I like the youtube song at the end too, it is great to reinforce the learning and keep students engaged!

~ Man Ling

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Classroom screen:

It was easy for the students to see the flow and expectations of the lesson

Kahoot:

I like the videos and gifs that were incorporated into Kahoot, easy for the students to visualise the scenarios.

Video:

Always a good way to continue the active participation and engagement

Visual card:

Easy for the students to use and manage at any time during lessons

Thanks for the engaging lesson! I love the 5 steps Visual card in gaining attention respectfully! I shall adopt it okay! :)

-Sheril

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I like how the group utilised classroomscreen to neatly present all the different segments (e.g. Wordwall, YouTube) of the lesson. It makes it clear for the students what to expect at one glance on top of the checklist that and minimises the need to toggle the different tabs.

I like the incorporation of Match Up and WordWall that reinforces the students learning and allows for parents to be involved in the student's learning as well at home. It also creates competition among the students and this will increase student engagement.

A possible modification to the lesson I would do for my own students is to incorporate some physical movements to the lesson. E.g. when going through the different action verbs, instead of just verbalising it, I will get my students to carry out the action as well like running, creeping, walking.

Good job on the lesson!

-Liza

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Well done on the highly energetic lesson!

I like that physical movement is incorporated within the lesson (e.g. moving to coloured disc, blowing on pinwheels.).

The pinwheel is a great activity to concretize the different outcomes when you breathe out slowly or in a huff.

The calm corner is a fantastic idea to provide for students who need a breather, or moment to calm themselves.

Something I would do differently (esp in secondary school):

Provide a platform during the lesson (big or small problem) for students to share a problem they recently had and share if it was a big/ small problem and now that they have learnt the 2 questions to ask, do they still feel the same way about the problem.

-Liza

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I like how the group incorporated simple tasks and activities (e.g., drawing, matching, role play) to elicit responses from the students and keep them engaged. Integrating the lessons, quizzes and activities all within Nearpod allows the lesson to be carried out smoothly and in a well-organised manner. I like how we can edit our answers for the quizzes, especially when students may have accidentally clicked the wrong answer or changed their mind. I also like how the teacher can select "student play" or "teacher play".

~ Man Ling

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Great use of nearpod. Use of fidgety seat.

Relevant and appropriate video. Great that there is an option to play the video as a whole class.

Matching activity - gets everyone involved the activity

Immediate feedback and tracking of the answers given by students.

Use the the physical posters and the projected visual on the screen.

Thanks for the live demonstration of using Nearpod!

Use of real photo to illustrate the scenario.

Pocket size Visual reminder great tool.

Wonderful use of VR apps to simulate the environment. 👍

Anuwar Abdul Wahab😊

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The use of Nearpod is a good integration of the lesson materials, and is very interactive for the students. Teacher can control the pace of the lesson. Video and music is also catchy and engaging for the students. Photographs used are useful to show scenarios for students to understand the concept of whether the person has time to help.

Thank you for sharing about the VR with us! It is very interesting and will be a useful tool for students to try out environments that may not be accessible in the school setting.

-Shi Min

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Poster - Provide visuals to set clear expectations. Hi-5: Allows students to make connections to the expectations (easy to remember) - i think this also indirect builds rapport with the SENO/teacher.

Nearpod:

Slides - very clear

Draw it - creates engagement and assess students' understanding

Audio - good use of it. I can imagine that if I have students who have learning difficulties/ are visually impaired, the use of audio can deliver the content to the students without much barrier and creates an inclusive environment.

Videos - captivate the attention of the student.

VR - impressive use of VR! I definitely want to try this!!

Just a thought - Audio can be added to the content for students to access it at home, especially for students with learning challenges (e.g., dyslexia). I will definitely want to further explore Nearpod as it can really create an inclusive learning environment.

wow, good job in putting effort to do video and VR.

Huiying :)

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I like the video on asking for help. The song is very catchy. Thank you for the great sharing on nearpod. There are some very useful functions that i will like to try out for my own lessons. The VR segment is very interesting.- joice

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A very neat way of organising the lesson materials (e.g. skill step card, video, quizzes, slides), resources and activities using Nearpod. Very nice visuals and clear instructions and examples provided in the slides. Sentence starters are also helpful. Use of video modeling also shows real-life examples.

Interesting use of VR. It gives students an immersive experience and helps students to generalise what they've learnt across different settings. It has given me ideas on how to conduct future social skills lessons. Thank you for sharing this!

-Liyana

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1) my team struggled with nearpod and we ended up using classroom screen. We got to see what nearpod can do through your group. Thanks so much for this 🙏

2) posters and visual cues are clear and easy for students to refer to.

3) fun video reference linked to the lesson objective.

4) VR component is super cool! I might want to tinker with this in my free time. I forsee this to be a hit with my students. Thanks for sharing Google cardboard and using go-pro and the relevant apps.

Thank you for your sharing!

Shuxian

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Apart from the technical hiccups, Nearpod was used smoothly, incorporating pictures, videos, even a story that are suitable for the P2 level and contributing to the objectives of the lesson. Another good feature was getting the app to read out the question for the students.

Nearpod also provides the interaction and engagement at the same time between teacher and student. And good adaptation of the free version of Nearpod since there are some restrictions.

But I like that there is the option of the low-tech hard copies held by the teacher as well.

Valiant effort in using VR for the lesson!

Benjamin

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Good check-in activity: Get students to draw out their feelings. I am just wondering if some students do not want to reveal their feelings to the whole class, is there an option for them?

Students are given the options in the scenario questions which I find that it really helps to provide some guidance for the students when they first interact with the new content. 😊

I am wondering how I can better use Nearpod with my students in class. Usually do we get the students to turn on their devices in class when we teach? There is message prompt when students need to look up at the teacher. I think it is a good reminder to ask students to put the device away. I think the group has demonstrated the different tools in Nearpod which I am keen to explore.

The VR is cool!

- Shi Li

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use of real pictures (instead of drawings or cartoons) is useful for students with needs.

the video on the monster is a suitable non-example to lead the discussions that follow.

students can refer to the visuals (steps) if they make any mistake, so they will feel safe.

video of Mr Zul is surely going to engage the students!

very adventurous of the team to try out VR. Great effort! *clap clap*

~ Soo Ting

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Nearpod- fosters active participation and make lesson more engaging, students follow the flow of the lesson as teacher control the screen and students will not feel lost. Students get immediate feedback from teacher.

I always want to try the VR to teach social skills, thank you for this sharing. Will definitely try this out !

-Wai Ling

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Use of Nearpod to draw a picture, colour and a song on asking for help are fun and engaging starter activities. Plenty of resources used, photos and guiding questions in Nearpod and low tech visuals to explain when and how to ask for help. Nearpod seems not so user-friendly and limited choices available as explained by the group, the font and pictures are small for some slides, only blue and white colour scheme and the collation of answers is in a list format. Use of VR is interesting and kudo to the group for daring to explore!!!

Beth

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Thank you for showing us the awesomeness of Nearpod! :)

students are able to actively participate during the different ‘segment’ or activities that’s available in nearpod

Great tool to use too as it allows the teacher to control the screen and flow of the lessons with minimum or no disruptions from the students

Good platform, where everything can be embedded onto one single tool. Hence, all the students just need one device either the ipad or laptop, for the lesson.

I’m excited to explore and try out Nearpod myself. Thanks guysss!

-Sheril

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Age appropriate and attractive visuals

Good flow of low tech (e.g. visual cue cards) and high tech moments (Kahoot) in the lesson

Catchy song at the end to round off the lesson

Thank you for explaining why the team did not use Nearpod :)

- Ee Kheng

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Positive learning points: Incorporating VR tools in the design of the lessons is the greatest challenge for the team. However, going through the process allow me to participate in the process of doing so when one of the team members shared how he does it. It is a good learning experience for me which I can bring it back to school to create scenarios for my own lessons. I'm sure it will definitely engage my students!

Leng Leng:)

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Use of Nearpod! Last our school used it for a small group Teachers' PD but we genuinely did not know that max participation is only for 50pax. There were about 55 of them so a few cannot participate. What a bummer!

But oh my! THIS IS WONDERFUL! I am for sure going to try Nearpod with my students! Again, the thought of a one-stop platform with my students saves time to manage other issues that may arise during sessions and students of the current generation are engaged whenever a tech platform is used. However, this does not mean that time taken to plan the lesson is reduced.

Actual pictures used are great and spot on! Zul also enlightened on a limitation of (free) Nearpod but which his team worked around, and which was useful for my future planning. I felt that the lesson was 'screen-heavy'. May not engage some students in the way expected. Perhaps introduce a couple of modes - movement, written, low-tech, role-play would be great.

Then VR! Oh wow! This is simply novel! My concern will be really 'filming' different social situations and the time taken to do this in our heavy schedules. But I want to try this at least once! Kudos to the team for having this done to show us what it will look like.

~Maya

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Love the teacher's voice. So soothing, hehe.

Interactive presentation of using Nearpod. I don't have to keep looking up to the main big screen. Good feature of Nearpod is that the teacher has full control. When showing the video on Esme & boy, it forces students (us) to watch from the main screen so as to avoid the multiple sounds coming out from each of our devices.

Strength:

Physical card was printed and laminated for students to refer on their own.

Kuddos on the effort on the VR!

AFI: lesson is heavily on technologies involving screens. Most time spent on the screen. Perhaps can have a break away from the screen?

-Soffiah

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The use of nearpod platform is a good idea as it has an array of options to choose from. However, nearpod can be laggy at times. The group uses VR which is a new experience for me.

- Charlott

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Kudos on the effort to incorporate VR into the lesson. I do see the value of VR in engaging students but it's also important to balance if the effort put into the prep work greatly enhances the students' learning (e.g. VR to the Louvre Museum vs VR to school canteen).

NearPod appears to seamlessly allow us to incorporate different platforms together and for students to independently navigate through the lesson, my group had faced some difficulties when we tried to use NearPod for our presentation.

Provision of visual cue cards is helpful for students to refer to and not rely on the screen all the time.

Great that you started off the lesson with a check-in to check the students' feelings through drawing!

-Liza

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Canva - slides created are clear enough to captivate the attention of the students.

Quizizz - Interactive and fun! Gamify the

Virtual board game - good use of ICT to incorporate element of fun! I like how they leverage on this virtual board game and provide tasks for practice.

Google classroom - allows for access at own pace and share resources with parents.

Huiying :)

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1) I like the Quiziz experience. It is useful that it allows us to embed short videos into the actual quiz.

2) The virtual board game is such a fun and engaging way to spice up a session. There are so many things to do with the virtual board game. I will definitely be exploring this!

3) the summary of apps used and group sharing was a great way to sum up the teaching segment.

4) thank you for evaluating the different tech used. Really helpful for me to consolidate my learning regarding the apps used.

Shuxian

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Google Classroom is a classic e platform! It works well for the masses. At first when I used this, it was quite tough as I find that I need to constantly seek the 'classroom' that I want. Imagine in a secondary school, students will have many many 'classrooms' to manage. While some students can juggle Google Classroom, some need guidance to navigate but over time, they get used to it throughout the years. Good for parents to keep in touch with what their child is learning in school.

Quizzizz! A teacher in my school used this for short answer questions on grammar, even students who do not generally participate and are very quiet, they did!

Genially! Love the online board game! Another e tool to try for me!!! All so new! The board game is sooo cool. I can think of so many uses for this! So much to learn! So much to try! I am really looking into how I can make my lessons so engaging like all of those I have seen.

~Maya

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Google classroom:

Good platform to share all the resources used during lesson, and easy for the parents to carry out the follow up at home.

Narrated social story by Canva:

The powers of canva! :) Never knew Canva can be used to create a video and even narration.

Quizziz:

Why so cool!! Thanks for introducing this cool online quiz version. Love how you can incorporate the YouTube video in. I think students will be quite engaged from the start, due to the features; from choosing the avatar to choosing the theme. It’s great that the students are able to do the quiz at their own pace, which allows the teacher to walk around to check or engage with other students who need more help. Great feature of the dashboard as well, to keep track on the students progress.

Virtual Board Game:

Again, why so cool! Thank you for introducing this cool tool! :) Will definitely look forward to explore.

-Sheril

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The platforms used by this group are new to me, so I learnt something from their sharing - especially the ones on gamification.

Canva to create animation videos and voice over.

Google Classroom to collate all the documents and share with parents.

The sound effect and points in Quizizz is very engaging..

I like the self-made digital board game made with Genially. After going to the website to discover, there are many different game templates to choose from. We can customise and create games without the need to manual print and cut the game cards.

Chi Ki

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Quizizz is a fun and interactive tool, and it's useful because students can play at their own pace.

Thank you for introducing Genially! It's the first time I've seen it, and it's something that I would like to try out! My students like to play games and I've been using physical boardgames to reinforce concepts taught (e.g. word bingo/ snakes and ladders). This gamification tool will be useful for me to customize games for the different lessons.

-Shi Min

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Using animation to do up social story, personalization of the animation is great to present story for students.

-quizizz seems really very good , interactive with sound and smooth transition.

-redemption question is really a good concept

-it also check the feelings of the quiz take which is great.

-genially for board game seems really great . very interactive. with scenario is embededd inside the board game, it really did gamified the classroom experience which would improve student experience

-google classroom will really improve the quality of interaction between teachers and parents over the content for their child.

Jack

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Focusing attention and Ignore Distractions

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Focusing attention and Ignore Distractions

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Google classroom - consolidate all the materials

Self created video - very relevant to the topic.

Skills step card - great visual support

Social story video - attention grabbed

Quizizz - learn something new.

Avoid the distraction virtual game - great game and really relevant to the lesson.

Love the scenarios problem.

The real live distracted - Liyana running across the class. Can borrow the prop🤣

Well summarised of the different types and their rationale/accordance.

Anuwar Abdul Wahab😊

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Nice use of Canva to display content. Good use of the voice audio as well.

The visual board game was really interesting. Can imagine it to engage the students. It's great that it can be used at home as well.

The collaboration with parents using Google classroom is very helpful to allow parents to be involved in the students' learning process. It's very convenient from parents' pov.

Benjamin

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The team use Google Classroom to put all the resources in. Neat!

Like that Quizizz allow us to do the independent quiz at our own pace.

~Soo Ting

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Use of skill step cards to ignore distraction (Low tech tool) help and checklist student to know what to do. Explanation of what are distractions and what to do are shared via video before teacher reiterate the points again as part of repeated practice. Use of Quizizz and virtual boardgame (Genially) is interesting, I like the game which have the dice and videos embedded into it. The use of role play is helpful for practising of the skill ignoring distractions repeatedly. A mixed of tech tools and role play makes the lesson engaging. Google classroom is something I am encouraged to explore further after the group shared about their experience on using it.

Beth

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Love the visuals in the slides!

Great that the resources are all parked in one place (Google Classroom). Especially useful when sharing them with parents (home-school partnership).

Video shown is so cute and age-appropriate.

Love the rolling dice game (genially)! Was just thinking of the alternative which is to use the physical board games that is available out there (if the student/teacher wants more hands-on activities).

Great engagement with the audience (us) while role-playing (I Do) part.

Very clear explanation of the tech tools used and its affordances.

-Soffiah

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Positive learning points:

-Creating attractive videos using Canva to deliver the lessons rather than having the teacher to deliver the lesson which may not get the attention of the student.

-Google Classroom can be integrated with Quizzz and allowed parents to access the lesson resources and reinforce the skill steps at home.

- Use of Quizizz to create gamification experience for the student and at the same time, allow teacher to analysis the results of the students and check for understanding.

-Virtual board game is interactive for the student and it is cost-effective for the educator compared to purchasing such a resource.

Leng Leng:)

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Focusing Attention & Ignoring Distractions

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Focusing Attention & Ignoring Distractions

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I like how you summarised and shared the different tech tools used during the lessons and their purpose. It is also helpful that you use Google Classroom to park all the lessons and resources to make it accessible to both students and parents.

Gameboard! (Genial.ly)

Definitely something that I want to explore to engage students during sessions.

Quizizz will be another platform that I want to try with my students, rather than using Kahoot (comfort) only.

Great involvement of the class during presentation too!

Skill sets cue card is clear and helpful for student to refer to and follow to demonstrate the expected behaviour.

-Liza

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Good use of Google Classroom to consolidate all the resources so parents can have access and help us to reinforce the skills at home.

Great use of video. The group paused the video and went through the first part of the lesson with the student before moving on. I thought it is a good practice.  If we let the student watches the whole video, student may not remember what she has watched in the first part.

Very clear demonstration of the steps: Student has the visual cue on the table that she can easily refer to.

Quizizz: Unlike Kahoot that only shows the top three students, I like how Quizizz allows us to recognise the efforts of more students. 😊

Genially - Virtual board: I like this part of the lesson the most! I wonder if we can also let the student roll the dice and move the steps. Maybe if we have used the platform with the student a few times, we can allow student to try it herself.

- Shi Li

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Quizizz-engages students in a fun way, provides immediate feedback, allows for personalized learning experiences, and helps teachers assess students' understanding effectively.

genially edu- i like that teacher can customized games catering to specific learning objectives and student needs, the game makes the learning experience more immersive and enjoyable.

thank you for the sharing. will definitely try these two out back in school.

-Wai Ling

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Great teamwork! We could have brief about the rationale and affordance. 😊

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I like the use of Quizziz and Genially as app for games. Using Google classroom is a user-friendly platform for us to park our resources.

- Charlott

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I love the idea of using the red hand card to get the teachers attention. The group was spot on in identifying and addressing the difficulty when students try to get teachers attention in a classroom setting. During group discussions and as the teacher is addressing another group, students usually would raise their hand all the way until the teacher gets to them. With the Red Hand Card, it replaces the need for students to continually raise their hand. They can place the card as a visual prompt for the teachers, while they continue their group activity/discussion.

The Sesame Street: “Raise it up” Song on Youtube is very apt. Definitely catchy for our young learners.

-Zulhilmi Akmal-

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Classroom Screen works like a physical whiteboard. It allows the teacher to put all the individual activity tabs within the board. You just need to click it to expand and start the activity. I love that it has a timer function.

The group shared the classroom rules which comprises of only 2 items. That is very good especially for our younger learners as it is very explicit:
1. Tried my best

2. Show good listening

Introduction of action verbs

It is an interesting idea to include short GIFs (from canva) of the action words.

It offers the visual kinesthetic feature.

The Match Up activity offers a nice drag and drop feature. The students will love to drag and drop just like most of the touchscreen games.

The Word Wall Quiz show.

The response given after the attempts are very flashy and catchy with a lot of sound effects and lots of points. It will definitely engage our young learners.

-Zulhilmi Akmal-

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I enjoyed the Zones of Regulation Songs for Kids by Domenic Bianco. It was a very engaging song to sing-along with the kids.

ZOR check-in activity:

Using the coloured disc placed on the floor (step into the zone you are in) followed by the coloured pinwheels (practice deep breathing) were an amazing idea. 10/10!!!

I like that the group, despite the use of e-tools, did not forget about using movements.

Anuwar is very animated in his lesson delivery. It really helps to provide that fun, cheerful and most importantly safe environment. I can feel the energy channeled to the students and the spectators. Kudos!

-Zulhilmi Akmal-

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The group was able to demonstrate the use of Google Classroom in their lesson delivery. All items were easy to retrieve as they were organized within the folder.

Focusing Attention and Ignoring Distractions.

1.     Look at your work

2.     Quietly count to five to calm down

3.     Say, “I’ll focus all my attention on my work.”

4.     Continue to work.

5.     Say, “Good job! I paid attention!”

The steps were very clearly explained and easy to follow. The group even did their own video and voice over using canva. Amazing!

Quizizz is a nice alternative to kahoot. It can add videos in as well and automatically makes the student reattempt the question they got wrong.

Virtual boardgame created using Genially was a brilliant idea. The scenarios were embedded in a board game. Despite the repetition of the skillset during the boardgame play, it does not feel like a drag. Brilliant use of gamification to increase motivation and make the task manageable!

I really enjoyed the role-play session, where we could act as the distraction stimuli. If the lesson was conducted with a group of students, I am sure the students will also enjoy role-playing.

-Zulhilmi Akmal-