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Useful poster creator. I'll be using Canva in my Learning Sequence. Students present their findings in poster form using a a template and layout of their choosing.

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Who doesn't love an educational game??

This page features a range of educational games that could be used in science, english, history, social science and much more. I used the blood type game as a reward for students after they had finished their work on genetics.

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On this page you'll find educational resources including animated games and easy to use Nobel Prize lessons for teachers to use in the classroom. Teachers and students are especially important to us. Many Nobel Prize laureates testify that a certain teacher challenged or encouraged them, and that the experience has been crucial to the choices they made in life. Through our educational efforts we want to assure many more student experience the feeling of a genuine aha-moment.

Some of our animated educational games are available to use again. We have been working hard to restore these ever since support for Flash Player was removed and hope even more will be available in the future.

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Educational Games These educational games, based on Nobel Prize-awarded achievements, will teach and inspire you while you're having fun! Nobel Prize lessons Nobel Prize Lessons are so easy to use, [...]

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Found this resource on Amanda Jackson's page and thought it was a great summary.

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Analyze how the SAMR model of technology evaluation takes a Science objective to a higher level

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I saw this resource on Veronica Hartwig's page, and thought it was great. In particular, the page has a number of free simulations that can be accessed. These include simulations of rising sea levels, wildlife interactions in the Serengeti. These simulations could easily be the basis of a digital learning activity in junior science.

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Phenomena Simulation Library - High School - OpenSciEd

Phenomena Simulation Library - High School - OpenSciEd
Please ensure Javascript is enabled for purposes of website accessibility

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Phenomena Simulation Library - High School - OpenSciEd

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Phenomena Simulation Library - High School - OpenSciEd Phenomena Simulation Library - High School - OpenSciEd Please ensure Javascript is enabled for purposes of website accessibility

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Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

The biggest obstacle to teaching online probably isn't the technology. Teachers seek out educational technology, in fact, because it "can have considerable positive impacts on student performance," according to a 2016 study -improving test scores and allowing teachers to assess student achievement more efficiently. The big problem is how to integrate it: Beyond the sheer number of tech tools available, the same researchers identified "inadequate professional development and training" as the primary obstacle to using technology productively in classrooms.

Understandably, the emergence of the coronavirus has dramatically accelerated the process of integrating edtech, as educators around the country race to get online as fast as they can. But as many of our teachers have noted, the current state of K-12 online learning is more like triage-a form of crisis management-and not at all like skillfully managed distance education.

What's missing from the conversation right now, which makes sense given the immediacy of the need, is a focus on the bigger question of what the highest quality technology integration actually looks like. That's an important conversation to have, because in a post-coronavirus world there's likely to be a greater emphasis on digital learning, even as we return to physical schools and take advantage of face-to-face opportunities.

A Hierarchy of Tech Uses

A powerful conceptual tool to think about technology integration-and edtech's best uses-is the SAMR model, developed in 2010 by education researcher Ruben Puentedura, who was the 1991 recipient of a Phi Beta Kappa teaching award.

The SAMR model lays out four tiers of online learning, presented roughly in order of their sophistication and transformative power: substitution, augmentation, modification, and r edefinition. When switching to an online format, teachers often focus on the first two levels, which involve replacing traditional materials with digital ones: converting lessons and worksheets into PDFs and posting them online, or recording lectures on video and making them available for asynchronous learning, for example.
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Those are important steps, especially when teaching online for the first time, but in classrooms where tech integration has moved to the mastery level, the last two levels of the SAMR model-modification and redefinition-should also be in the mix. Students in classes where this kind of mastery is embedded find more novel and immersive uses for technology. They are creators and publishers of their own work across multiple forms of media, for example, or they are inviting professionals to provide feedback on their work products, or participating in digital forums with other peers around the world.

It's tempting to think of SAMR as a mountain to be summited. But good technology integration isn't about living at the top of the SAMR model; it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

Here's a closer look at good classroom practices at each level in the model:

Substitution

"Substitution" means replacing traditional activities and materials-like in-class lectures or paper worksheets-with digital versions. There is no substantial change to the content, just the way that it is delivered.

The goal here is to keep things simple: there's no need to reinvent the wheel. Scan your lessons and worksheets, convert them into PDFs, and post them online using Microsoft OneDrive, Google Drive, or a similar file-sharing service. Think about the information you have on your walls, such as the classroom norms, the daily schedule, or vocabulary lists, and convert them into digital formats that students can easily reference.

It may also help to provide synchronous as well as asynchronous versions of your lectures. If you're holding class meetings over a videoconferencing service like Zoom or Skype, provide a recording for students who can't attend. You can also create your own instructional videos for students to view at their own pace.

Augmentation

This level involves incorporating interactive digital enhancements and elements like comments, hyperlinks, or multimedia. The content remains unchanged, but students can now take advantage of digital features to enhance the lesson.

For example, students can create digital portfolios to create multimedia presentations, giving them more options to demonstrate their understanding of a topic. And instead of handing out paper quizzes, you can gamify your quizzes with tools like Socrative and Kahoot.

Teachers can also create virtual bulletin boards-using an app like Padlet -where students can post questions, links, and pictures.

Modification

At this level, teachers can think about using a learning management system like Google Classroom, Moodle, Schoology, or Canvas to handle the logistical aspects of running a classroom, like tracking grades, messaging students, creating a calendar, and posting assignments.

Teaching online opens up new channels of communication, many of which can help students who have traditionally been marginalized. Research shows that girls may be less likely to speak up in class, for example, so they may benefit from backchannels -alternative conversations that can run alongside instruction-that encourage participation.

Zoom's text chat feature, meanwhile, gives students an opportunity to write their questions out, which can feel less intrusive if there are dozens of students participating in the call. Also, students who prefer to collect their thoughts may benefit from slower-paced, asynchronous discussions in an online forum or email threads.

Redefinition

Learning is fundamentally transformed at the "redefinition" level, enabling activities that were previously impossible in the classroom.

For example, virtual pen pals can connect students to other parts of the world, whether it's with other students or experts in a field. Virtual field trips enable students to visit locations like the Amazon rainforest, the Louvre, or the Egyptian pyramids. After reading a book in class, you can invite the author to chat about their work and answer questions.

Technology also provides an opportunity to bring authentic audiences into your virtual classroom, and can make publishers out of your students. Kids can write their own wikis or blogs for public consumption and feedback-and platforms like Quadblogging can connect distant classrooms together so students both write and respond. Students can tackle local problems-like investigating the water quality of a nearby river-and invite members of the community to assess their digital proposals.

Going Beyond SAMR

Finally, consider how technology can be used not just as a way to deliver content, but also to strengthen relationships with your students. For elementary school teacher John Thomas, Seesaw and Flipgrid allow him to share a daily greeting, which his students then respond to-or to each other-with a typed or voiced comment. It's a good way to provide some stability while they're isolated.

How can my lesson be improved using technology?

How can I engage and empower students through technology?

How can online learning more closely resemble authentic, real-world learning?

Remember, again, that SAMR is sometimes thought of as a mountain to summit, but it's really more like a toolbox. The goal isn't to use the most sophisticated tool, but to find the right one for the job. More importantly, however, it's a way to reflect on your technology integration by thinking about a few key questions:

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A Powerful Model for Understanding Good Tech Integration

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Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

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This simulation would be a great accompanying resource to assist year 7 and 8 students to learn about forces.

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Explore the forces at work when pulling against a cart, and pushing a refrigerator, crate, or person. Create an applied force and see how it makes objects move. Change friction and see how it affects the motion of objects.

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This website features downloadable AR and VR documents and resources. Some of the resources include explorable scenes, labs and historical content. Science-specific reources include a virtual cell, DNA strand, animals, earth science and much more.

Note: Resources are behind a paywall.

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Our ClassVR downloads provide a collection of whitepapers, videos and case studies on virtual reality in education - all of which are free to download.

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GLOBE Observer is an international network of citizen scientists and scientists working together to learn more about our shared environment and changing climate.

Specifically, cloud observations help NASA scientists understand clouds from below (the ground) and above (from space). Since clouds can change rapidly, scientists need frequent observations from citizen scientists.

GLOBE Observer uses a mobile app to gather data, and would be an excellent way to explore scientific data gathering practices by integrating technology into the classroom.

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GLOBE Observer - GLOBE Observer - GLOBE.gov

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Download the app and follow the instructions to get started. Always follow guidelines from your local officials, and only participate in GLOBE activities or use the GLOBE Observer app if it is safe to do so.

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This interactive simulation allows students to explore how gravity affects objects in the solar system. Students are able to experiment by changing the mass of our Sun and the planets/moons of the solar system, allowing for a unique learning opportunity.

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Lesson plans and worksheets for high school science classrooms: 9th grade, 10th grade, 11th grade, and 12th grade.

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Excellent resource for teachers as well as students. I often refer to these videos when i need assistance with how to articulate concepts in a more effective way, or even if i just need a quick refresher.

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Welcome to the Biology library!

Biology is the study of life. Here, you can browse videos, articles, and exercises by topic. We keep the library up-to-date, so you may find new or improved content over time.

Biology is brought to you with support from the Amgen Foundation

Biology is brought to you with support from the

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Biology library | Science | Khan Academy

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Welcome to the Biology library! Biology is the study of life. Here, you can browse videos, articles, and exercises by topic. We keep the library up-to-date, so you may find new or improved content here over time.

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Learn.Genetics is a valuable resource for Senior Biology. I'll be teaching genetics in a few weeks and I'll definitely be using this resource to revise (or learn for the first time!).

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Learn.Genetics [Internet]. Salt Lake City (UT): Genetic Science Learning Center; 2018 [cited 2023 Nov 27] Available from https://learn.genetics.utah.edu/

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I have used the NASA page for educators in lesson plans to great effect previously. Space is studied in each year of he junior secondary ACARA curriculum, and this website features activities such as simulations, interactive star charts and audio and video resources from K-12. Check it out!

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Find Next Gen STEM learning opportunities for students in multiple settings - in school, afterschool programs informal institutions like museums and science centers, and at home.

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Discover More STEM Topics From NASA

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NASA offers a wide array of unique experiences for educators designed to engage K-12 students nationwide in the agency's missions, people, and resources.

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The updated Digital General Capabilities for assessment task 2

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I found this resource when planning lessons for an assessment in another subject. It utilises an interactive simulation to explore how the code embedded in DNA is translated into a protein, modelling DNA transcription and mRNA translation. Could be useful for any Biology pre-service teachers teaching genetics this placement!