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A guide to using H5P can be found by clicking here.

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https://www.mentimeter.com

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How to create your first Mentimeter presentation

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A case study from CCCU Prism online

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Mentimeter is an online application that provides an interactive and visually engaging method for quickly sharing ideas and understanding - it is therefore a practical and effective strategy for assessing and collecting the perceptions of students, as well as providing a shared forum for dialogue and debate.

The application simply requires students to access 'menti.com' via their mobile devices and enter a six digit password to engage with a pregiven set of questions or debate. Mentimeter is free to use and allows both open-ended or multiple choice questions, the responses to which can be presented via several visual formats including word clouds, charts and speech-bubbles.
Click here to see an example of a Menti for learning.
In the video below, Senior Lecturer Mark Evans discusses how he uses Mentimeter to enhance teaching and learning before, during and after taught sessions.

Strategy

Mentimeter can be used in several ways for teaching and learning. Firstly, it can be used to identify levels of understanding and check progress at intervals throughout a session. By getting students to engage with Mentimeter questions and share the responses at both the start and end of the session, the tutor receives an overview of progress whilst providing a forum for students to discuss their understanding.

Secondly, Mentimeter can be used as a means to engage and challenge students before, after and inbetween sessions. By embedding Mentimeter questions and/or debate within a VLE (Blackboard), students can be asked to thoughtfully consider or research a topic and share their responses before and after a lesson, the application therefore provides a platform in which students' independent learning and understanding is enhanced.

Thirdly, the strategy can be used to focus and evaluate the session. By asking the students at the start of the session what their expectations for learning are, the application provides a means for the tutor to differentiate and focus learning, depending on the needs of learners. Providing an evaluative question at the end of the session allows the tutor to gain an insight into the effectiveness of the session in terms of pedagogic strategy and engagement.

Benefits

Mentimeter provides the following pedagogic benefits:

It engages all students in learning and allows all students' voices to be heard.

It provides a means for assessing the progress of learning before, during and after sessions.

By sharing responses and contributions of all participants within a session, it provides an effective forum for dialogue and debate.

The variety of presentation formats suit a range of learning modalities.

Synchronous and asynchronous responses allow students to engage either in real-time, or at different points and locations.

It provides an easily accessible method to challenge all students.

Resources and support

A handout describing how to use Mentimeter can be accessed by clicking here.

The video below gives you a simple overview of how to use Mentimeter and implement questions and presentation formats.

The following video demonstrates how students can access Mentimeter and contribute to questions.

Further support

If you need further support implementing this strategy, or you would like to know more, contact either the Senior Lecturer in Blended Learning, Lee Hazeldine ( lee.hazeldine@canterbury.ac.uk), or the Learning Technologist, Sam McFarlane ( sam.mcfarlane@canterbury.ac.uk) to arrange a discussion at your convenience.

October 2017 | Mark Evans

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Mentimeter: Interactive teaching and learning dialogues | PRISM

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Mentimeter is an online application that provides an interactive and visually engaging method for quickly sharing ideas and understanding - it is therefore a practical and effective strategy for assessing and collecting the perceptions of students, as well as providing a shared forum for dialogue and debate.

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www.padlet.com
www.cccu.padlet.org

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www.genial.ly

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www.canva.com

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How to Create Augmented Reality for Education

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A case study from CCCU Prism online

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Padlet is an online tool that easily facilitates collaborative learning, discussion and the sharing of resources. Information that is added to a Padlet wall instantaneously appears wherever it is being viewed; it therefore provides an efficient method for sharing ideas, facilitating communication and enabling peer interaction.

Engagement with the tool can be done synchronously or asynchronously, so students can both contribute and reflect upon their learning at their own pace. Crucially, Padlet is multimodal and allows differentiated options for the expression of learning, including the use of text, video, sound, images and drawings. Each contribution to a Padlet wall can be commented upon, providing valuable opportunities for reflection and evaluation. Padlet is one of the most common digital learning tools within contemporary education, however, it is worthy of discussion due to its recent enhancements and increasing versatility.

Senior Lecturer Polly Bolshaw discusses the potential of Padlet for her own teaching and learning practice within the video below.

Strategy

Padlet walls can be quickly generated and embedded within VLEs (virtual learning environments) such as Blackboard and Moodle, therefore providing opportunities for active learning within seamless learning spaces. Current uses of Padlet include the production of idea boards, peer review spaces, discussion forums, reading lists and moodboards. Padlet walls can also be used to generate learning resourse repositories, allowing students to access thematic content to inform their understanding.

Recent additions to Padlet wall functionality include:

Stream - this is a linear collaborative space, ideal for demonstrating progression or producing communication feeds similar to those on Facebook.

Canvas - this is an intuitive online mindmapping tool, useful for allowing students to share ideas and make connections in their learning.

Shelf - this allows resources and learning to be shared within thematic sub-categories.

Backchannel - this is a discussion board tool that mimics the format of social media, such as Facebook or Instagram.

Benefits

Padlet offers the following pedagogic benefits:

Allows synchronous and asynchronous student collaboration and discussion

Provides opportunites for peer review and evaluation

Simple and versatile method for sharing learning

Absorbs and incorporates most media

Records learning impact and progression

Resources and support
Click here to access a guide to using Padlet
Watch the video below to supplement your understanding.

Further support

If you need further support implementing this strategy, or you would like to know more, contact either the Senior Lecturer in Blended Learning, Lee Hazeldine ( lee.hazeldine@canterbury.ac.uk), or the Learning Technologist, Sam McFarlane ( sam.mcfarlane@canterbury.ac.uk) to arrange a discussion at your convenience.

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Padlet: Collaborative learning and dissemination |

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Padlet is an online tool that easily facilitates collaborative learning, discussion and the sharing of resources. Information that is added to a Padlet wall instantaneously appears wherever it is being viewed; it therefore provides an efficient method for sharing ideas, facilitating communication and enabling peer interaction.

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A case study from CCCU Prism online

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Genial.ly is a free online application that offers a range of interactive features, including the potential to create interactive image maps that allow access to a variety of learning resources. The ability to generate interactive 'hot spots' makes Genial.ly an effective resource for active learning within a visual environment. By making a variety of differentiated learning information available, the strategy provides the opportunity to scaffold learning at all levels.

In the video below, Senior Lecturer Lorna Hughes discusses the interactive potential of Genial.ly and its use within her own pedagogic practice.

Strategy

Whereas much learning material can often be an intangible abstraction, the use of Genial.ly provides an opportunity to position learning within a visual field connected to the material context of students' learning. In the video above, Lorna Hughes describes how Genial.ly is used to visually and actively engage students with a variety of differentiated resources relevant to a given learning scenario - in this case, a multi-agency scenario and the development of research ideas. An initial image relevant to the context of learning is introduced with a variety of visual cues that, when activated via the student, present a variety of relevant learning resources that enhance students' understanding and engagement in learning.

As this prototype example shows here, the interactive visual cues put objects into a learning context, whilst providing further additional resources to enhance and supplement student understanding. Additionally, there is no reason why collaborative spaces and discussion boards cannot be embedded within 'hot spots' to allow students to analyse, evaluate and generate ideas about a particular object for discussion.

Benefits

Genial.ly has the following pedagogic benefits:

Provides an opportunity to put learning into a comprehensible visual context.

Incorporates resources that cater for a range of learning modalities.

Allows learning to be scaffolded at different levels of understanding and engagement.

Provides opportunities for collaboration and to actively engage learning.

Resources and support
Click here to access a guide demonstrating how to use Genial.ly
Watch the video below to supplement your understanding.

Further support

If you need further support implementing this strategy, or you would like to know more, contact either the Senior Lecturer in Blended Learning, Lee Hazeldine ( lee.hazeldine@canterbury.ac.uk), or the Learning Technologist, Sam McFarlane ( sam.mcfarlane@canterbury.ac.uk) to arrange a discussion at your convenience.

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Genial.ly: Creating active visual learning resources |

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Genial.ly is a free online application that offers a range of interactive features, including the potential to create interactive image maps that allow access to a variety of learning resources. The ability to generate interactive 'hot spots' makes Genial.ly an effective resource for active learning within a visual environment.

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Royalty-free images

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4.5 million+ Stunning Free Images to Use Anywhere - Pixabay - Pixabay

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Find your perfect royalty-free image or video to download and use. ✓ Royalty-free ✓ No attribution required ✓ High quality images.

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A case study from CCCU Prism online

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Canva is a free online application that provides tools to efficiently generate visual images for teaching and learning. The tools in Canva allow you to apply text, shapes, colour and images to a design space configured for online platforms. A series of preset templates within the application are conveniently formatted for online spaces, such as social media or virtual learning environments (Blackboard, Moodle etc).

In the video below, Senior Lecturer Colin Walker discusses how Canva can be used as a strategy to visually communicate with students and engage them with a variety of learning resources.

Strategy

In the video above, Colin Walker describes how he uses Canva to generate visual headings and sub headings to ease the navigation process through the Geography virtual learning environment (in this case, Blackboard). Each design has a similar composition for consistency and has been created using a 'Facebook Cover' social media template - this ensures the dimensions of the images are appropriate for the virtual learning space. These designs allow students to navigate around the online environment more easily due to the inclusion of relevant text and visual prompts contained within each image - previously, students would have had to trawl through masses of indistinct text. As indicated in the video, each image requires approximately 3-5 minutes to create.

Canva can also be used to quickly create visually engaging charts and diagrams to inform the learning of your students. In addition to the virtual learning environment (Blackboard, Moodle), these can also be added to Powerpoint / Prezi presentations, Word documents and blogs. A series of preset chart, shape and diagrammatic tools are readily available to help you create designs quickly and efficiently.

Benefits

Using Canva has the following teaching and learning benefits:

Allows the quick and efficient generation of images, charts and diagrams to support learning.

Provides visual and textual prompts to engage students with different learning modalities.

Requires no previous image editing or graphic design understanding.

Designs are formatted for online learning spaces.

Resources and support
Click here to access a guide describing how to use Canva
Watch the following video to gain an understanding of how to use Canva to create images to use within your online learning environment.

Further support

If you need further support implementing this strategy, or you would like to know more, contact either the Senior Lecturer in Blended Learning, Lee Hazeldine ( lee.hazeldine@canterbury.ac.uk), or the Learning Technologist, Sam McFarlane ( sam.mcfarlane@canterbury.ac.uk) to arrange a discussion at your convenience.

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Canva: Visual graphics to engage students |

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Canva is a free online application that provides tools to efficiently generate visual images for teaching and learning. The tools in Canva allow you to apply text, shapes, colour and images to a design space configured for online platforms. A series of preset templates within the application are conveniently formatted for online spaces, such as social media or virtual learning environments (Blackboard, Moodle etc).