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This is a subtraction game to help students fluidity as well as their strategic thinking.

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Math Games and Movement Breaks: These are perfect for the activity and/or energizer portion of the morning meeting from Responsive Classroom. No materials required!

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Can you find two butterflies that add up to the number on the flower? Which pair of butterflies has no flower to go to? Why? Which flower cannot have a pair of butterflies on it? Why?

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Objective: Help kids practice addition facts up to 10 in a fun, interactive way.

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Adventures in Dino Land

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Students flip over 5 cards and choose 3 cards to add together to get a number that is as close to 20 as possible without going over.

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Materials: pen and paper

How to Play:

1. Have students stand at their desks and write a two-digit (if doing tens and ones) or three-digit number (if doing ones, tens, and hundreds) on a sheet of paper. It works with larger numbers for older students as well.

2. Start calling out different place value amounts one at a time.  If a student has that amount in their number, they have to sit down.  For example, you might say, “If you have a 2 in the tens place, sit down” or “If you have a 4 in the ones place, sit down” and so on. You may choose to call on students who sit down to share their number aloud.

3. Keep calling out different place value amounts until only one student is left standing.  Have them share their number with the entire class.  That is the last number standing!

For additional resources from this site click here.

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Materials: post-it, pen, smartboard or whiteboard display

How to Play:

Student write a 3 digit number on a post-it. Only that student knows the number. Classmates guess 3-digit numbers and use the place value clues to find the correct number.

Bingo - you have the correct number in the correct place value.

Bongo - you have a correct number, but not in the right place value.

Splat - incorrect number - don't guess those numbers again

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Materials: a die, pencil, paper, base ten blocks (optional)

How to Play:

1. Roll 7 times. You can choose to take ones or tens for each roll. The goal is to get as close to 100 as you can without going over.

2. A sum of 100 exactly is a perfect game.

3. The teacher draws a T-chart as the game board, and adds in the numbers from the rolls one at a time, deciding whether each digit will be count as that many tens or ones after each roll.

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This is a great digital sorting game where students have to identify number by place value and even/odd.

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Note: for grade 2, use repeated addition instead of multiplication

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Reveal Math U3 Game - Blockout (Grade 2).pdf

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Unit 5: Strategies to Fluently add within 100 

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Materials: cards

How to Play:

5-Sum-Memory

Create a deck from 4 ones or aces, 4 twos, 4 three, and 4 fours.

Deal out the cards face down.

Players take turns turning two cards face up.
If a player turns a pair upward and that pair sums to 5, the player puts that pair of cards in their stash and plays again.

If the upward pair does not sum to 5, the player turns the cards back face down, and the next player moves.

The game ends when the cards are all claimed. Whoever has the most cards wins.

10-Sum-Memory

Like 5-Sum-Memory, but the deck consists of 2 ones or aces, 2 twos, 2 threes, 2 fours, 2 fives, 2 sixes, 2 sevens, 2 eights, and 2 nines, and the target sum is 10 instead of 5.

5-10-15-Sum-Memory
In this tricky variation, the deck consists of four of each card from 1 to 9.
If a player turns up a pair that adds up to 5, 10 OR 15, they keep the pair and go again.

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Unit 5: Strategies to Fluently add within 100

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This simple game focuses on strategy and arithmetic practice.

You can differentiate the numbers to fit multiple units:

Unit 5 - Use 1-2 digit numbers (within 100)

Unit 9 - Use 2-3 digit numbers (within 1,000)

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Spring Board Game Worksheet in Colorful Illustrative Style

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Check out this US Letter (Landscape) designed by Deborah Van Wagner.

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Unit 5: Strategies to Fluently add within 100

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Materials: none if using digital resource, or deck of cards with recording sheet (linked here)

How to Play:

Use any four cards to make two numbers with a total close to 100. Scroll down to record each round.

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Unit 5: Strategies to Fluently add within 100

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Materials: Digit Cards (linked here), close to 100 recording sheet (above)

This game requires students to use previously learned place value strategies to create 2-digit numbers. The goal of the game is to add their two-digit numbers together and get as close to 100 as possible.

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Shut the Box is an old game with lots of arithmetic. Two players, one set of cards (see attached materials) and pencil and paper for calculating are all that is needed. (Nrich.maths.org)

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The Objective

Counting:

remembering the order of number words as they count

synchronizing saying one number word with landing on each square

remembering the 'stopping number' so that the required number of steps are counted

Partitioning numbers:

knowing how many more steps remain

Number recognition:

recognizing the number of dots on the dice

associating the numeral or the number of dots with the number of jumps along the track

Adding and Subtracting on the number line:

The Activity
Children choose to be either the sun or the rain. They take turns to throw a 1-3 die and move the spider through the drainpipe according to their role. The player who gets the spider to their side (sun or rain) wins

Encouraging mathematical thinking.

Describing
Where are you now?
How many jumps did you take?

Reasoning
Why did the sun win, do you think?
You've thrown two - what do you have to do now?
How many more steps have you got to go?
You've thrown three - will that get you to the end?
How many turns do you think you will need to get to the end?
What do you think will happen? Why?

Opening Out
Could we make another game like this? What could we use?

Recording
Can you put something on paper to show what numbers you threw or to show someone what you learned from the game?

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Pictoral Directions The Itsy Bitsy Spider 

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Materials: 2 counters, 2 paperclips, 0-119 hundreds chart for the game board (linked here), 0-9 spinner (linked here), 20-70 spinner (linked here), pen

How to Play

Players place their counters at the end of 119.

The person whose birthday is closest to February 29 goes first.

Players take turns to spin both spinners and decide which to use, subtracting the amount from their current position. For example, a player rolled 60 and 4. He or she can choose to subtract 60 or 4. Players explain where they need to move their counter to and explain their thinking. If their partner agrees, they move the counter to the corresponding position.

Players take turns until someone has been able to land exactly on zero.

Players miss a turn if they can not move. If a roll means they would move into negative numbers, they have to move their counter back to 25.

Another way to play

Use a 0-119-chart cut into a number strip as a game board.

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Stage 1 Thinking mathematically resource - Race to zero

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Partners will need one set of these cards to play the game.

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Students bring in collections or count collections from the classroom.

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Materials: clock times (linked here), and/or times in words (linked here)

How to Play:

Can you put the times on these clocks in order?

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This is a digital resource matching game to familiarize students with comparing times in different ways.

Materials: none if using digital resource, or matching time cards (linked here)

How to Play

The aim of this game is to match pairs of cards.

Click on a card in the interactivity below to turn it over. Then click on another one. If the two cards match, they will stay face-up. If the two cards do not match, they will return to being face-down.

The game ends when all the cards have been matched in pairs.

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The aim of this game is to match pairs of cards.

Click on a card in the interactivity below to turn it over. Then click on another one. If the two cards match, they will stay face-up. If the two cards do not match, they will return to being face-down.

The game ends when all the cards have been matched in pairs.

How do you know when a card matches another card?

Can you remember where particular cards are to help you match the pairs?

We would love to hear about the strategies you use as you play the game.

You may like to explore these alternative versions of the interactivity:

Here is a copy of the cards for this game which you can print off to play away from the computer if you wish.

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Try this matching game which will help you recognise different ways of saying the same time interval.

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Materials: none if using digital resource, or toy clock and recording sheet (linked here)

How to play:

Set the time on the clock to 6 o'clock to start the game.

Decide who will go first (player 1) and who will go second (player 2).

Take it in turns to choose to move the hands of the clock on by 12 hour or by 1 hour. For example, player 1 could choose 12 hour, so the clock hands move to 6.30, then player 2 might choose 1 hour, moving the clock hands to 7.30... etc.

The winner is the player who moves the hands exactly onto 12 o'clock.

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This is a game for two players. Can you find out how to be the first to get to 12 o’clock?

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Morning Meeting Activity: Beat the Clock (Unit 3, Numbers to 10)

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Morning Meeting Activity: Beat the Clock (Unit 3, Numbers to 10)

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The Activity:

Set a timer for a minute (or half a minute) and count how many actions the child can do in that time, such as star jumps, hops, or writing their name. Encouraging mathematical thinking and reasoning: Describing Encourage children to discuss the numbers of actions they did withi

The Objective:

Number:

comparing more and less and being able to say "This has more than that one"

cardinal counting - counting and saying how many there are

comparing numbers, e.g. "This has more because it has eight and that one only has six"

estimating how many there are in a tower, or with scattered bricks

predicting addition, e.g. "If two more people vote for that one, then it will have eight"

reasoning - "But if this one gets two more, it will win, because it will have more"

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Materials: One 6-sided dice, pencil and paper, pennies and dimes (optional)

How to Play

Roll the die 7 times. For every roll, you get to take that many pennies, nickels, or dimes.
Whoever gets closest to $1 without going over wins.

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Topics: Addition to 100, Multiplication by 5s and 10, Money, Estimation
Materials: One 6-sided dice, pencil and paper, pennies and dimes (optional)
Common Core: 2.MD.C.8, 2.NBT.5, 2.NBT.6, MP1, MP6, MP7

Roll the die 7 times. For every roll, you get to take that many pennies, nickels, or dimes.
Whoever gets closest to $1 without going over wins.

This version of Don't Break the Bank is a hit with students, and also helps give a concrete meaning to place value by linking it to both money, addition, estimation, and multiplying by fives and tens.

It takes very little time, so it can be used as a warmup, station activity, or in those five minutes before class ends. While kids may break the bank their first few games, they'll inevitably start estimating and choosing good strategies for themselves. The deeper thinking is almost inevitable.

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Topics: Addition to 100, Multiplication by 5s and 10, Money, Estimation Materials: One 6-sided dice, pencil and paper, pennies and dimes (optional) Common Core: 2.MD.C.8, 2.NBT.5, 2.NBT.6, MP1, MP6, MP7 Roll the die 7 times. For every roll, you get to take that many pennies, nickels, or dimes.

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Morning Meeting Routine: The Voting Station 

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Morning Meeting Routine: The Voting Station 

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The Activity:

Ask children which of the two books displayed they would like at story time and give each child a brick with their name on, to place next to the book of their choice. Make towers of the bricks and discuss which option has the most votes, by comparing the numbers of bricks.

The Objective:

Number:

comparing more and less and being able to say "This has more than that one"

cardinal counting - counting and saying how many there are

comparing numbers, e.g. "This has more because it has eight and that one only has six"

estimating how many there are in a tower, or with scattered bricks

predicting addition, e.g. "If two more people vote for that one, then it will have eight"

reasoning - "But if this one gets two more, it will win, because it will have more"

Data handling:

interpreting the bricks as signifying the numbers of people who wanted an option.

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Materials: toy clock, dice, game code card (linked here)

This time-telling game has kids racing to move their toy clock ahead exactly to the next hour, but it’s all determined by the roll of the die. Make sure they practice their clock skills by saying each new time out loud as they go along.

Link to additional games here.

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From Mathforlove.com

This is an easy to prepare partner game that gives students opportunities to practice addition and subtraction while thinking deeply about game strategy.

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Unit 9: Strategies to add 3-Digit Numbers

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Materials: Recording sheet, digit cards (linked here)

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Unit 10: Strategies to Subtract 3-Digit Numbers

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Materials: 3 dice, paper, pencil

How to Play:

1. First, on a sheet of paper, each player needs to write the players’ names and the number 999 under them.

2. A player rolls the three dice, then arranges the three numbers (for example, 2, 3, 5) in some order (for example, 235, 352, 532, and so on) and subtracts that 3-digit number from 999. The other players also should check the players work.

3. The players take turns, rolling the die to make their special number and subtracting that number from their total.

4. The winner is the first player to reach 0, but they must get to 0 exactly.

At any time, a player may choose to roll only one or two dice, instead of three dice. If the only numbers a player can make are larger that his remaining score, the player loses his turn.

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This game provides students practice subtracting from 999. Students should be encouraged to check each players work and provide feedback for mistakes. Remember, mistakes are awesome and they make our brain grow!

Task Instructions

1. First, on a sheet of paper, each player needs to write the players' names and the number 999 under them.

2. A player rolls the three dice, then arranges the three numbers (for example, 2, 3, 5) in some order (for example, 235, 352, 532, and so on) and subtracts that 3-digit number from 999. The other players also should check the players work.

3. The players take turns, rolling the die to make their special number and subtracting that number from their total.

4. The winner is the first player to reach 0, but they must get to 0 exactly.
At any time, a player may choose to roll only one or two dice, instead of three dice. If the only numbers a player can make are larger that his remaining score, the player loses his turn.

Reference

From Helping with Math at Home: More Ideas for Parents. 2006. Portsmouth, NH: Heinemann.

This game provides students practice subtracting from 999. Students should be encouraged to check each players work and provide feedback for mistakes. Remember, mistakes are awesome and they make our brain grow!

Task Instructions

1. First, on a sheet of paper, each player needs to write the players' names and the number 999 under them.

2. A player rolls the three dice, then arranges the three numbers (for example, 2, 3, 5) in some order (for example, 235, 352, 532, and so on) and subtracts that 3-digit number from 999. The other players also should check the players work.

3. The players take turns, rolling the die to make their special number and subtracting that number from their total.

4. The winner is the first player to reach 0, but they must get to 0 exactly.
At any time, a player may choose to roll only one or two dice, instead of three dice. If the only numbers a player can make are larger that his remaining score, the player loses his turn.

Reference

From Helping with Math at Home: More Ideas for Parents. 2006. Portsmouth, NH: Heinemann.

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This game provides students practice subtracting from 999. Students should be encouraged to check each players work and provide feedback for mistakes. Remember, mistakes are awesome and they make our brain grow!

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I loved this game. I feel like kids will enjoy the challenge of filling the board in the fewest amount of tries. There is an element of strategy and this game can be differentiated to challenge different learners.

Math Concepts:

number recognition

one-to-one correspondence

counting.

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There are three versions of this challenge. The idea is to change the colour of all the spots on the grid. Can you do it in fewer throws of the dice?

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Addition to 100, Multiplication by 5s and 10, Money and Estimation are the name of this game. It can be played with partners or as a whole class.
Materials: One 6-sided dice, pencil and paper, pennies and dimes (optional)

Mathforlove.com

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Modify this sheet for students who need to be challenged by including higher numbers.

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Spring Board Game Worksheet in Colorful Illustrative Style (1)

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Teacher: Time for our morning Number Talk.
Everyone consider this question. (She writes 9 + 17 on the board).
(A student starts waving his arm in the air.) When you have the answer, show me with a thumb at your chest. (The student puts his arm down and holds up a thumb.)
If you get more answers, show me by holding up more fingers. (She waits for 30 seconds. Several students are holding up multiple fingers, though many have just a thumb.
The teacher is noting to see if anyone hasn't solved the problem-this is a great opportunity for formative assessment.
Finally, she begins calling on students for their answers, starting with those who have only one solution.)

Teacher: Lucy?
Lucy: 26. (Teacher writes 26 on the board.)

Teacher: Charles?
Charles: 107 (Teacher writes 107 on the board.)

Teacher: Michelle?
Michelle: 25. (Teacher writes 25 on the board.)

Teacher: Any other answers? (No one has any.)
Who would like to explain how they got their answer? Tyrone?
(The teacher records what the students write as they explain.)

Tyrone: I know that 9 + 7 is 16, and then I added another 10 to get 26.
Sarah: 10 + 17 is 27, and 10 is 1 more than 9, so 9 + 17 must be 26.
Charles: 9 + 1 is 10, and then you put a 7 after, so it's 107.
Lucy: I counted one by one, but I just realized that I miscounted.
I agree with 26
(Teacher crosses out 25 and replaces it with 26.)
Sam: I respectfully disagree with Charles.
You can't add the 9 + 1 because the 1 stands for 10.
Charles: But that's how you add. I did it right.
(Teacher lets conversation continue until class consensus, or near-consensus, is reached.
Meanwhile, she's noting where students are in their understanding of place value and addition.)

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Teacher: Time for our morning Number Talk. Everyone consider this question. (She writes 9 + 17 on the board). (A student starts waving his arm in the air.) When you have the answer, show me with a thumb at your chest. (The student puts his arm down and holds up a thumb.)

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U10: Strategies to Subtract 3-Digit Numbers

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Materials: about 20 problems on cards, Just Right game board, one per pair

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Reveal Math U10 Game Just Right (Grade 2).pdf

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Materials: 3-D shape blocks, paper bags

Directions: Students try to identify shapes by feeling inside the bag (no peeking!)

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Geometry is one of the math units that students and teachers alike look forward to. Shapes, lines, angles, fractions, decimals, and more! There are so many fun activities that introduce concepts and give kids a chance to practice. Introduce your students to these 23 geometry games and activities and make math time the best part of your day.

1. Fit shapes together to make other shapes

Use pattern blocks with the free printable cards at the link to get kids playing around with simple geometry. They'll practice recognizing basic shapes and learn they can use some shapes to make new ones.

Learn more: Susan Jones Teaching

2. Color in a polygon quilt

Players take turns coloring in four connected triangles at a time, earning points for the shape they create. It's a fun way to practice polygons.

Learn more: E is for Explore

3. Play quadrilateral Bingo

Every square is a rectangle, but not all rectangles are squares. Get a handle on quirky quadrilaterals with this free printable bingo game.

Learn more: You've Got This Math

4. Learn about shapes with a Geo-board

Geo-boards are an amazing tool for inspiring creative thinking in your students. Use them to let students practice making simple shapes. Or download these free Geo-board activity cards for more challenges.

Learn more: Math Geek Mama

5. Create a quadrilateral family tree

A square is a rectangle but is a rectangle a square? Sometimes it's hard to know how to classify shapes. This fun activity lets kids explore shape families for deeper understanding.
Learn more: YouGotThisMath
6. Identify 3-D shapes in Mystery Bags

Place a 3-D shape block into each numbered bag. Kids work in groups or on their own to identify each shape only by touch (no peeking!).

Learn more: Susan Jones Teaching

7. Spin and build cookie fractions

Second grade math students begin working with basic fractions as a part of a whole. This free printable game helps them build those skills.

Learn more: Mrs. Ricca's Kindergarten

8. Divide Play-Doh shapes into equal shares

Second grade math students begin to work with the concept of fractions by partitioning shapes into equal shares. Play-Doh is perfect for this activity, giving kids hands-on practice in breaking shapes down into pieces.

Learn more: Smitten With First

9. Use LEGO bricks to learn fractions

In third grade math, students start learning fractions in earnest. Playing with LEGOs makes it fun! Kids draw cards and use colored bricks to represent the fraction shown. Check out even more ways to use LEGO bricks for math.

Learn more: JDaniel4's Mom

10. Match up equivalent fractions

Try a different kind of egg hunt to practice equivalent fractions. Write fractions on each half, then have kids find them and make the proper matches. (Make this harder by mixing up the colors!) Check out our other ways to use plastic eggs in the classroom.

Learn more: 123Homeschool4Me

11. Give Spoons an equivalent fraction twist

Spoons is a classic and beloved card game where players race to match four-of-a-kind and grab a spoon in each round. In this version, they're racing to match equivalent fractions (get some free printable cards to use at the link).

Learn more: Games 4 Gains

12. Declare a fraction war with dominoes

Each student draws a domino and positions it as a fraction. Then they compare the two to see whose is larger. The winning student keeps both dominoes. (See more cool ways to use dominoes for fraction games at the link.)

Learn more: Runde's Room

13. Declare a fraction war with cards

War is one of the original math card games, but this version adds a fraction aspect. Students deal two cards, a numerator and denominator, then determine whose fraction is the largest. The winner keeps all four cards, and play continues until the cards are gone. ( Click here for more fun and free fraction games. )

14. Use playing cards to practice decimal place values

Students take turns drawing cards, competing to build the highest possible number to the thousandths place.

Learn more: Games 4 Gains

15. Have a decimal snowball fight

Each student receives a stack of decimal "snowballs." They each flip one over and compare their numbers. The student with the larger number keeps both snowballs.

Learn more: Classroom Freebies

16. Play geometry vocabulary Go-Fish

While geometry can be light and fun, the vocabulary understanding needed to fully master geometry is huge! These vocabulary cards will help students master the lingo.

Learn more: Tarheel State Teacher

17. Play Pick a Polygon

This fun vocabulary geometry game involves drawing a card and properly identifying it. If the card is a polygon, the student gets to keep it. If not, the student must explain why not, remove that card from play and return all of their previously-drawn cards to the bag.

Learn more: Clutter-Free Classroom

18. Use pattern blocks to explore symmetry

Give students a container of pattern blocks, these free symmetry mats, and task cards, and let them explore the concept of symmetry.

Learn more: Lucky Little Learners

19. Fold shapes to discover symmetry

Break students into groups, and hand out a series of paper shapes. Challenge each group to experiment with folding their shapes to see which are symmetrical and how many lines of symmetry they have.

Learn more: Teacher Trap

20. Play geometry Bingo

Fourth grade math students love geometry games as they learn terms like line, ray, and types of angles. This free printable bingo game is a fun way to do it!

Learn more: You've Got This Math

21. Give students a practical way to use protractors

Use dry erase markers and masking tape to give students lots of angles to explore and measure! If you can't write on your tables, try using a big piece of butcher paper instead.

Learn more: Cursive and Crayons/Instagram

22. Battle with area and perimeter

Roll the dice to see the dimensions of your next rectangle, then mark it on the board. Try to fill your page completely before your partner does! (Have students write the area and perimeter in each block for practice along the way.)

Learn more: Unschooling Conversations

23. Learn about area and perimeter with LEGO bricks

These free, fun cards provide kids with LEGO building challenges that teach them math concepts and higher level thinking at the same time. Learning? Fun? Both!

Learn more: IGameMom

Love these geometry games and activities? You'll want to check out our roundup of division activities too.

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23 Geometry Games & Activities Your Students Will Love

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From quadrilateral bingo and LEGO fractions to geo-boards and domino fraction war, here are 23 fun geometry games and activities.

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Materials: Paper cups with numbers written following a skip count pattern (5s, 10s, 100's)

How to Play:

Use cups to skip count. As a challenge, have students race to see who can stack theirs in the correct order the fastest!

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35 Meaningful Second Grade Math Games Kids Will Enjoy

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Materials: construction paper, scissors, markers, glue sticks, rulers, recording sheet (linked here)

Directions:

Have students create their own crazy monsters. Then, measure each body part and record the results.

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35 Meaningful Second Grade Math Games Kids Will Enjoy

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Cuisenaire Rods

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Cuisenaire Rods -- Decomposition Activities

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Robot Monsters (Unit 3- numbers to 10) (Unit 6-Addition) 

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Robot Monsters (Unit 3- numbers to 10) (Unit 6-Addition) 

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Robot monsters need three different parts. They need a head, a body and legs.

Using some of these robot parts, make a robot monster!

Print off and cut out the parts from the printable sheet at the top of this page. You could have the kids build their robot on graph paper.

The numbers show how tall the parts are in centimetres. How tall is your robot monster?

How tall is the tallest robot monster you can make?

What about the shortest robot monster?

What other heights could your robot monster be?

Can you find all the possible heights of a robot monster? How do you know you have found them all?

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This is a fun way to build fluency for multiplication facts with your students!

From mathforlove.com

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Estimation and addition practice with numbers under 20. Just five dice, paper and a pen for this fun game.

From mathforlove.com

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https://www.amazon.com/CANYAVE-Player-Wooden-Classic-Learning/dp/B0CTGWQN6B/ref=sr_1_3_sspa?crid=3DZPWM9GTYBR5&dib=eyJ2IjoiMSJ9.7QPSP1Hh0mEkCKdGGPwj5Bi3jyR7uS_DL0llehdscRC5vdIIVa3-6bFglhNIkyTauZCT4qS8dt4qjXzGTTLmu5kVmGrHlBvNKQw3qPwStIJAleO3iqeaGL4D8Wmy5WwSym6ZpD7LndrBr5QmEMJK-dkFZ3_y63ZLbQ082HkLAmrsskNcq-FhDFZrzScS1pF7sNnuqrfQ4RM1kYod7oG4Y80-21Jx-G946fwB5IKlC9hMQIMB14xUYggLkv86eo2MErW24IWHb6Am395tmT6ufZjy6h_Ir2MW-IsmVbDzeQg.TPxoJCbLM8DSFz2jbcyhiA9qLWTiqjqjVZeHq4zqIbc&dib_tag=se&keywords=shut+the+box+4+person+game&qid=1731783654&sprefix=shut+the+box+4+person+game%2Caps%2C81&sr=8-3-spons&sp_csd=d2lkZ2V0TmFtZT1zcF9hdGY&psc=1