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After the release, Friday the 13th: The Game received a score of 61 out of 100 indicating "mated or average" reviews in the Metacritic aggregator, based on six reviews. Daemon Hatfield, writing for IGN, praised the elements when playing as Jason, but criticized the gameplay of the teenagers, along with the flaws that almost eliminate the humor of "stupid fun".
Polygon declared that "Friday the 13th: The Game mimics the surface level of the classic movie series, but loses its spirit. GameSpot censured the incarnations of the console for being "intermittently unreadable", saying that "private games with friends are sometimes possible, but if you want to join a band of strangers online in the comfort of your couch, you will be totally out of luck or even stuck waiting more than ten minutes for a match - after days without being able to play at all." Gamespot also cited the lack of maps, inconsistent frame rates, precarious animations and poor collision detection as reasons to discover that the game was still unfinished, even at its launch. In contrast, the site also listed the asymmetric premise and the gameplay of Jason Voorhees as qualities of redemption.

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Harry Manfredini, responsible for the soundtrack of the original film, composed the soundtrack of the game.
During development, Gun Media released two soundtrack tracks, the first was titled "Harry Manfredini Full Track - 01" and was released on November 9, 2015, and "Harry Manfredini Full Track - 02" on May 14, 2016.

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Originally, the game was being developed under the title Slasher Vol. 1: Summer Camp by IllFonic in mid-2015. Gun Media was in negotiations with the director of the Friday franchise, Sean S. Cunningham, to get a license and start developing the game. After a series of meetings, the company managed to obtain the rights to the project. So, the game evolved to Friday the 13th: The Game and Kickstarter and BackerKit funding increased by approximately $1,095,143.40, making it the 124º most successful project of all time. It is also the first IllFonic game to use Unreal Engine 4 after giving up CryEngine, which followed with Project Advena.

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What media have you heard about?                                    Examples: social networks, websites or advertisements

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What media have you heard about?                                    Examples: social networks, websites or advertisements

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Developer(s): IllFonic
Publisher(s): Gun Media
Producer(s): Sean S. Cunningham; Randy Greenback
Designer(s): Tom Savini; Wes Keltner; Ronnie Hobbs
Programmer(s): Daniel Garcia
Artist(s): Shane Stoneman

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Is a survival genre video game developed by IllFonic, and published by Gun Media. It is based on the film franchise of the same name owned by Paramount Pictures. It was released on May 26, 2017[1] for Microsoft Windows, PlayStation 4 and Xbox One.

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Various improvised weapons (e.g. a chainsaw, a pitchfork, a machete, etc.) are scattered throughout the camp and inside various buildings such as a barn, a church, and a cabin.

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DERROTAMOS O SAVINI JASON ( HELL JASON ) - Friday The 13th The Game

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Friday the 13th The Game - Uma Entidade Apareceu!

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Friday the 13th The Game - O Jason foi CAÇADO

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Friday the 13th The Game - A Personagem sem MEDO

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The player can roam freely around the scenery and walk both inside and outside buildings. Jason, as well as other characters, do the same. It is the player's task to make sure their friends do not get killed by Jason, who often appears disguised as one of them, unless he is hit once and becomes visible as a man dressed in black

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Is the first game adaptation based on the films of the same name. It was released in 1986 by Domark for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was released on floppy diskette and cassette tape. The player's goal is to find and kill Jason, while making sure their friends or they themselves are not killed by Jason.

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Friday the 13th The Game - O Ataque do SAVINI JASON