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Use a 2D plane, read the pixels color and position to place 3D objects like walls, doors, furniture, etc.

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Negative mip-map bias of 0.25-0.5

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Dedicated Screen Capture Mode that would allow the following:

Position Camera with Accuracy.

Adjust various settings, exposure, FOV, Panini strength.

Capture a screen-shot.

Email screen-shot to user.

Idea being clients can use this to setup & capture renders of their models to use for other marketing material.

Could potentially also have a floor-plan mode modellers could use to capture floorplans in engine?

Could potentially use the new quality system to load a model with super high-res textures in this mode as frame-rate wouldn't be a priority here.

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Essentially use a reverse fresnel with a detail mask to fake a soft woven light bouncing effect. Not sure how well it'll work in an unlit scene but be cool to try.

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Audio. Any amount of audio. Ambience, button clicks for the UI etc.

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Audio. Any amount of audio. Ambience, button clicks for the UI etc.

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https://m2.material.io/design/sound/applying-sound-to-ui.html

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Psuedo working televisions. Maybe show ads for the realitor or smth. Can click on remote to change channels?

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Psuedo working televisions. Maybe show ads for the realitor or smth. Can click on remote to change channels?

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Potentially stream Shrek trailer on loop from youtube.

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Glass Shader/ URP Distortion & Refraction?

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Glass Shader/ URP Distortion & Refraction?

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VFX Experiments - Floating Dust motes, Fake Lightshafts, Butterflies, steam from coffee etc. Give scenes some more movement.

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VFX Experiments - Floating Dust motes, Fake Lightshafts, Butterflies, steam from coffee etc. Give scenes some more movement.

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Slicer Place Selector (Manually choose where the slicer goes)

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Slicer Place Selector (Manually choose where the slicer goes)

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Investigate WebSocket Networking for Guided Viewings on the Web App

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Investigate WebSocket Networking for Guided Viewings on the Web App

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Refactor the Swappers to not be terrible to work with

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Refactor the Swappers to not be terrible to work with

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Updates to Listing Editor, add Point of Interest changer

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Updates to Listing Editor, add Point of Interest changer

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Investigate Using Lightmaps for Life Like

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Investigate Using Lightmaps for Life Like

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I am wondering if instead of using normal bakes, we can bake lightmaps instead of apply that over the top of the existing textures.

If this works it would look amazing

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Update to Interactive Display (Features/Quality)

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Update to Interactive Display (Features/Quality)

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I would really love to see some improvements to our Interactive Display.

Lidar

Nerf

Tiles

The above link is specifically for Unity and I've found some wonderful uses case HERE relating to real estate case study uses.

Furthermore, I would like to really start looking at highlighting surrounding areas of interest in 3D (tags) like transportation, schools etc, rather than a flat 2D Map.

The sales agent is also trying to sell a lifestyle and not just the dwelling etc

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Instant access to global 3D content

Cesium for Unity is integrated with Cesium ion, allowing instant access to cloud-based global high-resolution 3D content including photogrammetry, terrain, imagery, and buildings.

Industry-leading 3D tiling pipelines

Transform your content into optimized spatially indexed 3D Tiles ready to be streamed to Unity using industry-leading content pipelines, available as part of your Cesium ion subscription, or as on-premises tools.

Online and on-premises

Cesium for Unity supports cloud and private network content and services based on open standards and APIs. Users can deploy on-premises for a scalable, customizable, end-to-end workflow.

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Instant access to global 3D content Cesium for Unity is integrated with Cesium ion, allowing instant access to cloud-based global high-resolution 3D content including photogrammetry, terrain, imagery, and buildings. Industry-leading 3D tiling pipelines Transform your content into optimized spatially indexed 3D Tiles ready to be streamed to Unity using industry-leading content pipelines, available as part of your Cesium ion subscription, or as on-premises tools.

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Load model with low-quality textures on initial load and stream in higher-quality textures while the user explores.

First version would be load scene in quickly & stream in higher quality after the fact. Allows dollhouse view while higher quality textures load in.

Second version would bake some sort of zones or load textures based on distance as needed. Allowing us to stream in higher-quality textures as we need them and release them as we move further away, freeing up VRAM usage. This would allow us to maintain high-quality textures over larger scenes, and reduce the initial load time of larger scenes.

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On the add project page you have a "Make Instant Wireframe button". Then you scan the room you are in. Then it appears as a listing on your account. It would have very simple lighting.

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The Built-in Render Pipeline is Unity's default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

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RoomPlan for Unity Kit | Utilities Tools | Unity Asset Store

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Use the RoomPlan for Unity Kit from Silver Tau on your next project. Find this utility tool & more on the Unity Asset Store.

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Very Subtle Fresnel Effect on Everything

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Very Subtle Fresnel Effect on Everything

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I think it might make things look more dynamic and realistic

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Fake Specular Highlights to make models look more realistic

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Fake Specular Highlights to make models look more realistic

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May or may not work

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Realtime Lighting Technical Test for potential bake-less Wireframes

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Realtime Lighting Technical Test for potential bake-less Wireframes

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May look to simplistic (but would look better than no lighting) and may struggle in VR