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Objectives: Score as many points as possible and win the game

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Objectives: Score as many points as possible and win the game

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Paths/Progress: Opening of Cards and getting food items

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Paths/Progress: Opening of Cards and getting food items

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Patterns: 5 sets of different cuisines - More Points

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Patterns: 5 sets of different cuisines - More Points

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Prizes & Points: 1 Hawker food = 1 Point. Different combinations = more points.

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Prizes & Points: 1 Hawker food = 1 Point. Different combinations = more points.

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Probability: Some Hawker food cards are bad food that causes issues like food poisoning. Lose a turn / lose points

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Probability: Some Hawker food cards are bad food that causes issues like food poisoning. Lose a turn / lose points

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Risks: Players are able to trade cards amongst each other, once per turn. Some players may give you bad food. 

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Risks: Players are able to trade cards amongst each other, once per turn. Some players may give you bad food. 

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Objectives: Whoever can remember the most things about their childhood (more childhood memories = more points) 6 Figures, walk one round to reach the middle. Bring all the 6 figures in the middle to win. On the playmat you will have squares that will ask you to tell childhood stories. 

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Objectives: Whoever can remember the most things about their childhood (more childhood memories = more points) 6 Figures, walk one round to reach the middle. Bring all the 6 figures in the middle to win. On the playmat you will have squares that will ask you to tell childhood stories. 

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Pieces: Cards/Personal Character of your choice

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Pieces: Cards/Personal Character of your choice

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Paths/Progress: Game progress by telling each other about their childhood. To have fun and remembering the childhood while they are still young

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Paths/Progress: Game progress by telling each other about their childhood. To have fun and remembering the childhood while they are still young

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Patterns: Answering the question (what questions do we answer?) 

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Patterns: Answering the question (what questions do we answer?) 

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Objectives: Tourists must reach destination

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Objectives: Tourists must reach destination

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Pieces: Tourist, question cards and wheel

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Pieces: Tourist, question cards and wheel

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Paths/Progress: Answer the question correctly in order to be able to move. Questions about Singapore

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Paths/Progress: Answer the question correctly in order to be able to move. Questions about Singapore

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Risks: If one player gets the question wrong. Take two steps back

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Risks: If one player gets the question wrong. Take two steps back

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Paths/Progress: Answering the questions correctly than you can move forward

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Paths/Progress: Answering the questions correctly than you can move forward

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Probability: if you get a harder question you can move more steps forward

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Probability: if you get a harder question you can move more steps forward

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Risks: If you answer question wrongly. Move back

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Risks: If you answer question wrongly. Move back

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Objectives: Shoot the ball to the opponents side & each hole has a scoring system (can + and - points)

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Objectives: Shoot the ball to the opponents side & each hole has a scoring system (can + and - points)

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Paths/Progress: Just hit and score points. Person with the most points after using up all the 9 balls

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Paths/Progress: Just hit and score points. Person with the most points after using up all the 9 balls

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Probability: When you land in a specific hole, the playmat can change

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Probability: When you land in a specific hole, the playmat can change

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Risks: Some holes will minus points, dont give you points. Or lose a ball 

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Risks: Some holes will minus points, dont give you points. Or lose a ball 

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Objectives: Make the biggest town & get the most points in 15 turns . The one with the most points win

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Objectives: Make the biggest town & get the most points in 15 turns . The one with the most points win

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Paths/Progress: Get points to get materials. At the start you get free materials. Wood, Gold, Food

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Paths/Progress: Get points to get materials. At the start you get free materials. Wood, Gold, Food

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Probability: There are two cards. Blue card Gold & Materials , Red card no materials. Black card (destroy 1 building) 

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Probability: There are two cards. Blue card Gold & Materials , Red card no materials. Black card (destroy 1 building) 

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Risks: If black card ( 1 house destroyed) If get white card (

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Risks: If black card ( 1 house destroyed) If get white card (

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Objectives: When you answer the question can move to the next stage Question card & Chance Card. Chance Card lets you move forward/got trap. Finish Line

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Objectives: When you answer the question can move to the next stage Question card & Chance Card. Chance Card lets you move forward/got trap. Finish Line

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Paths/Progress: Movements, controlled by chance card or just usual movement. So e.g by holding on to this card, player when land on red will move 3 steps instead of 1 step

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Paths/Progress: Movements, controlled by chance card or just usual movement. So e.g by holding on to this card, player when land on red will move 3 steps instead of 1 step

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Risks: Land on a trap must skip a turn . If they want to win, must get the exact number. 

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Risks: Land on a trap must skip a turn . If they want to win, must get the exact number. 

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Objectives: Choose 1 out of 4 characters. 3 Power ups. Choose 1. Get more equipment, defeat 3 bosses. Whoever defeats the 3 bosses faster wins

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Objectives: Choose 1 out of 4 characters. 3 Power ups. Choose 1. Get more equipment, defeat 3 bosses. Whoever defeats the 3 bosses faster wins

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Boss is Diabetes, Cancer or High Blood Pressure
Boss will attack you turn based. Player hit one time boss hit on time.

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Pieces: Character Card, Power up, Dice, Playmat, Power up cards

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Pieces: Character Card, Power up, Dice, Playmat, Power up cards

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Paths/Progress: defeating bosses, collecting items . Random Spawn on the board.  Boss attack you one time. You attack boss time

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Paths/Progress: defeating bosses, collecting items . Random Spawn on the board.  Boss attack you one time. You attack boss time

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Objectives: Timer, time yourself, who finishes the maze first will win . Cards (Fork, Spoon Knife. If you pick up a card, you must turn a corresponding tile on the map that is fork spoon knife). At the end there is 2 points, 3 points and 5 points. 

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Objectives: Timer, time yourself, who finishes the maze first will win . Cards (Fork, Spoon Knife. If you pick up a card, you must turn a corresponding tile on the map that is fork spoon knife). At the end there is 2 points, 3 points and 5 points. 

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Paths/Progress: Paths that you can turn. need to draw a card and follow the card direction. 

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Paths/Progress: Paths that you can turn. need to draw a card and follow the card direction. 

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Objectives: Get all the coloured figures to their home. Starting 1/6 to get out. Any other numbers remain in. Figurines move steps by rolling a dice or spinning a number wheel

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Objectives: Get all the coloured figures to their home. Starting 1/6 to get out. Any other numbers remain in. Figurines move steps by rolling a dice or spinning a number wheel

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Objectives: Answer as many questions about 1960s or olden times

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Objectives: Answer as many questions about 1960s or olden times

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Paths/Progress: Answer questions to move to another question . Person who answer most question right gets a super power etc.  2 Cards 1 Chance card 1 Singapore questions card.

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Paths/Progress: Answer questions to move to another question . Person who answer most question right gets a super power etc.  2 Cards 1 Chance card 1 Singapore questions card.

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Risks: If question answered wrongly, move backwards

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Risks: If question answered wrongly, move backwards

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Objectives: 1st person that gets to the finish point which is in the middle. Advantage: helps you move forward. Disadvantage: helps you move backward. Advantage - Blue and Purple. Disadvantage - Red Black white. Added Among Us Element (Liar vs Honest people)

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Objectives: 1st person that gets to the finish point which is in the middle. Advantage: helps you move forward. Disadvantage: helps you move backward. Advantage - Blue and Purple. Disadvantage - Red Black white. Added Among Us Element (Liar vs Honest people)

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Pieces: Game pieces, playmat, spinning wheel, 

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Pieces: Game pieces, playmat, spinning wheel, 

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Paths & Progress: walk by spinning wheel

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Paths & Progress: walk by spinning wheel