# data[].attributes.body
*Finalizing
*Uploading

# data[].attributes.body
10:00 - 5:13

# data[].attributes.body
*Showcase

# data[].attributes.body
9:24 - 5:17

# data[].attributes.body
*Voice Recording
*Video Recording

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WFH

# data[].attributes.body
*report writing

# data[].attributes.body
9:11 - 5:00

# data[].attributes.body
*Test Play

# data[].attributes.body
10:06 - 5:10

# data[].attributes.body
*Test play

# data[].attributes.body
9:12 - 5:08

# data[].attributes.body
*export 256x256

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WFH

# data[].attributes.body
*Drawing

# data[].attributes.body
9:11 - 5:07

# data[].attributes.body
*Test play
New Task = Achievement 2.0

# data[].attributes.body
9:23 - 5:14

# data[].attributes.body
*Test play

# data[].attributes.body
9:01 - 5:05

# data[].attributes.body
WFH

# data[].attributes.body
she's beautiful

# data[].attributes.body
3d practices

# data[].attributes.body
WFH

# data[].attributes.body
*unwrapping

# data[].attributes.body
9:06 - 5:03

# data[].attributes.body
*test play
*sketch up practices

# data[].attributes.body
9:18 - 5:12

# data[].attributes.body
9:11 - 5:10

# data[].attributes.body
*Floor plan sketch
*Test play

# data[].attributes.body
WFH

# data[].attributes.body
**Test play

# data[].attributes.body
9:32 - 5:12

# data[].attributes.body
*Finalizing
*Compiling

# data[].attributes.body
WFH

# data[].attributes.body
*Scene Pose
*Lighting
*Screenshot

# data[].attributes.body
9:06 - 5:22

# data[].attributes.body
*Scene pose
*screenshot

# data[].attributes.body
9:15 - 5:12

# data[].attributes.body
*Scene pose
*lighting

# data[].attributes.body
WFH

# data[].attributes.attachment_link.keywords[]
Massively multiplayer online role-playing game

# data[].attributes.body
*Scene pose
*lighting
*screenshot

# data[].attributes.body
9:06 - 5:31

# data[].attributes.body
*Scene pose
*lighting

# data[].attributes.body
WFH

# data[].attributes.body
*Scene pose
*lighting
*screenshot

# data[].attributes.body
9:02 - 5:21

# data[].attributes.body
*Scene pose
*lighting
*screenshot

# data[].attributes.body
9:13 - 5:04

# data[].attributes.body
*Scene poses

# data[].attributes.body
WFH

# data[].attributes.body
*export 512
New Task
*Scene render 2.0 :P
*sketch
*Scene Pose

# data[].attributes.body
9:08 - 5:08

# data[].attributes.body
*drawing

# data[].attributes.body
WFH

# data[].attributes.body
sketch in photoshop.

# data[].attributes.body
*sketch
*drawing

# data[].attributes.body
9:11 - 5:07

# data[].attributes.body
New task
*Icon Design - Achievement
*Research & understanding

# data[].attributes.body
9:23 - 5:21

# data[].attributes.body
* Map Re-texture

# data[].attributes.body
9:15 - 5:08

# data[].attributes.body
* Test play

# data[].attributes.body
9:08 - 5:24

# data[].attributes.body
make "storyboard" for easy planning before actual posing to get vague idea of the scenes

# data[].attributes.body
*animate pose
*render png
*touch up
*playtest Demo

# data[].attributes.body
9:07 - 5:02

# data[].attributes.body
*Animate pose

# data[].attributes.body
WFH

# data[].attributes.body
Start with drawings of pose. You can use any real pose according to your idea.

# data[].attributes.body
*Playtest Co-op
*Storyboard