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Sub-concept: Devices
Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.

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Sub-concept: Devices
People use computing devices to perform a variety of tasks accurately and quickly. Computing devices interpret and follow the given instructions literally. Students select and operate an appropriate computing device and corresponding program or app for a given task.

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Sub-concept: Devices
Describe how computing devices connect to other components to form a system.

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Sub-concept: Devices
Computing devices often depend on other devices or components. Students describe physical and wireless connections to other components, including both input devices (e.g., keyboards, sensors, remote controls, microphones) and output devices (e.g., 3D printers, monitors, speakers).

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Sub-concept: Devices
Design modifications to computing devices in order to improve the ways users interact with the devices.

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Sub-concept: Devices
Computing devices can extend the abilities of humans, but design considerations are critical to make these devices useful. Students suggest modifications to the design of computing devices and describe how these modifications would improve usabilty.

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Standards Document

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CDE Website

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SAMR Model

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ISTE (NETS) Standards

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How to charge the devices during instruction

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How to charge the devices during instruction

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Class set of Mice to use for instruction (Lab and classroom?)

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Use bluetooth and other hardware to work with troubleshooting

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Use bluetooth and other hardware to work with troubleshooting

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What can we do in settings for the different hardware devices

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Connecting Microbits, Ozobots, etc. to the device and knowing how they connect

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Connecting Microbits, Ozobots, etc. to the device and knowing how they connect

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Maybe go more in-depth with the software and hardware connections than we currently teach

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Maybe go more in-depth with the software and hardware connections than we currently teach

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Talk about bluetooth, wifi, hardwired,

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Maybe go more in-depth with the software and hardware connections than we currently teach

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Maybe go more in-depth with the software and hardware connections than we currently teach

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Use of coding to have a device complete task

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Use of coding to have a device complete task

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CUE robots, microbits,

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Devices that take coding (Ozobots, microbits, Lego, Cue robots, etc.)

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Devices that take coding (Ozobots, microbits, Lego, Cue robots, etc.)

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Maybe just activities at the 7-8 sites? Maybe ASES ueses Ozobots

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Maybe just activities at the 7-8 sites? Maybe ASES ueses Ozobots

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Codecombat, CS First (Now with Scratch) 3-6 grades