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The following is a business plan based upon the potential studio 'Drop Out Studio', in which I aim to replicate as many requirements of a business plan as possible.

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Personal Development Plan David Dillon Career Aspirations Entry Level Role QA Community Manager Mid Level Role Senior QA Senior Community Manager Producer Studio Goal Game Designer Level Designer Senior Producer Career Aspirations Career Trends Career Trends Emerging Tech VR/AR or

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The following is a presentation created using Prezi in which I detailed my career progression in order to successfully gain employment within the video games industry.

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Personal Development Plan David Dillon Career Aspirations Entry Level Role QA Community Manager Mid Level Role Senior QA Senior Community Manager Producer Studio Goal Game Designer Level Designer Senior Producer Career Aspirations Career Trends Career Trends Emerging Tech VR/AR or

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The following is a link to my online portfolio. In contains my CV, awards and projects that I have created over the past few years.

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I'm David Dillon, a Game Designer currently studying for a HND in Game Design and Production at Gateshead College, UK.

I have worked on various projects in the past 2 years and I have acquired a strong understanding of game production roles. I have completed a work placement with Pocket Money Games in which is was able to observe and participate in various roles within an industry studio.

Currently, I am working on my personal projects to improve my skills in all aspects of game design with a focus on production and level design.

I am currently seeking new opportunities within the industry in which I can continue to develop my knowledge skills further while attempting to add value to the organization in which I am based.

Self-motivated, enthusiastic, resilient and reliable multi-disciplinary worker. Passionate about efficiency and synergy, with a thirst for knowledge. A technical minded and critically self-reflective creative. Accustom to solving complex problems using innovative and novel solutions while pro-actively taking on challenging roles and responsibilities. Positive and confident, able to create strong and lasting relationships.

Universtity of Cumbria

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I'm David Dillon, a Game Designer currently studying for a HND in Game Design and Production at Gateshead College, UK. I have worked on various projects in the past 2 years and I have acquired a strong understanding of game production roles.

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The following is my LinkedIn website. To be honest I am not a great fan of this website as I have used it in the past for other job roles and do not find it very helpful in terms of networking when compared to Twitter. With that in mind I have chosen to use Twitter more which at this point in time has been more successful

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The following is a link to my Twitter account that is mainly used for game development purposes. Although I do also have a LinkedIn account, I have a lot more success in terms of interaction with other developers via this account.

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Although I dont do a great deal of Blogging my work, the most extensive blogging I have taken part in was during the creation of my project 'Viral'. The blog can be found in my online portfolio. Below is a direct link to the blog.

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The following is the most visual version of my CV. This tends to be the one that I used the most, it does depend on the role that I am applying for. If I am applying for a role that requires me to show of my design skills for example, this would be the one that I would use.

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This is the CV that I will use when applying for production or QA roles as it is more fitting with such roles - I believe my visual CV would be to excessive in terms of appearance.

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If potential employers have access to the internet and a PC, I have created an additional Playable CV in which you play as me, documenting my previous job roles, personal interests etc. I try to steer all potential employers to this CV as I am told it is very unique while shown off my creative and design skills to their full potential.

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Created as an alternative way to view my CV, Dave needed a job was born.

Having worked in various management positions throughout my career, viewing CV's and conducting interviews is something that I have a lot of experience in and thus, know the importance of an eye catching CV.

With this in mind I set out to create a very simple 2D platformer with minimal visuals in order to ensure that the content of both my CV as well as my own personality would take centre stage when playing.

The result is heavy influenced by 'Thomas was alone' but with a much more coherent story - I had to read a Reddit post to fathom what 'Thomas was alone' was about

For those of you who are unable to play the CV above please find a link to itch.io below

Below is a more creative version of my CV

Below is a bog standard version of my CV for those who don't like fun

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Created as an alternative way to view my CV, Dave needed a job was born. Having worked in various management positions throughout my career, viewing CV's and conducting interviews is something that I have a lot of experience in and thus, know the importance of an eye catching CV.

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The following is one version of a cover letter that I have sent out to gain potential employment. Each letter contains the same general structure, however each one is tailored to both the job role and the employer as within my own personal experience, the more personal a cover letter is, the greater the chances are in terms of progressing to the interview stage,

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This cover letter sent when applying for an internship with Rare was successful. I am now due to start my internship in Sep 2020. You may be able to tell that when compared to my other cover letters, a lot more focus was put into this - mainly due to this company developing more games that I am passionate about when compared to the other studios.