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Tech job alike: https://docs.google.com/presentation/d/1BOOkeNtdW68BNl8f59-nDolTQkedYRhPVMXhy2gGmdE/edit#slide=id.gcb9a0b074_1_0

https://padlet.com/higginson_d/techjobalike  password: JOBcosear9012

Cr8 Design:
- notjustmotion.com PYP
- eductaionriskshaw.com MYP
https://uploads.strikinglycdn.com/files/55de6a45-7767-417a-a95e-60f7012fcce4/Cre8%20Design%20Key.pdf?id=159912

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Motivational factors:
- students need to like some aspect of the class
- classroom culture needs to be postive and accepting
ask: how do they feel in the  classroom
- The balance of like and respect of the teacher
- Work ethic develops from students passion of what is being learned
connection with what they doing
- providing smaller goals as stepping stones towards a larger goal to promote that sense of accomplishment early and continually
- embracing the fear of failure and perfectionism because it part of who they are
turning those into postive traits
letting them these feeling are okay becasue they feel them for a good reason
- Focus more on process and progress not outcome

4 C's:
Competence: they have to feel it
Can I do it?
Will it work?
Is it worth it?
Choice: freedom=respect=love
Consequences: create culture of a postive consequence
How to avoid negative conotation of consequence:
- work through mistakes
- focus on progress
- help them to be able to handle
their mistakes
Communinity: strong social support and network

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Growth Mindset in Terms of Physical Education: Gen Ed Take-Aways

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Growth Mindset in Terms of Physical Education: Gen Ed Take-Aways

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Providing choice breeds:
- learner independence
- sense of responsibility
- investment through interest
- authetic learning
- self reflection on acti

Gamifying to loose the audience effect and create a non-thretenting environment
- example through rock, paper, scissors, shot squat game
- build a foudnation before gamifying

Assessing in terms of Emergening, Developing, Acquired, and Accomplished
- good for formative and summative dependent on skills being assessement

Providing set skills to be accomplished for a lesson and allowing students to choose which skills to target in the activity.
- have them reflect afterwards

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Benefits of Postive Discipine
- respect
- feeling of belonging
- long term effectiveness
- builds social and life skills for good character
- allows stduents to discover their capability in a constructive postive manner

Punishment does not breed the correct behavior.

By nature we have a flight or fight response, when we hit certain points in life, we hit the fight response and that is when we snap at people. Important to create an atmoshere where if stduents hit this point they know they can take time to manage it in a supportive enviornment

How to self regulate in the classroom:
- Postive Time out/Cooldown area
- mindful coloring
- breathing activities
- stuffed animals
- stress ball
- Provide them with a task like taking papers somewhere or recycling some stuf so they can have a breather
- Having the whole class take 5 breathes to calm down
- begining the class with mindfulness so students develop self-regulationskills.

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Design Thinking Notes and Ideas (for class)

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Design Thinking Notes and Ideas (for class)

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ELA:

Writing a novel

Identifying character's problems, using design thinking to create solutions to character's problem (each group can work on a different problem)

Focus on the process rather than on the product

A way to organize the curriculum, a way of thinking (embedded), not just a unit

Use design thinking to plan the MYP, use framework

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- SeeSaw: digital portfolio for kids

- Crash Course Hank Green: Social Media Use
- Wakelet: organizational tool for links, groups, etc You can create different  collections based on topics
- Feedly: online reading and informational resource
- Showbie: classrooom organizational tool.  Communcation, voice recording, assignments, lessons, class folders, videos, etc
https://sites.google.com/s/19rTqXpVNWvTNSawStT0KXbPE7ImF9Fed/edit?userId=114224808436634461991 ( this guy is awesome!!)

bit.ly//TechTasting: site with a lst of amazing tech resources

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kimcofino.com/etc-2019/

sources for info:
- world economic forum
- Ted Talk- Lone Nut
-SCRATCH: programming for kids

5 steps to integrating Technology
0: Mentally throw out all that you have done. Create a clean slate to deepen learning
1: What do you want stduents to be able to know and do? What knowledeg should they be aquiring?
2: Unpack how do we usually show our udnerstanding?
- use real world context to help with this
- show real world uses and usage
3: What ways can technology help you get that udnerstanding?
4: Break it down into parts
- scaffold for success by creating meangingful steps
5: The teacher must try whatever it is
- teach by doing
-gain a general understanding and then allow for class exploration into the tech tool

Diagrams
- Design Thinking
- SAMR
-TPACK

SAMR Examples:
Substitution: typing a paper instead of writing it
Augmentation: Instead if printing, do a google doc where many people can add and edit for collaboration
Modification: make the task different, instead of a paper, have them do a multimedia project
Redefinition: the project is now a video interview, use of a tech that wasn't always feasible.

These are unique to the task being done though, it is not a linear model and it does not have to be done in order. Substitution may be all you can do for this task.

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https://sites.google.com/view/designcycle
Inquiry Cycle <> Design Cycle
Applicable to MYP Unit Planning
(National Curriculum Design Process)***
Identify the assessments
Backwards planning- use the framework, ATLs and ATTs
Think about it from a cyclical perspective
Teaching and Learning cycle (good for ELL students)*
Experimental Cycle*

Design Cycle

relaxing contraints

being able to move between the areas, all directions (more realistic, students can start doing this)

At the beginning of the school year, reviewing last year and how to improve for this year (looking at last year's samples)

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Kim Cofino
http://kimcofino.com/etc-2019/

Imagery:

Piktochart

Mindmup

Canva

Adobe Spark

Sound:

Musicly

Soundcloud

Podcasts

Video:

Screentastify

Screencastomatic

YouTube

FlipGrid

iMovie

Adobe Spark

Other:

Maker space

Minecraft

Chatterpix*** good for EAL

Gweek

Sandbox Time***

Ideas:
Audio projects (students produce)
Use design thinking and the design process to implement these technology tools in the classroom*** (students are involved throughout the entire process)
Teach the design process (inquiry cycle) and use different tools
Blogs/blogging project
TedEd Clubs (can implement at the school level as a club or in the classroom)
Presentation to staff on the design cycle and design thinking (biggest takeaway)