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The point of view in this story has a very big effect on the entirety of the story because of  the unique personality Wade or Parzival has. The story is written in first person point of view which means that we only get to see and think what Wade sees and thinks. This although very slow paced sometimes is interesting because he is very geeky and is aware of many things that "the average person wouldnt know". All of these details create a very unique and uncliche

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Point Of View

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Ernest Cline shows a lot of symbolism through many different elements in Ready Player One. The majority of the book takes place in the virtual reality universe OASIS, this "idealistic" society is symbolic of many things throughout the story. The virtual reality world symbolizes a utopian place where people escape to to hide their real problems. I think think that the OASIS represents both the happiness and destruction that something can have, in OASIS people live an idealistic life where for the most part they can get what they want. On the other hand it shows how people need to be so absorbed in the virtual world which causes them to be oblivious to the real world that is getting destroyed.

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The big red button on the left is symbolic of the power that Wade Watts receives at the end of the book. After Parzival (Wade) obtains all three keys unlocks all three gates, and gets a new life in OASIS he is presented a button that gives him the power to shut the entire virtual reality universe down. Almost everybody living on 2050 earth has put everything they own into their virtual lives rather than their actual lives. With this power also comes a lot of fear due to what he could cause. He without a doubt believes he should keep the OASIS alive because most people have invested everything they own into the world, including him. Until at the very ending of the book when he is sitting at the estate in Oregon looking across a pond at his girlfriend Samantha does he think that maybe getting rid of OASIS would allow people to make real relationships.

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Video-game players  embrace the quest of a lifetime in a virtual world; screenwriter Cline's first novel is old wine in new bottles.Â The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it's free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three  keys and three  gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three . Halliday was obsessed with the pop culture  of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival's great strength is that he has absorbed all Halliday's obsessions; he knows by heart three  essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline's narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade's trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way  between more '80s games and movies to gain the other keys; it's clever but not exciting. Even a romance with another avatar and the ultimate "epic throwdown" fail to stir the blood.Too much puzzle-solving, not enough suspense.(Kirkus Reviews, May 1 , 2011)

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Throughout the entirety of this book Wade and the other characters are dealing with many problems. This quote shows the problem everybody is having deciding if they should be worrying about the real dystopian world or the virtual reality utopia. The virtual reality world is so realistic that many people take it as there own life getting lost in it. Most people even have their day jobs in OASIS (for example the Protagonist Wade’s mom before she died). If people do get too absorbed in the virtual world and don’t worrying about their real problems, more problems are going to build which would negatively affect the world. It gets you to think is OASIS really good for people? Even though it may be helping is it also dangerous? I think that this “new era” as Wade calls could be good for the people on struggling earth but like everything it comes with its downsides and in this case there are a lot of them.

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"It's the new era, one where most of the human race  is spending it in a video game. (Cline 42)"

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One Symbol throughout the book was the virtual reality world created by James Halliday called the OASIS.

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The author of this book review brought up many things that I agreed with while reading. One point that the book review mentioned was how the book was very slow paced with action but fast paced with detail although the dense detail eventually resulted in weak action. Due to how long it took to build up to the action I found myself quickly skimming through pages and not observing all of the detail. I also agree with the point where the author says the book was, “clever but not exciting”. The book could have been less small details and more about the action that was taking place. I think that due to my lack of knowledge about the 80's this book was a lot less clever. I think that this book targets a very specific audience, especially one that has lots of knowledge on the 80's culture and one that likes a very sci-fi detail based book.