# data[].attributes.headline
Educators that help nurture the love for STEAM 

# data[].attributes.subject
Educators that help nurture the love for STEAM 

# data[].attributes.headline
open ended projects that allow them to take ownership of their solutions/Creations

# data[].attributes.subject
open ended projects that allow them to take ownership of their solutions/Creations

# data[].attributes.headline
instruction that is relevant to their lives and utilizes the tools they currently use

# data[].attributes.subject
instruction that is relevant to their lives and utilizes the tools they currently use

# data[].attributes.headline
Can you drop the slide deck link here ?:)

# data[].attributes.subject
Can you drop the slide deck link here ?:)

# data[].attributes.headline
hands on activities that engage their curiosity and challenge their intellect. 

# data[].attributes.subject
hands on activities that engage their curiosity and challenge their intellect. 

# data[].attributes.headline
...to be active participants in their learning and growing.

# data[].attributes.subject
...to be active participants in their learning and growing.

# data[].attributes.headline
support to make content accessible to them. 

# data[].attributes.subject
support to make content accessible to them. 

# data[].attributes.headline
teachers that work with students until they fully understand it

# data[].attributes.subject
teachers that work with students until they fully understand it

# data[].attributes.headline
Asking peers for help rather than asking adults or teachers

# data[].attributes.subject
Asking peers for help rather than asking adults or teachers

# data[].attributes.body
literacy skills and exposure to texts of varying perspectives for them to critique

# data[].attributes.headline
movement and interactivity.  ACTIVE learning!

# data[].attributes.subject
movement and interactivity.  ACTIVE learning!

# data[].attributes.headline
processing opportunities every 10 minutes

# data[].attributes.subject
processing opportunities every 10 minutes

# data[].attributes.headline
a variety of activities that engage their attention. 

# data[].attributes.subject
a variety of activities that engage their attention. 

# data[].attributes.body
physical activity

# data[].attributes.headline
to be able to manipulate and think critically

# data[].attributes.subject
to be able to manipulate and think critically

# data[].attributes.body
movement

# data[].attributes.headline
To make connections and enjoy the project

# data[].attributes.subject
To make connections and enjoy the project

# data[].attributes.body
open-ended inquiry

# data[].attributes.headline
... to make sense of the problem and its solution on their own first. 

# data[].attributes.subject
... to make sense of the problem and its solution on their own first. 

# data[].attributes.body
to be challenged in a way thats relevant to them.

# data[].attributes.headline
...to make connections to their political power and STEAM learning

# data[].attributes.subject
...to make connections to their political power and STEAM learning

# data[].attributes.body
Challenge and positive affirmations to celebrate growth.

# data[].attributes.body
Celebrate when the standard is met!

# data[].attributes.body
to learn and practice 21st century skills in the classroom

# data[].attributes.body
relevancy

# data[].attributes.body
Real world connections

# data[].attributes.body
use their tools (phones) to learn

# data[].attributes.body
Exposure

# data[].attributes.headline
To best learn STEAM, our students need a solid reason why.

# data[].attributes.subject
To best learn STEAM, our students need a solid reason why.

# data[].attributes.headline
...a compelling answer to the "why" questions

# data[].attributes.subject
...a compelling answer to the "why" questions

# data[].attributes.body
Life connection

# data[].attributes.body
Hands on activities exploring students knowledge in the real world

# data[].attributes.headline
proper computer tools (calculators, math programs) to navigate the digital world of steam 

# data[].attributes.subject
proper computer tools (calculators, math programs) to navigate the digital world of steam 

# data[].attributes.body
A connection with content and teacher

# data[].attributes.body
exposure and experience, trial and error

# data[].attributes.body
To see value in it and understand how it benefits them.

# data[].attributes.headline
hands on experiences to engage with and shadowing opportunities and internships

# data[].attributes.subject
hands on experiences to engage with and shadowing opportunities and internships

# data[].attributes.headline
to be inspired to use this in real life.

# data[].attributes.subject
to be inspired to use this in real life.

# data[].attributes.body
affirmation and support

# data[].attributes.headline
...to experience joy and inspiration in learning

# data[].attributes.subject
...to experience joy and inspiration in learning

# data[].attributes.headline
exposure and opportunities to collaborate with others 

# data[].attributes.subject
exposure and opportunities to collaborate with others 

# data[].attributes.headline
engagement with the content, their peers and the teacher

# data[].attributes.subject
engagement with the content, their peers and the teacher

# data[].attributes.body
Challenge and support in many experiences that apply to them.

# data[].attributes.headline
To best learn STEAM, our students need exposure to new opportunities. 

# data[].attributes.subject
To best learn STEAM, our students need exposure to new opportunities. 

# data[].attributes.headline
To best learn STEAM, our students need the use of cultural capital/tools

# data[].attributes.subject
To best learn STEAM, our students need the use of cultural capital/tools

# data[].attributes.body
guided experiences

# data[].attributes.headline
...to see themselves in future STEM careers

# data[].attributes.subject
...to see themselves in future STEM careers

# data[].attributes.body
Exposure and opportunity to real world events and phenomenon