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Summer Pack-to give your child a literacy boost!

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Nessy Reading and Spelling addresses the key components of literacy - phonemic awareness, phonics, fluency, morphology, vocabulary and comprehension. Spelling is taught in the most efficient way, alongside and integrated with, phonics and reading.

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Stop the summer slide and give your children a literacy boost!

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DecodingAccuracy

Is your child...

A flexible word-solver?

Do his/her miscues make sense?

If your child makes a miscue because he/she did not look closely at all the word parts, cue him/her by saying, "Look carefully at all the letters. Sound it out. Does that make sense?”

Comprehension

Can your child...

Give a short summary of the most important parts of his/her book? Somebody Wanted But So Then

Can your child figure out the meaning of an unknown word using context clues?

Fluency

Does your child...

Respond to punctuation by changing his/her voice?

Read dialogue with phrasing and expression?

Read in phrases rather than word by word?

Change his/her voice to reflect meaning and understanding?

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Script for teaching Wildcat Words: Today we’re going to read and write the word _____. Listen while I use the word _____ in a sentence. Now let’s think about the sounds in the word _____. How many sounds do you hear in _____. Say the word _____ slowly. How many sounds do you hear? Yes, _____ sounds. (Slowly stretch the word highlighting each sound) Now, watch while I write the word _____. How many letters in the word _____. Now let’s see how the letters and the sounds go together to represent the word. (align sounds and spelling) Now, it’s your turn to practice writing the word as you say the sounds. Write it now. Say the sounds as you write the letters. Read it. Check it with your finger. Did you get it? Erase it. Now write it one more time. Be sure to say it as you write it. Now say it again as you check the sounds.

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Tell me what has really stuck in your mind so far (what seems important)...

Explain why that part seems important:

Where does the story take place? What kind of place is it?

Tell me what you know about the character so far...

At this point in the story (or an important part the reader mentioned), what do you imagine the character might be feeling and why?

Are there any lessons so far that you think the character is learning or could learn?

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click on the link below to purchase on Amazon

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Splash of Math practice & prep

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Do you know what a digraph is? Why do you add -ck at the end of a 1 syllable word? Check out our 1st grade spelling rules to help reinforce these concepts in your child's independent writing this summer!

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Leveled Reading Passages with Comprehension Questions

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Leveled Reading Passages with Comprehension Questions

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ReadWorks | Award-Winning, EdTech Nonprofit Organization

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ReadWorks is an edtech nonprofit organization that is committed to helping to solve America’s reading comprehension crisis.

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Fill in the tiles.
Now, try some of these activities...
1. Pick two tiles and find the sum.
2. Pick two tiles and find the difference.
3. Make a repeating pattern with 10 tiles.
4. Make a growing pattern with 10 tiles.
5. Pick a tile. Now write a word problem about that number. Is the number the answer or another part of the problem? You decide!

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Amberetech Wooden Toys Hundred Board Montessori 1-100 Consecutive Numbers Wooden Educational Game for Kids with Storage Bag,Size 8.26*8.26inches

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Amazon.com: Amberetech Wooden Toys Hundred Board Montessori 1-100 Consecutive Numbers Wooden Educational Game for Kids with Storage Bag,Size 8.26*8.26inches : Toys & Games

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The teaching methodology utilized by ALL the Singapore Approach math programs is an exceptionally effective progression from concrete to pictorial to abstract reasoning. Not exactly incremental (like Saxon) or spiral (again, like Saxon) or unit-style (like Horizons), basic concepts are presented using more than one approach and with an emphasis on mastery. Textbooks and workbooks and Teacher Guides cohesively and effectively mix drill, word problems, and mental calculation with instruction and apply to all important concepts. There is a program-wide emphasis on basic computational skills (i.e. number operations, fractions, decimals, and percents) coupled with critical thinking and problem solving. Creative problem solving is centered in the bar model drawing methodology. To visually represent problems students are taught to translate them into bar models which help to both understand the concepts and to develop a good solution strategy, as well as serving as a bridge to algebraic thinking. In comparing the various editions of Primary Math (US, SE, and CC), it's important to remember that in all of the basic characteristics they are much more alike than they are different. We can get bogged down trying to determine the actual differences between the editions when, in reality, they are extremely minor in relation to the solidarity and consistency of the teaching methodology.

The CC edition is aligned to the Common Core State Standards which have been adopted by many states but which are still controversial. In relation to Primary Math, this alignment has not impacted in any significant way the general methodology of the program. In fact, it still has the same basic structure, content, and format of its original predecessor developed over thirty years ago. However, there has been a small amount of content (data analysis, probability, negative numbers, and coordinate graphing) added, and topics have been rearranged. If you want to carefully compare the three American editions (US, SE, and CC) from Singapore Math, Inc, we have a scope and sequence chart on our website that includes all three.

There are some format changes in the CC edition. As in the SE (but not the US) all textbooks are in color. Workbooks are still black and white (as in all editions). Instead of being cumulative, reviews at the end of each unit cover only the unit material. Practices (frequent in the SE texts) have been removed but some of that content has been incorporated into the lessons. Most significantly, the Teacher Guides now include reduced-size copies of both textbook and workbook pages. As would be expected, the Teacher Guide specifies which CC standards are applicable to each lesson.

It is NOT possible to mix basic components (i.e. workbooks, textbooks, TGs, or HIGs) from one edition with those from another edition although the supplementary material can be used across editions. It IS possible to change from one edition to another but changes should be made after completing the B books of one level and before the A books of another level.

There are two full-color Textbooks (A and B) for each level. Although the texts are written to the student, it is assumed that instruction is being facilitated and supervised by the teacher. For instance, much of the concrete aspect of the lesson presentation is conducted by the teacher using manipulatives and supplies outlined in the Teacher Guide before progressing to the pictorial representation found in the textbooks. Also, the mental math activities (an important component of the program) are based in the Teacher Guide. The Textbooks could be used either as consumable (working and writing answers to problems as the student progresses through the lesson) or as non-consumable - answering orally in dialog with the teacher or writing answers on separate pieces of paper.

Workbooks (black and white) correlate directly with the textbooks and the student is expected to do all the work in them independently. The workbooks provide focused practice on the mathematical concepts presented in the textbook lessons. It's important to note that the workbooks are just that - practice and reinforcement - with the bulk of the mathematical instruction presented through the textbooks. Although many people feel that there is an appropriate amount of practice/reinforcement in the workbook when coupled with the textbook, some students will need or want more and that's where the supplementary books - Extra Practice and Challenging Word Problems come in.

Teacher Guides are exceedingly useful - if not necessary - for these courses. They help the teacher understand the course material, particularly key concepts such as the bar modeling method which the parent might not be familiar with. They provide detailed lesson plans (not quite scripted but thorough) which coordinate the textbook presentations with the workbook practice. Lessons often include references to Mental Math, Reinforcement, or Enrichment activities as well as suggestions for memorizing math facts. There are reproducible worksheets for Mental Math and Reinforcement as well as descriptions for activities and games found in the back of the TG. Answers to those worksheets as well as the workbook exercises and the textbook examples are all found in the TG. Now with this CC edition, reduced copies of the student pages (with answers) are included, as well. (8.5" x 11," 260 pgs, spiral-bound)

The Singapore approach math programs remain a strong option. All three editions will equally prepare your student for pre-algebra. Their pacing is slightly more advanced than some (most notably Saxon) which works well for some students. Because of these pacing differences, it is a good idea to take a placement test prior to moving from another program into any of the Singapore approach programs. We have tests specific to the US and SE editions but not yet for the CC. If considering the CC, it's recommended that students take the US placement test. Due to the reduced practice exercises and cumulative reviews, some students are more likely to need the supplemental Extra Practice workbooks when using the CC edition.

Suggested manipulatives include: base ten blocks, linking cubes, measuring tools, number cubes, number discs (or place value disks), place value chart, solid blocks, and miscellaneous items such as fraction squares, geometric shapes, play money, and graph paper.

Countries around the world first became interested in Singapore's math curriculum when results of the Third International Math and Science Study (TIMSS) were published in 1995. Conducted by the International Study Center at Boston College, achievement tests in both math and science were administered to students in over 40 countries. Students from Singapore ranked highly in mathematics achievement: 1st in the fourth, seventh, and eighth grade levels and 2nd at the third grade level. Results for the U.S. were disappointing: 10th in the third grade, 11th in the fourth grade, 23rd in the seventh grade, and 27th at the eighth grade level. In a follow-up study in 1999, Singapore again ranked 1st in eighth grade math achievement while U.S. eighth graders ranked 19th. Although a first place ranking does not necessarily imply the best program, something about Singapore's math program was working.

"Singapore Approach Math" is a general term referring to a type of mathematical instruction (i.e. curriculum) developed from a syllabus designed by Singapore's Ministry of Education in the 1980s. There were a number of revisions and the 3rd edition was the last edition used in Singapore. The good test scores were associated with this material and all of our Singapore Approach Math programs are based primarily on the 3rd edition although it is no longer available for sale. Components from different editions are not interchangeable but a student can move between the editions in-between levels.

Primary Math US (1-6) is an adaptation of the 3rd edition for use in the U.S. Although a small amount of content (division of fractions) from the 2nd edition was added back into the US edition, it is almost identical to the 3rd edition. The US edition adds sections for U.S. customary measurements and uses U.S. spelling and conventions. We expect this edition to be available indefinitely. ©2003

Primary Math S/E (Standards Edition) (K-6) was adapted to meet the pre-Common Core CA math standards. An additional amount of content (probability, data analysis, negative numbers, coordinate graphing) from the 2nd edition was added back in and topics were rearranged but it is similar to the US edition. Cumulative Reviews at the end of each Unit and practice sets within each unit were added. Textbooks are in color. ©2008 This edition includes Earlybird Kindergarten Math.

Primary Math CC (Common Core) (K-5) is aligned to the Common Core State Standards and is another adaptation of the 3rd edition. Only minor changes were made to the scope and sequence. Unit Reviews are no longer cumulative and Practices were removed although some of the content was incorporated into the lessons. ©2014 Includes Earlybird Kindergarten Math CC. This edition will be available for the foreseeable future.

Primary Math 2022 Edition (K-5) is a completely new revision retaining all the excellent teaching methods of the earlier Primary Math programs. Incorporating both cumulative assessments and challenging problem solving, mastery learning is emphasized. The scope and sequence is similar to previous editions and topics are aligned to state and national standards. ©2021-2022

New Elementary Math (7-8) is a no-frills program based on an older Singaporian program and covering integrated algebra and geometry. It's considered a sequel to the Primary Math programs.

Math in Focus (K-8) was developed by Great Source (a division of Houghton Mifflin Harcourt) in conjunction with Marshall Cavendish (the original publisher in Singapore). Although the basic instructional sequences are similar and the content is very close to the SE, material added to the most recent editions brings it into alignment with CC. Math in Focus has a more American look and "feel." ©2010, 2014

View the Singapore Approach Math Comparison Chart.

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primary math common core edition grade 1

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singapore math common core edition (k-5)

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challenging word problems primary math common core ed

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Primary Mathematics Challenging Word Problems 1 Common Core Edition

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The teaching methodology utilized by ALL the Singapore Approach math programs is an exceptionally effective progression from concrete to pictorial to abstract reasoning. Not exactly incremental (like Saxon) or spiral (again, like Saxon) or unit-style (like Horizons), basic concepts are presented using more than one approach and with an emphasis on mastery.

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Give your child an addition or subtraction problem to solve or pick two cards. Solve then roll the dice and see who reaches the end first!

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Pick a 1001 Things to Spot book for your child to read.
Make up some problems for your child to solve based on the picture.
See if your child can find the difference between two sets of things.
See if your child can find how many in all if s/he combines two or more sets.
Can your child write a word problem for you to solve?

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Disability Customer Support Best Sellers Amazon Basics Customer Service New Releases Today's Deals Music Books Amazon Home Registry Fashion Kindle Books Gift Cards Toys & Games Automotive Sell Shopper Toolkit Pet Supplies Coupons Computers Personal Shopper Pharmacy Home Improvement Beauty & Personal Care Video Games Luxury Stores Smart Home Health & Household Handmade

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Practice addition and subtraction with this card game!

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Learning Resources Snap It Up! Math: Addition and Subtraction Card Game,90 Cards, 2-6 players, Grades 1+, Ages 6+

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This exciting, fast-paced card game provides kids with hard-hitting practice in math skills! Players pick and pass cards quickly to make equations. The first player to make 3 correct equations wins. Reinforces addition and subtraction skills up to the number 20. Yet it's so much fun, kids will wa...

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Keep practicing telling time on an analog clock.
Can your child write a schedule for the day with the times?
Can your child tell time to the hour and half hour?

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Keep practicing left/right directionality with this dice game!

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LCR® Left Center Right™ Dice Game - Blue Tin

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Our life is full of things from chocolate to cereal, football to flowers and they all have logos. But could you name them if you saw them? Logo is the game that puts your consumer knowledge to the test! Tap into the knowledge you've piled up over the years and discover astonishing facts and surpr...

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Lulu Jr. Illustory Book Making Kit,  Also Available in Comic Book Format!

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Features a writing guide and everything needed for your child to write and illustrate a 20 page hardcover book. Available for purchase through Amazon.

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Lulu Jr. Illustory Book Making Kit, Multicolor

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lluStory - Create Your Own Book! gives children the opportunity to write, illustrate and publish their very own hardcover book! Let the "Just Imagine." guide book take your child through the process of writing and illustrating their story. Once completed and mailed using the pre-paid envelope, th...

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Dabble Word Game Ages 7+ - Award Winning, Educational, Improves Spelling & Vocabulary and is Fun for The Whole Family

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Dabble Word Game Ages 8+ - Award Winning, Educational, Improves Spelling & Vocabulary and is Fun for The Whole Family

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Dabble is a fast-paced word game that's fun and easy to play. At the core of the game lies a simple yet challenging brain game that will help children and adults develop many useful skills including vocabulary, spelling, and quick thinking. To win, you have to spell a 2-letter, 3-letter, 4-letter...

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Continuum Games WordQ Game, Multicolor (CG1501)

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Similar to Boggle or our Word Wise Wednesday tasks- this jumbled crossword brainteaser is perfect. Using the tiles, make a copy of one of the puzzles in the playbook. Then, rearrange the letters in a grid-like configuration so they form words in every row and column! Features a variety of difficulty levels so everyone in the family can enjoy!

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Continuum Games WordQ Game, Multicolor (CG1501)

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Make game night challenging and fun! This jumbled crossword brainteaser is perfect for the nontraditional game lover in your life. Using the tiles, make a copy of one of the puzzles in the playbook. Then, rearrange the letters in a grid-like configuration so they form words in every row and colum...

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Miss Bernard is a Wild Card - The My Weird School Game

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Based on the popular novels, this hilarious card game of more than 570,000 card combinations, players get the first two cards on your board to rhyme, complete and read aloud your weird sentence and add up all your points. The player with the most points after three rounds wins the game!

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Miss Bernard is a Wild Card - The My Weird School Game

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Welcome to Ella Mentry School, the weirdest elementary school in the history of the world. Things just got even weirder with the arrival of Miss Bernard, a new teacher encouraging kids to say whatever they want about the other teachers! And that is just what you'll do in this sentence-building ga...

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A monstrously fun game of creative mental math!

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Number Sense |

Understands and applies the base-ten place value system

Understands and applies the inverse relationships between operations.

Composes and decomposes numbers accurately into parts and whole.

Demonstrates fluency with grade-appropriate math facts.

Uses more than one strategy to flexibly reason with numbers.

Represents numbers in different forms.

Identifies and reasons with unknown quantities.

Operations |

Performs addition operations accurately and consistently.

Performs subtraction operations accurately and consistently.

Processes |

Comprehends mathematical language, symbols, and notation.

Uses appropriate mathematical language, symbols, and notation.

Identifies and uses appropriate mathematical tools and resources.

Records mathematical thinking in an organized way.

Engages in productive discourse around mathematical tasks.

Identifies and corrects errors.

Data|

Interprets charts and graphs to reason with data.

Creates charts and graphs to reason with data.

Measurement|

Identifies and uses appropriate units of measure.

Accurately uses units of measurement.

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Content/Craft |

Writes in a variety of genres in order to communicate effectively.

Uses literary devices, such as dialogue, transitions, etc.

Develops ideas with strong details and word choice.

Uses the writing process (plan, draft, revise, edit, and publish) to improve a piece of writing.

Organization |

Organizes writing logically and effectively based on prescribed genre.

Writing Mechanics |

Identifies parts of speech and how words function in a sentence.

Uses proper capitalization and punctuation.

Handwriting |

Writes legibly using proper letter formation.

Uses proper spacing.

Word Study  |

Applies word study rules.

Correctly spells learned words.

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A great book to read aloud to/with your child- complete with discussion questions and strategies for providing vocabulary and discussion around executive functioning tasks.

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If you are a parent or educator looking to better understand what executive functioning is and/or looking for ways to explain it to a young person in your life, then this book is for you! It provides the perfect springboard for conversations, learning and strategies all focused around executive functioning. It is easy to understand, and a fun, relatable read.

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The Day Frankie Left His Frontal Lobes at Home

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The Day Frankie Left His Frontal Lobes at Home [McCloskey, Laurie, McCloskey Ph.D., Dr. George, Doran, Rebecca] on Amazon.com. *FREE* shipping on qualifying offers. The Day Frankie Left His Frontal Lobes at Home

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Melon Rind Check The Oven! Math Game - Adding to 12 Card Game for Kids (Ages 7 and up)

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Melon Rind Check The Oven! Math Game - Adding to 12 Card Game for Kids (Ages 7 and up)

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Amazon.com: Melon Rind Check The Oven! Math Game - Adding to 12 Card Game for Kids (Ages 7 and up) : Toys & Games

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Pick the wheel that can make the target number. Only one wheel works! You can add and subtract only. Use all numbers on the wheel but each number only once.

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Grades 2 and up. Self checking card game has three levels of difficulty. Each card has 2 wheels and a white target number. Students pick the wheel that makes the target number using addition and subtraction ONLY. Reinforces problem solving skills while practicing basic operations. 96 double sided...

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Coogam Wooden Puzzle Pattern Blocks Brain Teasers Game with 60 Challenges, 3D Russian Building Toy Wood Tangram Shape Jigsaw Puzzles Montessori STEM Educational Toys Gift for Kids Adults

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Coogam Wooden Puzzle Pattern Blocks Brain Teasers Game with 60 Challenges, 3D Russian Building Toy Wood Tangram Shape Jigsaw Puzzles Montessori STEM Educational Toys Gift for Kids Adults

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Buy Coogam Wooden Puzzle Pattern Blocks Brain Teasers Game with 60 Challenges, 3D Russian Building Toy Wood Tangram Shape Jigsaw Puzzles Montessori STEM Educational Toys Gift for Kids Adults at Amazon. Customer reviews and photos may be available to help you make the right purchase decision!

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Family letters

Help your child write letters to relatives and friends. These may include thank you notes or just a special note to say hello. Be sure to send your child a letter or card once in awhile too so that she is reminded of how special it is to get a letter in the mail. And consider finding a pen pal for your child.

Family stories

Ask your child to draw a picture of a family activity and then write a sentence about it below the picture. Encourage your child to say the sentence and write letters to match the sounds in each word. Then have your child read what she wrote. Display the story on the refrigerator or a bulletin board — and celebrate the work

Message board

Hang a family message board in the kitchen and leave notes there for your child. Encourage your child to write a message back and post it to the board

Play a game with pictures

Photos and images are great story sparkers. Find a few interesting images. The pictures can be realistic, such as a photo of students on a playground. Or they can be fantastical images, such as a superhero flying in space. Glue a couple images into a notebook. Then ask your child to write about one of them. You can prompt your child, asking him/her to include what s/he sees, what the people are thinking, what will happen next.

Field notes

Encourage your child to take notes on trips or outings, and to describe what she saw, using all of her senses. This could include a description of a walk outside, a ride in a car or a bus, or other events that lend themselves to note taking.

List maker

Ask your child to help you make a grocery list or a "to-do" list for the week.

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A Year of Picture Prompts: Over 160 Images to Inspire Writing (Published 2017)

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These short, accessible, image-driven posts feature photographs and illustrations from The Times, and invite a variety of written or spoken responses.

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Does your child demonstrate fluency with 0-20 addition facts? Keep practicing these facts and working on the strategies above to build flexibility.

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Questions that focus on reasoning strategies and fluency:

• How did you figure it out?

• Is there another way you could figure it out?

• If someone didn’t know the answer to ____, how would you tell them to figure it out?

• I see you used _________ strategy. When do you like to use that strategy?

• Which strategies have you used during this game?

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Additional Games/Practice

Race to 100

Flip a card and add its value to your running total. First person to reach 100 without going over wins!

Bullseye

Place a deck of cards face down. Pick one card from the deck (bullseye) that will be used against the cards (example +6, +7, +8, +9). Start a timer. Then, players flip the top card from their deck. Each player will say the number sentence that goes along with his/her card and the target number (For example, if the bullseye number is 8 and I flip a 7, I would write 8 and 7 make 15). If the player gets the answer correct, the card goes face up next to the deck.  If not, it goes to the bottom of the playing deck, face down.  When the timer runs out, players count how many cards they have correct and try to beat that number the next round!

Find 20 Fact or Double Fact
Place 20 cards in 4 rows of 5 face up.
Try to find a set of cards (2 or more) that add up to 20.
Or try to find a Near Doubles Fact

(3-(2 + 1), 5-(2 + 3), 7-(4 + 3), 9-(4 + 5), 11-(5 + 6), 13-(7 + 6), 15-(8 + 7), 17-(8 + 9), 19-(10 + 9)

I Spy
Place 4 rows of 5 cards out on the table.
Take turns giving your partner a clue about something you notice. For example, "I spy two cards that add to 13." or "I spy a doubles fact that makes 16." or "I spy two cards that make 17 and one of the cards has two digits."
Keep it if you find it!

Double or Triple Digit Dare
Each player gets two (or three for an extension) cards and privately determines the highest two-digit number s/he can make.
Then, each player has a turn to stick with the cards, swap with one from the deck, or steal one from another player.
All players then lay down their best number to see who wins.
Check Understanding-Have your child build the number with place value cubes or write the number to demonstrate understanding. For example, if your child makes 86, she writes 80 + 6 = 86 and/or explains the 8 represents 8 groups of ten and 6 ones.

Count On
Flip a card and roll a die.

Count on from the larger number.

Write the equation on a draw erase board.

Can you find a way to solve this equation more efficiently? Share it with your partner.

Diffy Dozen

For each pair of players you need: two dice and 12 counters per player

How to play: Players take turns rolling the dice and finding the difference between the two numbers. The player with the greater difference takes that number of counters from the other player. Continue until a player is unable to give the number of counters required or until 10 rounds have been completed. The player with the most counters wins. You could play with a 10 sided dice and more counters to make the differences bigger!

Lucky 13

Each player is dealt 4 cards face up. Each player picks two cards which, when added together, produces a sum as close to 13 as possible. Players record the sums. Players determine how far their sum is away from “Lucky 13” and record that difference. The player’s score for each round is the difference between the sum and 13. Players discard all their cards, and the dealer gives each player 4 new cards. Play repeats for five rounds. Players add their scores from each round. The player with the lowest score is the winner.

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These Savvy Subitizing cards were designed to play a card game I call Savvy Subitizing (modeled after the game Ratuki®). This is a deck of playing card sized cards, not a classroom sized set of cards.

This deck of 68 cards contains six different visuals for each number 0 through 10 plus two instruction cards. Each number 0 through 10 is represented in the deck with tally marks, rekenrek, ten frame, dot pattern, numeral, and finger pattern. The written numerals are in a handwriting font so that the 4 has an open top and the 6 and 9 are easily differentiated.

The cards are bridge size playing cards and come in a box for storage.

In stock (can be backordered)

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These Savvy Subitizing cards were designed to play a card game I call Savvy Subitizing (modeled after the game Ratuki®). This is a deck of playing card sized cards, not a classroom sized set of cards. This deck of 68 cards contains six different visuals for each number 0 through 10 plus two instruction cards.

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Practice math facts by writing addition or subtraction facts with the two digits.

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Want to practice flexibly reasoning with numbers? Try solving a Magic Triangle. Start with 3 numbers on each side and work up to 4 numbers on each side.

Can you solve it each way?

3 Circle Triangles-4 possible sums for each side.

Can you make each side equal 9, 10, 11, 12?

4 Circle Triangle-5 possible sums for each side.

Can you make each side equal 17, 19, 20, 21, and 23?

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Try these new KENKEN puzzles!

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This first book of KenKen for Kids features:
* 75 easy all addition puzzles to get kids excited about KenKen
* Introduction and how to solve instructions from Marilyn Burns
* "Home and Classroom Guide for Parents and Teachers" by Ms. Burns
* Foreword by Will Shortz

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Will Shortz Presents I Can KenKen! Volume 1: 75 Puzzles for Having Fun with Math

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Will Shortz Presents I Can KenKen! Volume 1: 75 Puzzles for Having Fun with Math [Marilyn Burns] on Amazon.com. *FREE* shipping on qualifying offers. Will Shortz Presents I Can KenKen! Volume 1: 75 Puzzles for Having Fun with Math

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Greg Tang Math - Expresso! -Math Card Game for Boys and Girls Ages 6 and Up - an Endlessly Fun Way to Practice and Learn Math Skills, Use Math Equations to Make Your Target Number!

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Tang Math Games - Expresso -Math Card Game for Boys and Girls Ages 6 and Up - an Endlessly Fun Way to Practice and Learn Math Skills, Use Math Equations to Make Your Target Number!

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Buy Tang Math Games - Expresso -Math Card Game for Boys and Girls Ages 6 and Up - an Endlessly Fun Way to Practice and Learn Math Skills, Use Math Equations to Make Your Target Number! at Amazon. Customer reviews and photos may be available to help you make the right purchase decision!

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Decoding/Accuracy |

Uses knowledge of word structures and patterns to decode unfamiliar words.

Comprehension |

Reads and understands grade-level text independently.

Uses context clues to understand the meaning of unfamiliar words.

Applies appropriate comprehension strategies to understand a text.

Literary Elements |

Identifies elements of the specific genre of study.

Independent Reading |

Demonstrates increased stamina by reading independently for an extended time.

Can self-select just right books for independent reading.

Fluency |

Read grade level text with accuracy.

Reads grade level text with appropriate pace.

Reads grade level text with appropriate expression.