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In foreign languages, it is quite easy to creade open.ended tasks. I always say: Everything is allowed as long as you use the foreign language.

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Unfortunately it is not always possible to create activities that include flexibility and autonomy due to curriculum restrictions. Project-based learning is a great way to enhance creativity and cooperation among students and I use this type of approach every time I can.

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children are involved in group projects, STEAM activities, use new technologies in various activities

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I am a history teacher. I include activities involving science, art and technology in my lessons. I always do group work in these activities.

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Students collaborate on projects with STEAME topics. They like to create, come up with their own ideas, try, experiment. Writing lines of code is a trying exercise when using coding platforms. Students also learn by trying, they become critical.

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I always allow children the opportunity to express themselves and support their ideas.

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Since 2014, I have included in my subject programming at least one multidisciplinary eTwinning project with schools from other countries. Sometimes they do it in English and other times in Spanish, but what they all have in common is encouraging the creativity of the students by making their personal presentations (microworlds, cross-presentations, identifying themselves with an item related to the project, etc.); interaction activities (creation of logo and mascot); cooperative activities in mixed groups (creation of digital books, presentations, short films, exhibitions, etc.). All of this from a digital platform, which also takes into account analogue techniques and with an initial, intermediate and final evaluation, in which the degree of satisfaction of the participating students is always taken into account to maintain planning or redirect the project. .

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For four years now, I have been undertaking eTwinning projects as a partner or as a founding member. This allows me to always put myself in a position to compare and collaborate with my colleagues. These projects are a great stimulus for my pupils (aged 8), who use English as a vehicular language and communicate and share activities with peers from other schools. Another strategy I use to motivate my pupils is to mix my two classes once a week and do small-group workshop activities in maths or geometry. I use the problem solving approach and they really like this type of activity, maybe because they change classrooms, maybe because they meet other classmates.

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I try to give my students different assignments that involve creativity.
eTwinning projects are really helpful, they provide a great variety of activiites, working in groups, using ICT tools . eTwinning projects make it easy.

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I encourage innovation and creative learning among students through participation in various projects. every year I involve students in eTwinning projects from different areas, leaving them the opportunity to choose. In regular classes, I use some ICT tool almost every day, which enables them to get to know the tools, and then they can apply them in their project activities.

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Flexibility and authonomy are the most important keys in my lesson plans. I teach art and the goal is to give students the opportinity and freedom of choices. Lessons are based on problem- solving activities and often team work so students can collaborate. Also, they have freedom of using digital technologies to research the topics. Of course I encourage them to visit the website Arts and Culture to keep up with trends.
During or at the end of the lesson we always elaborate and evaluate our work.

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I teach 1st, 3rd, 4th and 6th graders which means that it's not always easy to give such opportunities to all classes. To be honest, it's easier to provide 4th and 6th graders an environment that encourages collaboration, group work and open-ended projects. Etwinning makes it easier to achieve something like that as the use of web tools can be intriguing to the students. Writing stories or the lyrics of a song collaborativelhy is one of the tasks that I like the most.

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I am thinking about the The Prediction Key ,asking  for a series of predictions in regard to a particular situation, product or set of circumstances. Then , The Forced Relationship Key ,developing  a solution to a problem by employing a number of dissimilar objects (https://pbskids.org/designsquad/build/spinner/
https://www.ducksters.com/history/
making music, coding , etc

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Project - based learning is great to foster creativity and innovation. The teacher sets the task, helps the groups with the first steps, gives the tools needed, offers extra tools and steps back.

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As strategies, I can refer; cultivate a classroom culture where students feel safe to express their ideas, take risks and make mistakes without fear of criticism; encourage open dialogue and active listening to promote the exchange of diverse perspectives; encourage students to explore global issues and consider multiple points of view; allow students to choose from a variety of topics and project formats to accommodate different learning styles and interests; encourage collaborative projects and group activities where students can debate, share ideas and develop each other's creativity; present creative challenges or problem-solving activities that require students to think outside the box; organize exhibitions, presentations or showcases of student creative projects to increase confidence and motivation; challenge students to exceed their creative limits;
encourage creative problem solving in mathematics.

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I try to involve students in many various projects, developing their creativity with different IC tools, brain storm ideas, storytelling, open-ended story, flipped classroom.

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In order to promote creativity in my classroom, I try to provide students with constructive feedback and encourage them to think out-of-the-box and observe the same thing from different perspectives. Next, I accept enthusiastically the diversity of their ideas. I think I could provide them with more tools and websites they could use in future. Also, I think that the suggestion to use the open-ended projects is an excellent idea. One of my favourite tasks is open-ended stories, which are enjoyed by everyone because in this way I can elicit as many different endings as there are students in the classroom.

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I encourage creativity and innovation in the classroom by participating in eTwinning projects. In the projects, I try to make the students the bearers of the project, and I am only there to guide them. In projects, their ability to discuss, to think broadly, to give ideas develops, and sometimes they discover their new abilities. I apply group work when repeating teaching content, I try to always make them competitive and with the use of digital technology because it encourages them to be better. Creativity would be stimulated so that after discovering the giftedness, I direct, involve and encourage the students to further develop their talent.

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During the school year I try to assign students with a few projects where they can express themselves. I practice group work or pair work and include digital tools. For my extracurricular group I always try to find eTwinning project where they can develop their interests even more.
But, reading some of the things here I see that there is so much more to do for my students.

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When considering my teaching practices I notice that I don't take advantage of all the opportunities that come to diversify my taching nad therefore studnets' learning.
I assign projects usually 3-4 of them during a school year. Most of them are open-ended and students have a chance to express themselves. I could do a bit better in adjusting the learning materials designed for the gifted and talented and will try to do so more in the future.
This course has been a real eye-opner for me!

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To promote creativity in my classroom, I definitely use digital tools, peer work, group work, encourage students to express their quirks and differences, field trips, choose real world topics to cover, encourage creative problem solving.

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I always try to do various activities to get attention and take care of my students' interests. I use digital tools that nearly all my students like. I prepared a website for my students. The aim of it is to use digital tools, let them play and learn and to revise lessons at home in their own pace with the videos and documents I uploaded there. I offer flexibility there. I keep progress of each. At the end of terms, I award the most active ones with certificate of success.

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I always try to encourage creativity and I even try to teach my students how to use an error to make something good.
In my classes, I always use Inquiry-Based learning and Project-Based learning to teach.
My teaching is, indeed, diverse - I try to teach English as a foreign language through Science.
I do offer flexibility and autonomy in assignments to allow students to explore their unique interests.
Every school year we develop an e-Twinning project and we also work through Google Classroom.

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I generally try to involve more gifted and skilled students in activities that require a more complex approach, in extracurricular activities such as different type of contests and international projects such as eTwinning and Erasmus+.

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The subject that I teach - Global Perspectives - requires the students to be creative, to work on their own projects, to conduct their own research. At first they need support in terms of tools, methods and sources they can use, but after that it is enough to guide them, meet them individually if it is needed, and usually they manage to succeed.

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When I look at the last few weeks of my work in the classroom, I see that I used different techniques in working with students. They worked only on the text, glued the diagrams of different living things and studied their anatomy and ways of functioning. They also worked in groups on different tasks. They were also given tasks such as creating a mind map in a canva. I would like to be able to offer them more problem-based activities, but with the amount of material I have and the lack of hours, that is difficult to achieve. That's why I work extra on eTwinning projects with students who are interested. There is certainly room for improvement, I would like it if the teaching of biology in Croatia looked different.

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Project based learning, gamification, field trips, using ICT tools creatively, peer collaboration and group work are some of the strategies I use for creativity and innovation in the classroom.

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I currently use short projects from the curriculum (teaching materials). I also create projects that spin through the year. But looking at all the materials I have read in this module so far, I have to admit that I wasn't as creative as I have read here. Also, I would need to study materials hard and implement them in my subject curriculum. It seems to me that I need much more knowledge and skills to organize proper creative tasks and foster gifted students' interests. I am very familiar with many different digital tools, that would not be the problem but I should change teaching strategies and be more meticulous when preparing projects so that I cater to all the student's interests.

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I tend to assign projects once or twice a year in each class. They're always open-ended projects in which students cooperate to get to a creative outcome and often revolve around one of the sustainable development goals of the Agenda 2030. In the creative process, they're always asked to use digital tools that can make the creation more entertaining and innovative.
What I feel, anyway is that my students have never really managed to express their full potential in terms of creativity. I feel I still need to find effective strategies to foster creativity.

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1. Create a Safe and Inclusive Space:

Foster a classroom culture where students feel safe to express their ideas without fear of criticism or judgment.

Encourage diversity of thought and backgrounds to bring in a variety of perspectives.

2. Open-Ended Questions:

Pose open-ended questions that require critical thinking and creativity rather than rote memorization.

Encourage students to explore different solutions and approaches to problems.

3. Design Thinking and Problem-Based Learning:

Implement design thinking or problem-based learning approaches, where students tackle real-world challenges and develop innovative solutions.

Break complex problems into smaller, manageable components to encourage creative problem-solving.

4. Group Brainstorming Sessions:

Conduct group brainstorming sessions where students can freely share ideas and build upon each other's thoughts.

Use techniques like mind mapping to visually represent ideas and connections.

5. Encourage Risk-Taking:

Let students know that it's okay to make mistakes and take risks. Innovation often involves trial and error.

Highlight examples of famous innovators who faced failures before achieving success.

6. Interdisciplinary Learning:

Promote interdisciplinary learning by integrating concepts from different subjects. This encourages students to draw connections and think creatively.

Collaborate with colleagues from different disciplines to design cross-curricular projects.

7. Use Technology Creatively:

Incorporate technology tools and platforms that encourage creativity, such as digital storytelling, multimedia presentations, or coding.

Allow students to explore emerging technologies and their applications.

8. Project-Based Learning (PBL):

Implement PBL where students work on extended, hands-on projects. This fosters creativity as students have autonomy in project design.

Provide guidance but allow flexibility in project topics and formats.

9. Encourage Reflection:

Incorporate reflection exercises to help students think deeply about their creative processes and the insights gained.

Ask students to keep journals or portfolios of their creative work.

10. Guest Speakers and Field Trips:

Invite guest speakers from various industries to share their experiences and insights with students.

Organize field trips to innovative companies, museums, or cultural events to inspire creativity.

11. Peer Collaboration:

Promote peer collaboration and peer review processes where students can give and receive constructive feedback.

Collaborative projects can stimulate creativity through diverse input.

12. Assessment and Feedback:

Develop assessment criteria that value creativity and innovation. Assess both the process and the final product.

Provide constructive feedback that encourages further creative exploration.

13. Flexibility and Adaptability:

Be flexible with our teaching methods and adapt to the needs and interests of your students.

Allow students to choose projects or topics that align with their passions.

14. Encourage Self-Discovery:

Help students identify their strengths, interests, and passions. Encourage them to pursue topics they are genuinely excited about.

Foster a growth mindset, emphasizing that creativity can be developed and improved over time.

15. Celebrate Creativity:

Showcase and celebrate students' creative work through exhibitions, presentations, or creative showcases.

Recognize and reward innovative thinking.

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In my classes I always give students the freedom to start a project about the topic they like most. Then, they have to do an exposition to the whole class about the project. Sometimes, it is the first time for the rest of their classmates to be in contact with this topic and they start to be interested in it.

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Bearing in mind we still have a lot of paperwork as teachers, sometimes we feel drained to imagine and create activities to use in the classroom. I like to use eTwinning, giving positive feedback, offering ways to do a task (so, students have 3 or 4 ways to come up with the activity done). I teach Portuguese and 2 years ago I gathered the students in teams and they had to teach the other teams a grammar content. They had to create a presentation, a worksheet and a digital game. I reckon I need to improve this activity as there is always some students that will not fully understand their peers.

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I am an innovative teacher, I like using apps and sites to create my lessons integrating digital tools and I share digital products, games, videos, escape games with my students to learn and have fun while learning.  During participations to eTwinning projects my students can explore digital tools and use them to create their activities, they are involved in collaborative activities in which they have to solve problems, use their creativity, competences and skills. eTwinning project activities always foster innovation and creativity in the classroom.

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In my mastres degree I have attented a lesson about Creativity and innovation. The first thing is to define what is Creativity and what is innovation. Why an approach is consedered innovative or creative????When we define that we can find ways to encourage our students to be creative and innovative. My colleagues and I wrote an article about digital storytelling in kindergarten and how this can lead to creativity and innovation...

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To create a friendly atmosphere is the important we must do in our classroom. In that environment we have to encourage the students to explore, take risks and think in a different way. Especially when  they are being  divided into groups, they have the chance to collaborate in every project, solve problems, exchange ideas, listen and learn from another's perspective. I often incorporate open- ended projects and try to mix up  different subjects in order to provide to them opportunities to think and react in different ways. We also use technology to work, many collaborative tools to show our results, participate in different eTwinning projects , collaborate and comunicate not just between us but with students from all over Europe.

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We often use project based learning. To do the task they work in a group, they use technology and they decide how they do the activity. Projects help their creativity and they like being productive.

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In history, I like to offer students a choice in how they present their research, within the parameters of the topic. For example, students must complete a project on a Renaissance artist -- it must look as though it could be displayed in a museum but outside of that, students have the freedom to select the content to include and the medium to display it in. I am interested to see so many mentions of e-twinning as a strategy and will definitely look into this further!

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I usually employ project based learning and I am trying to involve more than one subject area in them. Also i organise extracuricular projects with different content and field trips to encourage learning. Gamification is my latest attempt as a new learning strategy. I find it a great way to activate most on my pupils inside a class.

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I'm a Music teacher, so yes for sure there's a lot of creativity in my class.
I organize Christmas and end-of-year events: students choose which songs to play, are presenters and actively participate in the organization of the event.
I often participate in eTwinning projects, (although I cannot plan the participation of all 12 classes, this would require too much work) and I plan, in this case, the creation of digital products using different IT tools.

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To me it helps a lot to participate in eTwinning projects, there I find that gifted students and also students with problems love to participate. They work in groups and they meet other students and teachers adn they feel a part of something bigger.

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I also try to involve my gifted students in extracurricular projects, international projects like ETwinning or Erasmus, penpals projects etc. In this way they are encouraged to give their input and enjoy their gift more.

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Last year, I did an excellent STEAM project on air pollution (incorporating all 5 areas) and worked with math teacher and technical culture teacher. My students have created models of green power production, and even produced and talked about electricity I demonstrated use of digital tools and my students quickly knew more and could do better in using them.

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I'm English teacher, I teach English as a foreign language. I take part in e-Twinning projects which encourage my students to explore different topic and it gives opportunity to cooperate, to work in groups, develop social skills, comunication skills, creativity as well as language skills. It gives the autonomy to choose what they want to do. It tools are my favourite I use them a lot. I encourage my students to use some of them at home in order to develop theit talent, passion, interest. I carry out some innovation created by myself. The main aim is to develop language skills but it also helps students to explore different topics.

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Flexible and In-depth Learning. Offer these gifted learners more space to work on their own. ...
Activities Like 'Volley of Questions' ...
Complex Problem Solving. ...
Extra Study Options. ...
Challenge Them Enough. ...
Collaborative Learning. ...
Keep the Student's Personality in Mind.

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In my classroom, I foster creativity and innovation through regular use of educational IT tools. Open-ended projects and problem-solving activities are encouraged. Every lesson incorporates diverse learning experiences, emphasizing collaboration. I offer flexibility and autonomy by allowing task adjustments. Digital technologies are integral, providing inclusive and accessible resources aligned with student needs.