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Added waist curvature when lifted

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At the beginning, I tried to follow the video and found that this way can easily make the left and right side of the body swing amplitude consistent, and then move the curve to misposition. It's kind of fun.

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On a full moon night, a Wolf ran on the roof, then squatted on the roof and screamed at the moon Wolf.

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I put the character on the left third because I wanted the right side to create more space, more room for movement, and a certain amount of weight to help the character push the door.

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I sped up the overall pace to make the timing look a little more reasonable and adjusted the feet that touched the ground when I landed.

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Reflection: In fact, I used IK to control the arms during production, which would make the arms look a little strange. When communicating with Fu, I realized that switching the arms to FK would make the movements of the arms look more natural.

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The center line of the ball is level with the tip of the foot

When viewed from the side, the arm is straight, but when viewed from the front, the arm is slightly bent, holding the stone in the arms.

Don't crouch down and hold rocks

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I thought of the door in our classroom that was so hard to push open that people often thought it was locked, but it wasn't. Every time people in the classroom helped us open the door, I would subconsciously think that the door would hit me.

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I increased the speed of the four-arm strikes, extended the time of contact between the two people, and added a little bit of the action of wanting to attack but finding the other side's attack and reacting temporarily. I think the fight between the two people has been greatly improved compared to the previous, it seems more real, rather than acting.

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I tried it again using FK's mode and it did feel faster than IK's.

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I put my weekly tasks first.

The yellow ones are the weekly mission videos， the red ones are improvements and blue is the weekly study.

In white are some problems, solutions, notes and others.

There was also some feedback and reflection in the comments.

Hold down the middle mouse button and move the mouse right to view the content on the right.

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Squirrel jump

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Week03: Locomotion ICA Balance reference

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Week03: Locomotion ICA Balance reference

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In my opinion, the center of gravity: falls on the extension of the fulcrum of the object to the ground, and the area or volume of the two sides of the center of gravity appears to be about the same.

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When I saw the assignment requirements, I thought of a warrior with a tail running across the roof. After adding the camera motion I added a moon to make it look like a Wolf king is howling on the roof during the full moon. And I saw a lot of squirrels running in the park and used it as a reference. I have to say there are a lot of squirrels in British parks.

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Push the door

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Reflection: It takes longer to push the door, hit the door, and build up, to increase the sense of power and difficulty of pushing.

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Reference video:

StuntsAmazing, 2012, The World's Best Parkour and Freerunning, 2 December, Available at: https://www.youtube.com/watch?v=NX7QNWEGcNI&t=7s. (Accessed: 23 December 2023).

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Week03: Locomotion ICA Balance reference

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Week03: Locomotion ICA Balance reference

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Inspired by the door of body's classroom.

Malcolm tries to open the classroom door with a key, but he can't push it. He thinks it's unlocked. He tried to break the door open, but then someone rushed out again. He was knocked against the wall by the sudden opening of the door.

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This is my longest adjustment task, I think the difficulty of this move is how to reflect the weight of the stone ball.

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Boday Week05 Lift ICA Stone031 Left Blocking

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This was the most valuable thing I learned this week: using the bookmark and blue pencil feature to help me analyze the reference video, it was very intuitive to see the number of keyframes and the location of key actions.

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In this shot, I think the force has,

Gravity: The gravity of the train and Spider-Man himself.

Elasticity: The elasticity of spider silk.

Pressure: Downward pressure caused by the train and Spider-Man.

Power: The power of the train (inertia).

Support: Ground facing the train and Spider-Man's support.

And the interaction force: between the train and Spider-Man, between the train and Spider-Man on the ground.

Spider-Man：Into the Spider-Verse (2018) Directed by Bob Persichetti, Peter Ramsey and Rodney Rothman. Available at: Tencent video (Accessed: 10 December 2023).

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I liked the clip at first, but then I realized that the clip was shifting, so I decided to change the clip. Then Claire said it was like dancing and the reaction is not very real and can be misleading.

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双人对打动画是【双人格斗动画参考】双人打斗动画参考 对打动画参考_长期更新的第5集视频，该合集共计8集，视频收藏或关注UP主，及时了解更多相关视频内容。

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Claire said that moving the camera would be a challenge but would help with my animation. I could choose a fixed lens, but it would be better to have a change of scenery. In addition, I also think that the quick fighting between these two people is quite a challenge for me.

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I analyzed the center of gravity, torso and limb orientation of this video keyframe.

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Twelve Principles of Animation Study notes

In my own opinion everything is done to make the animation look more vivid and attractive.

Solid Drawing, Straight Ahead and Pose to Pose

Animators should have solid basic skills and master animation production methods.

Staging

Character lines and scene layout are reasonable, guide the focus of the audience, so that they can fully receive the information they want to convey.

Use different locations to convey different messages.

Arcs

In addition to the mechanical texture of things, everything else has its own arc of motion.

Timing

Different frames of the same action will express different effects.

Squash and Stretch, Anticipation, Follow Through and Overlapping Action and Secondary Action

Express different textures in different ways, so that the overall picture looks more rich, vivid and real.

Slow in and Slow out

Like acceleration, and deceleration caused by the subjective consciousness of the performance or external factors.

Exaggeration and Appeal

All things in animation should be exaggerated on the basis of real physics, more vivid, natural, and have unique memory points.

Conclusion

All the pictures and performances should be concise and clear, the pictures and performances should have details, the overall layout should be reasonable, not bloated, and ensure that everything that appears in the picture is necessary. The process of production should be from the whole to the part, from the general to the detailed. And the production should control the overall rhythm, the primary and secondary clear, dynamic choice. Finally, we must ensure the vividness and realism of the performance while having a certain exaggerated performance.

AlanBeckerTutorials, 2017, 12 Principles of Animation (Official Full Series), 30 May,

Available at: https://www.youtube.com/watch?v=uDqjIdI4bF4 (Accessed: 23 December 2023).

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Twelve Principles of Animation learning record

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Week04: Shot planning ICA Jump adjustment01

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Week04: Shot planning ICA Jump adjustment01

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The original anim picker didn't work, so I changed the model.

I think the jumping part has improved, but the landing part doesn't look as good as before.

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When previewing the animation, do not know why the finger joints become so twisted, but can be restored by adjusting the controller

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How to make the blows of two people seem more realistic was a constant problem I had during the production process. The reaction of two people when they attack and the movement when they are beaten are what I need to experience by myself. The movement of the reference video seems to be acting, because both people seem to know where the attack of the other side comes from and what to do next so as to make the action in advance.

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Regardless of the reference, adjust the reaction time of the two people, extend the time to prepare the attack and the time to strike, to enhance the sense of power and the authenticity of the action. I found a lot of videos about fighting to increase my experience and adjust my movements better.

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Although it took me a lot of time to make these marks, in the subsequent work, these marks allowed me to find the location of the frame I needed more quickly.

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After entering the polishing section from blocking, it will be found that sometimes the joint rotation will exceed the normal movement. It's fun to watch, but it's also a big inconvenience.

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graph-curves-euler filter

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UNDERSTANDING GIMBALS & GIMBAL LOCK SOLUTIONS - 3D Animation Tutorial

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It seems to be a problem of computer power, and this function is not very smooth to use.

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This is a collection of 1 to 5 week assignments including final assignments

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First, I used the ghosting editor for the first one, but it seemed immutable so I used polygons for the later ghosting.

For the second I used one ghosting and it started in frame 5, while for the third I used two ghosting and it started in frame 4 and was compressed backwards instead of unchanged. For the fourth, I did an even more dramatic transformation. And finally, in addition to the more dramatic distortion I did a squeeze distortion in frame 11, and I did the same in frame 13. In addition to that, I adjusted the curves to make them look a little smoother.

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Week06: Cartoon Animation Techniques Video

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Week06: Cartoon Animation Techniques Video

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I think different spacing animations will form different effects, there is no best, only suitable.

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I don't know what happened. Everything changed.

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Body Week04 Shot planning ICA Bouncing ball Shotcam01