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The effect of the antecedent MO on the consequence.

1. Establishing Operation (EO): Increases the effectiveness of a consequence.

2. Abolishing Operation (AO): Decreases the effectiveness of a consequence.

3. Deprivation, Satiation, and Aversive Stimulation

1. Deprivation relates to positive reinforcement.

2. Satiation relates to positive reinforcement.

3. Aversive stimulation relates to negative reinforcement.

4. Value-Altering Effect of Aversive Stimulus: “How likely is it to be effective as a reinforcer for a behavior?”

1. EOSR-: Removal of aversive stimulus is effective for negative reinforcement.

2. AOSR-:No need to remove an aversive stimulus that is not present is not effective for reinforcement.

5. Discomfort (aversive) establishes the effectiveness of its own removal (EO).

6. No discomfort (aversion) abolishes the effectiveness of its own removal (there is nothing to remove, no need)

7. First names are motivating operations, i.e. EO and AO

8. Last names are consequences, i.e. SR+, SR-, SP+, SP-

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“How likely is the consequence to follow the behavior under the current condition?”

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“How likely is the consequence to be effective as reinforcement or punishment for the behavior in the moment?”

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The effect of the antecedent MO on the target behavior.

1. Evokes behavior: increases likelihood of response. Deprivation (EO) evokes.

2. Abates behavior: decreases likelihood of response. Satiation (AO) abates.

3. The altered effectiveness of a consequence results in an altered dimension of behavior.

4. EO’s always increase the effectiveness of a consequence, but EO’s may evoke or abate depending on if the consequence reinforces or punishes.

5. AO’s always decrease the effectiveness of a consequence, but AO’s may evoke or abate depending on if the consequence reinforces or punishes.

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Study with Quizlet and memorise flashcards containing terms like (1) Increases the value of punishment
(2) Abates behavior, (1) Decreases the value of punishment
(2) Evokes behavior, Surrogate, reflexive, transitive and others.

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Abolishing Operation for Punishment (AOSP)

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Abolishing Operation for Punishment (AOSP)

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AOSP has an evocative effect on behavior. . It decreases the effectiveness of the punisher, but evokes behavior.

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Establishing Operation for Punishment (EOSP)

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Establishing Operation for Punishment (EOSP)

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EOSP has an abative effect on behavior. It increases the effectiveness of the punisher, but abates behavior.

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1. UMO=Unlearned; Genetic History; Unconditioned; Phylogenic

2. CMO=Learned; Learning History; Conditioned; Ontogenic

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1. CEO: Conditioned Establishing Operation. Increases effectiveness of consequence based on learning history. Alters behavior depending on whether consequence is reinforcing or punishing.

2. CAO: Conditioned Abolishing Operation. Decreases effectiveness of consequence based on learning history. Alters behavior depending on whether consequence is reinforcing or punishing.

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Surrogate (pairing). Acquires value and behavior altering effects through pairing with another MO.

1. CEO-S: Establishing/Evocative; increases effectiveness of reinforcer, increases behavior.

2. CAO-S: Abolishing/Abative; decreases effectiveness of reinforcer, decreases behavior.

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Reflexive (reflection/red flag). Establishes or abolishes its own termination as an effective form of negative reinforcement or punishment.

1. Threat CMO-R: Worsening condition.

1. CEO-R for Negative Reinforcement (threat); Situation likely to worsen.

2. CEO-R for Neg Reinforcement (threat) ESTABLISHES its own termination as effective Neg Reinforcement.

3. CAO-R for Neg Reinforcement (threat) ABOLISHES its own termination as effective Neg Reinforcement.

2. Promise CMO-R: Improving condition.

1. CEO-R for Negative Punishment (promise); Situation likely to improve.

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Transitive (transfer/tool): antecedent stimulus that establishes or abolishes the effectiveness of a second stimulus as a reinforcer, and evokes or abates behavior.

1. CEO-T: Establishes another stimulus as necessary (a tool). Increases a dimension of a behavior.

2. CAO-T: Abolishes another stimulus as necessary (no tool needed). Abates or decreases behavior.

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Signaled avoidance occurs when a warning stimulus evokes an avoidance response. ALL warning stimuli are learned! They are conditioned EOs for ESCAPE (from themselves) and AVOIDANCE (of something else).

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Sequence of responses that must occur in a specific order. Terminal reinforcer following the last response.

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Based on the relative probabilities of those responses under particular conditions.

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Antecedents can alter the value of consequence and evoke or abate behavior.

Consequences can strengthen or weaken a behavior and change the function of antecedents.

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Has both value and behavior altering effects, but can also have different functions depending on deprivation or satiation.

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1. Aversive Stimulus: Something you do not like, or want to stop happening.

1. Reinforcer when withdrawn following a behavior.

2. Punisher when presented following a behavior.

3. Evokes behavior that terminated it in the past.

2. Appetitive Stimulus: Something you like or want to keep happening.

1. Reinforcer when presented following a response.

2. Punisher when withdrawn following a response.

3. Decreases value of reinforcer AOSR+.