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This is an AI platform which allows students and educators to generate products to be used in the classroom.

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What is it?

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4-5 examples of current tools to use (include links if possible)

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Provide at least 3 advantages for this form of technology

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Provide at least 3 disadvantages for this form of technology

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Provide at least 1 ethical consideration

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An AI platform for educators to use to generate teaching products

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1) Customizable

2) Quick and Easy to Use

3) Can generate a variety of outputs (lesson plans, worksheets, tests, etc.)

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1) May de-incentivize creativity

2) Generated work may not be appropriate

3) Information may not be correct

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When inputting student-specific information, need to be aware of FERPA (Family Educational Rights and Privacy Act) and who/what has access to identifiable information

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Have you had experience with using any of the technologies in the classroom? How did it aid in learning? What is your overall opinion?

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I have used it to generate ideas for a BIP. It did not help my learning as I already have expertise in this area. My experience is that it is not very accurate and I have an unfavorable opinion.

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A form of competitive play or sport. Achieving goals by using skills, strategy, luck, or a mix of all. In this case, fun activities meant to engage students in learning.

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"Education or training conducted by means of mobile devices such as phones or tablets" - Oxford Languages

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-Zoom

-Google Classroom

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Learning digitally through a personally device

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Immersive virtual learning is an educational approach that uses technology like virtual reality (VR) and augmented reality (AR) to create interactive, realistic environments where learners can actively engage with content.

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Zoom

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Canvas

Google classroom

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Kahoot, Gimkit, Jeopardy, Quizlet, etc.

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allows one to learn from home

flexibility of hours

flexibility of location

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Virtual reality, augmented reality, gamification, artificial intelligence, and mixed reality and interactive simulations

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Less personal

creates a lack of incentive for going to class

reliant on good internet

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Equitable access to technology

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Makes learning more engaging and fun.

Helps students understand complex topics better

Can increase focus and motivation.

Lets learners explore real-world scenarios

Encourages active participation

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-Flexibility

-reduced cost

-personalized learning opportunities

-immediate accessibility

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high cost

lack of social and non-verbal interaction

potential health issues such as eye strain and motion sickness

lack of the need for strong self-discipline and time management skills

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Google classroom, educational games, canvas, Khan academy, Duolingo, Quizlet, educational systems on technogical devices.

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Encourages activity/engagement in classrooms. Provides a change of pace. Helps students have fun while learning, thus helping them understand the content. Also helps develop relationships with peers.

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A lot of flexibility for location and time

Increased engagement due to more learning options

More sustainable- less paper, less physical materials, etc.

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Technology is suitable and equitable, and the potential for virtual actions to impact real-world behavior. Student privacy and data security.

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equitable access to technology

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I found it way easier to let my thoughts wander and be less focused in zoom class than in regular schooling. It is very easy to turn off your camera and get up and walk away from class when school is done online.

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Technical issues can prevent learning

Distractions such as other apps, notifications, etc.

Decreases socialization between students

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Risks taking focus away from learning and instead on winning. Opens up opportunity for cheating. Depending on the age of students, could cause rifts in relationships (sore losers/winners). Some students may feel disengaged or discouraged about the games depending on their skill set in the content.

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Not all students have equal access to technolgy or internet

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not great, learning online isn't an easy thing to do

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In middle school each student had their own laptop but we left them at school. They sat in a cart with all the charging cords. I thought it was a good way of keeping school work at school. It also kept teachers from assigning things outside of the classroom since we couldn't take the computers home. So I liked it.

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Jayden Daniels, quarterback of the washington commanders, uses VR goggles to simulate being in the game to help him prepare for defenses simulated pressures and checks at the line he might have to make before the games even happen.

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Instructors must be careful to make sure there is complete fairness and equality in games, as well as make sure that the game is used as a tool rather than a distraction from the original content.

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Sumdog and STMath Competitions (rewards for the more math levels you learn and complete). Kahoots for test reviews. JA Economy games/interactive lessons in elementary school.

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education delivered through the internet, software, or both, using digital technology to enhance the learning experience and facilitate communication between students and instructors